name: Test Fleet website on: pull_request: paths: - 'website/**' - 'docs/**' - 'handbook/**' - 'schema/**' - 'articles/**' # This allows a subsequently queued workflow run to interrupt previous runs concurrency: group: ${{ github.workflow }}-${{ github.head_ref || github.run_id}} cancel-in-progress: true defaults: run: # fail-fast using bash -eo pipefail. See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#exit-codes-and-error-action-preference shell: bash permissions: contents: read jobs: build: runs-on: ubuntu-latest strategy: matrix: node-version: [14.x] steps: - uses: actions/checkout@2541b1294d2704b0964813337f33b291d3f8596b # v2 # Set the Node.js version - name: Use Node.js ${{ matrix.node-version }} uses: actions/setup-node@f1f314fca9dfce2769ece7d933488f076716723e # v1 with: node-version: ${{ matrix.node-version }} # Now start building! # > …but first, get a little crazy for a sec and delete the top-level package.json file # > i.e. the one used by the Fleet server. This is because require() in node will go # > hunting in ancestral directories for missing dependencies, and since some of the # > bundled transpiler tasks sniff for package availability using require(), this trips # > up when it encounters another Node universe in the parent directory. - run: rm -rf package.json package-lock.json node_modules/ # > Turns out there's a similar issue with how eslint plugins are looked up, so we # > delete the top level .eslintrc file too. - run: rm -f .eslintrc.js # Get dependencies (including dev deps) - run: cd website/ && npm install # Run sanity checks - run: cd website/ && npm test # Compile assets - run: cd website/ && BUILD_SCRIPT_ARGS="--githubAccessToken=${{ secrets.GITHUB_TOKEN }}" npm run build-for-prod