The devtools now support signals.
Writable signals of primitives are editable.
Object Signal and other non-writable signals (like computed) are not editable.
Co-authored-by: Tomasz Ducin <tomasz.ducin@gmail.com>
PR Close#53269
The new type testing infrastructure was introduced for the input-as-signals
authoring functions. This commit modifies this infrastructure to make it more
generic and support queries-as-signals.
PR Close#53829
This commit splits the query implementation and instructions
into a separate files. This is a pattern frequently used by
other functional areas of the framework and is a preparation for
introducing queries-as-signals where we are going to see more
instructions delegating to the same core functionality.
PR Close#53922
Prior to this commit, `TestBed` would require tests call `flushEffects`
or `fixture.detectChanges` in order to execute effects. In general, we
want to discourage authoring tests like this because it makes the timing
of change detection and effects differ from what happens in the
application. Instead, developers should perform actions and `await` (or
`flush`/`tick` when using `fakeAsync`) some `Promise` so that Angular
can react to the changes in the same way that it does in the
application.
Note that this still _allows_ developers to flush effects synchronously
with `flushEffects` and `detectChanges` but also enables the <action>,
`await` pattern described above.
PR Close#53843
Enables signal inputs for existing Zone based components.
This is a next step we are taking to bring signal inputs earlier to the Angular community.
The goal is to enable early access for the ecosystem to signal inputs, while we are continuing
development of full signal components as outlined in the RFC. This will allow the ecosystem
to start integrating signals more deeply, prepare for future migrations, and improves code quality
and DX for existing components (especially for OnPush).
Based on our work on full signal components, we've gathered more information and learned
new things. We've improved the API by introducing a way to intuitively declare required inputs,
as well as improved the API around initial values. We even support non-primitive initial values
as the first argument to the `input` function now.
```ts
@Directive({..})
export class MyDir {
firstName = input<string>(); // string|undefined
lastName = input.required<string>(); // string
age = input(0); // number
```
PR Close#53872
This allows us to ensure signal inputs and a potential JIT transform
remain single file compilation compatible. The consequences are that
options need to be statically analyzable more strictly, compared to
loosened restrictions with static interpretation where e.g. `alias`
can be defined through a shared variable.
PR Close#53872
Adds infrastructure to run signal input tests with JIT (using the
transform) and AOT. Acceptance tests for signal inputs will run with
both variants. In the future we can consider expanding this
infrastructure for all of our acceptance tests, but that's a different
story.
PR Close#53808
This commit creates a small http server Angular application playground
for playing with signal inputs. This is useful for development and also
validates some of the common input patterns.
PR Close#53808
Whenever a required input is accessed too early in a
directive/component, the signal input will throw an error.
This is necessary so that we can support required inputs
with intuitive typings that do not include `undefined` for
the short period of time where Angular is creating the component and
then assigning inputs later (Angular currently has no way of setting
inputs as part of the class creation when `new Dir()` happens)
PR Close#53808
This commit changes the `HasTransform` flag to be only concerned with
decorator inputs. This allows us to automatically detect signal input
transforms without reliance on the flag, resulting in less complexity in
the compiler (as outlined in the design doc) and various other places,
while it also allows us to simplify JIT support for signal inputs
because there would be no need to capture the "hasTransform" state in
the decorator so that JIT can generate the according input flags.
`isSignal` will still persist as an input flag to allow for monomorphic
and highly efficient distinguishing at runtime, whether an input is
signal based or not. JIT transform will also need to propagate this
information to the runtime somehow.
PR Close#53808
We are adding internal support for declaring signal inputs via the
`@Input` decorator. This is needed for JIT unit testing, or JIT
applications.
In JIT, Angular is not able to recognize signal inputs due to the
lack of static reflection metadata. Decorators attach their information
on the class- without it needing to be instantiated. This allows Angular
to know inputs when preparing/generating the directive definition. With
signal inputs this is not possible- so we need a way to tell Angular
about inputs for JIT applications. We've decided that this is not
something users should have to deal with, so a transform will be added
in a follow-up that will automatically derive/and add the decorators
for signal inputs when requested in JIT environments.
PR Close#53808
This commit moves the implementation of the change detection scheduler
used for testing to angular/core along with a (private export) provider function.
Note: Naming of the provider function is absolutely not final (and not
public API). I would prefer one that did not mention "zones"
but the easiest thing for now is to have a "Zone" and "Zoneless" naming
scheme.
PR Close#53579
This commit removes the testability features that are internal only.
This simplifies the implementation of testability which will need
updates to support zoneless. Those updates will be easier to manage if
the Testability implementation is simpler.
While protractor is indeed officially EOL, we will still need to do some
updates to support teams migrating to zoneless that have protractor
tests.
As far as protractor's own use of `whenStable`, it does not read the
internal only methods either:
https://github.com/angular/protractor/blob/master/lib/clientsidescripts.js
Anything else depending on these values are not following the defined public API
contract.
PR Close#53767
We generate `advance` instructions before most update instructions and the majority of `advance` calls are advancing by one. We can save some bytes for the most common case by omitting the parameter for `advance(1)` altogether.
PR Close#53845
This PR provides strict type definition for the window.ng object used
for both console debugging and devtools. `GlobalDevModeUtils` now
gathers all type information about all methods exposed on window.ng.
PR Close#53439
This addresses the offset issue caused when a switch case was empty with no spaces or children being affected by the markers that were added, but not accounted for in offset. The markers are not needed for empty content and can be safely removed in this case.
fixes: #53779
PR Close#53839
This commit ensures that change detection runs when an `LView` is
removed. Change detection is required because DOM nodes aren't actually
removed until the animation engine flushes and this doesn't happen until
the end of `detectChangesInternal` (`rendererFactory.end`).
PR Close#53812
The `afterRender` hooks currently run after `ApplicationRef.tick` but
also run after any call to `ChangeDetectorRef.detectChanges`. This is
problematic because code which uses `afterRender` cannot expect the
component it's registered from to be rendered when the callback
executes. If there is a call to `ChangeDetectorRef.detectChanges` before
the global change detection, that will cause the hooks to run earlier
than expected.
This behavior is somewhat of a blocker for the zoneless project. There
is plenty of application code that do things like `setTimeout(() =>
doSomethingThatExpectsComponentToBeRendered())`, `NgZone.onStable(() =>
...)` or `ApplicationRef.onStable...`. `ApplicationRef.onStable` is a
should likely work similarly, but all of these are really wanting an API
that is `afterRender` with the requirement that the hook runs after the
global render, not an individual CDRef instance.
This change updates the `afterRender` hooks to only run when
`ApplicationRef.tick` happens.
fixes#52429fixes#53232
PR Close#52455
This commit removes a hack that deletes `Event` from the global context
when using domino. Instead, it sets the global event to domino's
implementation of `Event`.
PR Close#53659
Instead of computing the bit input flags at compile-time and inling
the final bit flag number, we will use the `InputFlags` enum directly.
This is a little more code in the compiler side, but will allow us to
have better debuggable development code, and also prevents problems
where runtime flag bitmasks differ from the compiler flag bitmasks.
This is in practice a noop for optimized applications as the enum values
would be inlined anyway. This matches existing compiler emit for e.g.
change detection strategy, or view encapsulation enums.
PR Close#53571
Adds tests that allow us to ensure that the `input` API works as
expected and that resulting return types match our expectations- without
silently regressing in the future, or missing potential edge-cases.
Testing signatures is hard because of covariance and contravariance,
especially when it comes to the different semantics of `ReadT` and
`WriteT` of input signals. We enable reliable testing by validating the
`d.ts` of the "fake directive class". This ensures clear results,
compared to relying on e.g. type assertions that might
accidentally/silently pass due to covariance/contravariance or
biavariance in the type system.
PR Close#53571
Consider a snippet like:
```
const x = directiveDef.inputs || EMPTY_OBJ
```
this currently results in `x` being inferred as just `{}`- ending up
turning of potential future assignment checks. This surfaced in the
`DirectiveDefinition` -> `DirectiveDef` conversion.
Note: This has the effect that assigning `EMPTY_OBJ` to a field of
anything would _always_ pass. It's questionable if this rather impacts
type-safety in a more negative way. There seem to be trade-offs in both
ways... Maybe worth considering just using `{}` directly as fallbacks in
some places, and treating this as an unique symbol?!
https://www.typescriptlang.org/play?#code/MYewdgzgLgBAHgLhmApgNxQJxgXhgbwF8YBDCZdLAbgCgbRJYAHJfGmDmAGxC6SkwBXFABoahAD6CwAExQAzAJaoZuZIK5dS5EmACeteuGgxBapjAkT4VIA
PR Close#53571
This commit introduces a new enum for capturing additional metadata
about inputs. Called `InputFlags`. These will be built up at compile
time and then propagated into the runtime logic, in a way that does
not require additional lookup dictionaries data structures, or
additional memory allocations for "common inputs" that do not have any flags.
The flags will incorporate information on whether an input is signal
based. This can then be used to avoid megamorphic accesses when such
input is set- as we'd not need to check the input field value. This also
avoids cases where an input signal may be used as initial value for an
input (as we'd not incorrectly detect the input as a signal input then).
The new metadata emit will be useful for incorporating additional
metadata for inputs, such as whether they are required etc (although
required inputs are a build-time only construct right now- but this is a
good illustration of why input flags can be useful). An alternative
could have been to have an additional boolean entry for signal inputs,
but allocating a number with more flexible input flags seems more future
proof and more reasonable andreadable.
More information on the megamorphic access when updating an input
signal
https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit.
PR Close#53571
Currently when a base class defines an input with a transform, derived
classes re-defining the input via `@Input`, or `inputs: [<..>]`, end up
inherting the transform due to a bug in the inherit definitions feature.
This commit fixes this. We verified in the Google codebase that this is
an unlikely occurrence and it's trivial to fix on user side by removing
the re-declaration/override, or explictly adding the necessary
transform.
Conceptually, the behavior was quite inconsistent as everything else of
inputs was overridden as expected. i.e. alias, required state etc. The
exception were input transforms. This commit fixes this.
PR Close#53571
At this point, we have the following pieces in place:
* the input signature is implemented
* the compiler properly parses and recognizes signal inputs
* the compiler supports type-checking of signal inputs
* input signal metadata is passed to partial output
This commit adds a naive runtime solution to distinguishing between
signal inputs and decorator inputs when the `property` instruction
invokes. This is not ideal and non-performant as we introduce additional
megamorphic reads for every property instruction invocation, or if we'd
use `instanceof`, introducing a hard dependency on `InputSignal` and
risking potentially slower detection.
This code exists purely for testing, to enable playing with input
signals in the playground. In a future commit, we will pass around the
input signal metadata at runtime and can perform highly optimized checks
to distinguish between signal or non-signal inputs- when assigning
values.
More information: https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit#heading=h.oloxympe902x
PR Close#53571
This commit introduces the runtime `InputSignal` implementation.
Input initializers using `input` or `input.required` will result in
an instance of `InputSignal` to be created.
An input signal extends the signal primtive, with a couple of small
differences:
- it's a readonly signal. There is no public `set` or `update`.
- equality is non-configurable. As per CD semantics, the value is
guaranteed to be different when the `property` instruction attempts
to update an input signal.
- we support a `transform` function, that allows transforming input
values. The transform is called whenever the input is set. An
alternative could have been to follow computed-semantics and call the
transform upon accessing, if dirty.
In the future, we might change this to extend the computed reactive
node, so that we can support computed inputs that do not rely on
continious bound value assignments. See signal based components RFC.
PR Close#53571
For the implementation of input signals, we want to extend the signal
primitive. The basic methods exposed here are not suitable as we'd like
to store additional metadata on the reactive node, and also have a
custom getter (for required inputs and throwing).
To enable this, one small piece was missing. This commit exposes it and
also improves type safety, now that `SignalNode` is typed properly after
the previous commit.
PR Close#53571
The `SignalNode` interface, describing the reactive node for a `Signal`,
seemingly exposes the `SIGNAL` symbol as a class member. This is not
true as the `SIGNAL` reactive node only exists on the getter function,
as a way to retrieve the signal underlying reactive node.
This commit fixes this, enabling improved type-safety later, in a
follow-up commit where `SIGNAL_NODE` can now be typed to match the
`SignalNode` interface (unlike now where it's typed as just `object`).
PR Close#53571
This flag is not actually read anywhere. It doesn't even have any effect
on the traversal algorithm because embedded views are always refreshed
in `Global` traversal mode during the refresh of their parent views.
PR Close#53715
The `ComponentFixture` code needlessly dances around the `ngZone` being
`null` when the `ComponentFixtureNoNgZone` option is set. Instead, it
can use the `NoopNgZone` to get the same effect without needing to have
checks all over the place for its presence.
PR Close#53670
`effect` was expecting an `ErrorHandler` in its constructor which can lead to a circular DI error if an effect is used inside a custom `ErrorHandler`. These changes inject the `ErrorHandler` only when reporting errors.
Fixes#52680.
PR Close#53713
In order to provide a reasonable experience for Angular without Zones,
we need a mechanism to run change detection when we receive a change
notification. There are several existing APIs today that serve as the
change notification: `ChangeDetectorRef.markForCheck`, signal updates,
event listeners (since they mark the view dirty), and attaching a view to
either the `ApplicationRef` or `ChangeDetectorRef`. These operations
are now paired with a notification to the change detection scheduler.
The concrete implementation for this scheduler is still being designed.
However, this gives us a starting point to partner with teams to
experiment with what that might look like.
PR Close#53499
This commit updates the `ApplicationRef.isStable` implementation to use
a single `Observable` to manage the state. This simplifies the mental
model quite a bit and removes the need for rx operators like
`distinctUntilChanged` and `combineLatest`.
PR Close#53576