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This drop the top-level side effects in `zone.ts` and allows the initialization to be reused across the various entry points in the package. PR Close #53443
65 lines
2.5 KiB
TypeScript
65 lines
2.5 KiB
TypeScript
/**
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* @license
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* Copyright Google LLC All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {__symbol__, EventTask as _EventTask, HasTaskState as _HasTaskState, initZone, MacroTask as _MacroTask, MicroTask as _MicroTask, PatchFn, Task as _Task, TaskData as _TaskData, TaskState as _TaskState, TaskType as _TaskType, UncaughtPromiseError as _UncaughtPromiseError, Zone as _Zone, ZoneDelegate as _ZoneDelegate, ZoneFrame, ZonePrivate, ZoneSpec as _ZoneSpec, ZoneType as _ZoneType} from './zone-impl';
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declare global {
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const Zone: ZoneType;
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type Zone = _Zone;
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type ZoneType = _ZoneType;
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type _PatchFn = PatchFn;
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type _ZonePrivate = ZonePrivate;
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type _ZoneFrame = ZoneFrame;
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type UncaughtPromiseError = _UncaughtPromiseError;
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type ZoneSpec = _ZoneSpec;
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type ZoneDelegate = _ZoneDelegate;
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type HasTaskState = _HasTaskState;
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type TaskType = _TaskType;
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type TaskState = _TaskState;
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type TaskData = _TaskData;
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type Task = _Task;
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type MicroTask = _MicroTask;
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type MacroTask = _MacroTask;
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type EventTask = _EventTask;
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/**
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* Extend the Error with additional fields for rewritten stack frames
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*/
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interface Error {
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/**
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* Stack trace where extra frames have been removed and zone names added.
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*/
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zoneAwareStack?: string;
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/**
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* Original stack trace with no modifications
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*/
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originalStack?: string;
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}
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}
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export function loadZone(): ZoneType {
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// if global['Zone'] already exists (maybe zone.js was already loaded or
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// some other lib also registered a global object named Zone), we may need
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// to throw an error, but sometimes user may not want this error.
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// For example,
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// we have two web pages, page1 includes zone.js, page2 doesn't.
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// and the 1st time user load page1 and page2, everything work fine,
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// but when user load page2 again, error occurs because global['Zone'] already exists.
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// so we add a flag to let user choose whether to throw this error or not.
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// By default, if existing Zone is from zone.js, we will not throw the error.
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const global = globalThis as any;
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const checkDuplicate = global[__symbol__('forceDuplicateZoneCheck')] === true;
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if (global['Zone'] && (checkDuplicate || typeof global['Zone'].__symbol__ !== 'function')) {
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throw new Error('Zone already loaded.');
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}
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// Initialize global `Zone` constant.
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global['Zone'] ??= initZone();
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return global['Zone'];
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}
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