use bitflags::bitflags; use std::{cell::RefCell, collections::VecDeque, rc::Rc}; bitflags! { /// flags defining what part of the app need to update pub struct NeedsUpdate: u32 { /// app::update const ALL = 0b001; /// diff may have changed (app::update_diff) const DIFF = 0b010; /// commands might need updating (app::update_commands) const COMMANDS = 0b100; } } /// data of item that is supposed to be reset pub struct ResetItem { /// path to the item (folder/file) pub path: String, /// are talking about a folder here? otherwise it's a single file pub is_folder: bool, } /// pub enum InternalEvent { /// ConfirmResetItem(ResetItem), /// ResetItem(ResetItem), /// AddHunk(u64), /// ShowMsg(String), /// Update(NeedsUpdate), } /// pub type Queue = Rc>>;