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Ignoring Valve Corporation's Steam client's vulnerabilities on Windows and macOS (#18380)
#18126 Ignoring Valve Corporation's Steam client's vulnerabilities on Windows and macOS - On Windows and macOS, the true version of the Steam client (like 2021-04-10) cannot be retrieved by standard methods used on other software. We would need to create custom logic to retrieve the version of the Steam client. - Steam client automatically updates itself, so security risk is somewhat mitigated. QA note: Items from software_cve table are cleared after 2 hours. # Checklist for submitter <!-- Note that API documentation changes are now addressed by the product design team. --> - [x] Changes file added for user-visible changes in `changes/`, `orbit/changes/` or `ee/fleetd-chrome/changes`. See [Changes files](https://fleetdm.com/docs/contributing/committing-changes#changes-files) for more information. - [ ] Added/updated tests - [x] Manual QA for all new/changed functionality
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changes/18126-steam-vulns
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changes/18126-steam-vulns
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Ignoring Valve Corporation's Steam client's vulnerabilities on Windows and macOS
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- On Windows and macOS, the true version of the Steam client (like 2021-04-10) cannot be retrieved by standard methods used on other software. We would need to create custom logic to retrieve the version of the Steam client.
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- Steam client automatically updates itself, so security risk is somewhat mitigated.
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@ -359,5 +359,23 @@
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"product": ["edge_chromium"],
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"vendor": ["microsoft"]
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}
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},
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{
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"software": {
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"name": ["Steam"],
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"source": ["programs"]
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},
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"filter": {
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"skip": true
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}
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},
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{
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"software": {
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"name": ["Steam.app"],
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"source": ["apps"]
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},
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"filter": {
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"skip": true
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}
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}
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]
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@ -131,6 +131,7 @@ func (d *threadSafeDSMock) InsertSoftwareVulnerability(ctx context.Context, vuln
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}
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func TestTranslateCPEToCVE(t *testing.T) {
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t.Parallel()
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ctx := context.Background()
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// NVD_TEST_VULNDB_DIR can be used to speed up development (sync vulnerability data only once).
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