fleet/changes/40952-fallback-team-script-execution-timeout-to-global

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Bugfix: fallback the script execution timeout from agent options to global if not set for team (#43911) <!-- Add the related story/sub-task/bug number, like Resolves #123, or remove if NA --> **Related issue:** Resolves #40952 # Checklist for submitter - [x] Changes file added for user-visible changes in `changes/`, `orbit/changes/` or `ee/fleetd-chrome/changes`. See [Changes files](https://github.com/fleetdm/fleet/blob/main/docs/Contributing/guides/committing-changes.md#changes-files) for more information. - [x] Input data is properly validated, `SELECT *` is avoided, SQL injection is prevented (using placeholders for values in statements), JS inline code is prevented especially for url redirects, and untrusted data interpolated into shell scripts/commands is validated against shell metacharacters. ## Testing - [x] Added/updated automated tests - [x] QA'd all new/changed functionality manually See https://drive.google.com/file/d/1lot6KmliWmTpJ-paKyT_aI8GYq8PO71L/view?usp=drive_link <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Script execution timeout now falls back to the global agent setting when not explicitly defined at the team level, making timeout behavior more predictable. * **Tests** * Added test coverage validating timeout resolution across various team/global configuration scenarios to prevent regressions. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-22 16:00:58 +00:00
- The team's `script_execution_timeout` in agent options now defaults to the global agent options value when unset.