# Animation API summary The functional API provided by the `@angular/animations` module provides a domain-specific language \(DSL\) for creating and controlling animations in Angular applications. See the [API reference](api/animations) for a complete listing and syntax details of the core functions and related data structures. | Function name | What it does | |:--- |:--- | | `trigger()` | Kicks off the animation and serves as a container for all other animation function calls. HTML template binds to `triggerName`. Use the first argument to declare a unique trigger name. Uses array syntax. | | `style()` | Defines one or more CSS styles to use in animations. Controls the visual appearance of HTML elements during animations. Uses object syntax. | | [`state()`](api/animations/state) | Creates a named set of CSS styles that should be applied on successful transition to a given state. The state can then be referenced by name within other animation functions. | | `animate()` | Specifies the timing information for a transition. Optional values for `delay` and `easing`. Can contain `style()` calls within. | | `transition()` | Defines the animation sequence between two named states. Uses array syntax. | | `keyframes()` | Allows a sequential change between styles within a specified time interval. Use within `animate()`. Can include multiple `style()` calls within each `keyframe()`. Uses array syntax. | | [`group()`](api/animations/group) | Specifies a group of animation steps \(*inner animations*\) to be run in parallel. Animation continues only after all inner animation steps have completed. Used within `sequence()` or `transition()`. | | `query()` | Finds one or more inner HTML elements within the current element. | | `sequence()` | Specifies a list of animation steps that are run sequentially, one by one. | | `stagger()` | Staggers the starting time for animations for multiple elements. | | `animation()` | Produces a reusable animation that can be invoked from elsewhere. Used together with `useAnimation()`. | | `useAnimation()` | Activates a reusable animation. Used with `animation()`. | | `animateChild()` | Allows animations on child components to be run within the same timeframe as the parent. | @reviewed 2022-10-28