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The event listeners for animationstart and animationend weren't properly checking whether the animation event fired matched the node we're bound to, since animation events bubble. This resulted in child node animation events bubbling up and causing elements to get prematurely removed. fixes: #64084 PR Close #64088 |
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| .. | ||
| global | ||
| primitives | ||
| rxjs-interop | ||
| schematics | ||
| src | ||
| test | ||
| testing | ||
| BUILD.bazel | ||
| index.ts | ||
| package.json | ||
| PACKAGE.md | ||
| public_api.ts | ||
| tsconfig-build.json | ||
| tsconfig-test.json | ||