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Resolves #37729. Unreleased, so no changes file. # Checklist for submitter If some of the following don't apply, delete the relevant line. - [x] Input data is properly validated, `SELECT *` is avoided, SQL injection is prevented (using placeholders for values in statements) ## Testing - [x] Added/updated automated tests - [ ] QA'd all new/changed functionality manually For unreleased bug fixes in a release candidate, one of: - [x] Confirmed that the fix is not expected to adversely impact load test results <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Refactored Android app configuration storage and retrieval to use JSON-based format instead of structured objects. * Updated configuration lookups to use team-based identification consistently. * Added new method for retrieving Android app configurations by app team ID. <sub>✏️ Tip: You can customize this high-level summary in your review settings.</sub> <!-- end of auto-generated comment: release notes by coderabbit.ai -->
100 lines
2 KiB
Go
100 lines
2 KiB
Go
// Package ptr includes functions for creating pointers from values.
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package ptr
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import (
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"encoding/json"
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"time"
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)
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// String returns a pointer to the provided string.
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func String(x string) *string {
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return &x
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}
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// Int returns a pointer to the provided int.
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func Int(x int) *int {
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return &x
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}
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// Uint returns a pointer to the provided uint.
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func Uint(x uint) *uint {
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return &x
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}
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// UintOrNilIfZero returns nil if the supplied value is zero, else a pointer to the provided uint.
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// This is useful for cases that expect nil to be supplied for "No team" instead of zero, and allows for
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// a quick way to sidestep e.g. https://github.com/fleetdm/fleet/issues/37729 (which ptr.Uint() would cause).
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func UintOrNilIfZero(x uint) *uint {
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if x > 0 {
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return &x
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}
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return nil
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}
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// Bool returns a pointer to the provided bool.
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func Bool(x bool) *bool {
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return &x
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}
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// BoolPtr returns a double pointer to the provided bool.
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func BoolPtr(x bool) **bool {
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p := Bool(x)
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return &p
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}
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func StringPtr(x string) **string {
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p := String(x)
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return &p
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}
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// Time returns a pointer to the provided time.Time.
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func Time(x time.Time) *time.Time {
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return &x
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}
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// TimePtr returns a *time.Time Pointer (**time.Time) for the provided time.
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func TimePtr(x time.Time) **time.Time {
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t := Time(x)
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return &t
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}
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// RawMessage returns a pointer to the provided json.RawMessage.
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func RawMessage(x json.RawMessage) *json.RawMessage {
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return &x
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}
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// Float64 returns a pointer to a float64.
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func Float64(x float64) *float64 {
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return &x
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}
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// Float64Ptr returns a pointer to a *float64.
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func Float64Ptr(x float64) **float64 {
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p := Float64(x)
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return &p
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}
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func Int64(x int64) *int64 {
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return &x
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}
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func Duration(x time.Duration) *time.Duration {
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return &x
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}
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// T is the generic version to get the pointer of any type.
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func T[T any](x T) *T {
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return &x
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}
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// ValOrZero returns the value of x if x is not nil, and the zero value
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// for T otherwise.
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func ValOrZero[T any](x *T) T {
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var ret T
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if x != nil {
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return *x
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}
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return ret
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}
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