This commit introduces a number of changes to the server bootstrapping process to make it more robust and less error-prone, especially for concurrent requests. Previously, the server rendering process relied on a module-level global platform injector. This could lead to issues in server-side rendering environments where multiple requests are processed concurrently, as they could inadvertently share or overwrite the global injector state. The new approach introduces a `BootstrapContext` that is passed to the `bootstrapApplication` function. This context provides a platform reference that is scoped to the individual request, ensuring that each server-side render has an isolated platform injector. This prevents state leakage between concurrent requests and makes the overall process more reliable. BREAKING CHANGE: The server-side bootstrapping process has been changed to eliminate the reliance on a global platform injector. Before: ```ts const bootstrap = () => bootstrapApplication(AppComponent, config); ``` After: ```ts const bootstrap = (context: BootstrapContext) => bootstrapApplication(AppComponent, config, context); ``` A schematic is provided to automatically update `main.server.ts` files to pass the `BootstrapContext` to the `bootstrapApplication` call. In addition, `getPlatform()` and `destroyPlatform()` will now return `null` and be a no-op respectively when running in a server environment. (cherry picked from commit 8bf80c9d2314b4f2bcf3df83ae01552a6fc49834) PR Close #63640 |
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PlatformServer
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