Commit graph

2265 commits

Author SHA1 Message Date
Matt Lewis
54ad2304e3 fix(core): Clear lView from IcuIteratorState when stack is empty to prevent memory leak
If a component template contains an icu expression it is being retained until the next change detection cycle for that template. This results in a net retention of only ever a single copy of the given lView but that creates an opportunity for compounding leaks.

Change the icu i18n_icu_container_visitor to free the IcuIteratorState retained lView when the stack is empty so that garbage collection can occur when the view is discarded.

(cherry picked from commit 59e648913c)
2025-10-27 19:42:22 +01:00
Miles Malerba
aa389a691b fix(core): ensure @for iteration over field is reactive (#64113)
When working with a proxy object such as signal forms' `Field`,
accessing the `lenght` or `Symbol.iterator` may trgger a reactive read.
This change ensures that `@for` properly captrues this before clearing
the active consumer.

PR Close #64113
2025-10-24 09:29:29 +02:00
Jessica Janiuk
81bd671906 fix(core): prevent duplicate nodes from being retained with fast animate.leave` calls (#64592)
We were clearing duplicate nodes when `animate.enter` fired fast, but not when solely `animate.leave` is fired and rapid toggles occur. This ensures that the `cancelLeavingNodes` function is called in all cases instead of just enter animations.

fixes: #64581

PR Close #64592
2025-10-22 19:07:34 +00:00
Leon Senft
fd9af2afaf fix(forms): only propagate schema defined properties from field to control (#64446)
Prior to this change, `FieldState` defined a signal for each built-in
property. This unfortunately meant that the `Field` directive had no way
of knowing which property had actually been defined in the schema, and
would thus attempt to propagate them all to the bound form control. This
meant that the default values of these signals would override the
default or template defined values of these control properties.

Now these properties are `undefined` by default, and only initialized if
defined in the schema. Thus the `Field` directive will not attempt to
bind any properties that aren't explicitly managed by the schema.

PR Close #64446
2025-10-21 17:38:34 +00:00
cexbrayat
9c5e969f51 fix(forms): bind invalid input in custom controls (#64526)
FormUiControl has an `invalid` input signal, but it was not bound by the control instructions.

PR Close #64526
2025-10-21 17:37:58 +00:00
Jessica Janiuk
44127bf53f refactor(core): clarify comments on enter animation queuing (#64550)
This just updates the comments and adds some tests to verify some of the queuing behavior for enter animations.

PR Close #64550
2025-10-21 15:17:13 +00:00
hawkgs
daaad1e6b0 refactor(core): narrow down ReactiveNode.kind type (#64127)
Use a string union type instead of a generic string.

PR Close #64127
2025-10-20 20:15:46 +00:00
Kristiyan Kostadinov
f1f24b9697 refactor(core): move interfaces around (#64535)
Moves the `SimpleChange` and lifecycle hook interfaces so that they can import other symbols from `core`.

PR Close #64535
2025-10-20 17:49:39 +00:00
Leon Senft
a0f3960270 refactor(forms): prefix framework-private methods on Field with ɵ (#64471)
These methods are only intended to be used internally within framework
instructions. Prefix them with `ɵ` to indicate that they are
framework-private and should not be called from user code.

PR Close #64471
2025-10-20 15:35:42 +00:00
Leon Senft
94b0afec00 fix(forms): implement interoperability between signal forms and reactive forms (#64471)
Add support for interoperability between signal forms and reactive forms that
commit effccffde0 had removed.

A signal forms field can once again be bound to any element or component with a
`ControlValueAccessor`.

PR Close #64471
2025-10-20 15:35:42 +00:00
Leon Senft
3529877772 fix(forms): mark field as dirty when value is changed by a bound control (#64483)
Fix https://github.com/angular/angular/issues/64465.
Fix https://github.com/angular/angular/issues/63623.

PR Close #64483
2025-10-17 16:02:16 +00:00
Leon Senft
e9740662c3 test(forms): field directive marks field as touched on 'blur' events (#64485)
This was implemented but missing a test case.

PR Close #64485
2025-10-17 14:53:02 +00:00
Matthieu Riegler
b7c47d8fad refactor(devtools): Create a separate type of signals for after effect phases. (#64315)
With this change, we ensure afterRenderEffect phases nodes appear more like "effects" than regular signal node.

PR Close #64315
2025-10-16 18:47:13 +00:00
Jessica Janiuk
aab73671e4 fix(core): update animation scheduling (#64441)
In some rare cases, it seems the animation queue disappears despite being afterEveryRender. This updates the animation scheduler to be afterNextRender instead and only schedules it when we need to.

fixes: #64423

PR Close #64441
2025-10-16 17:35:49 +00:00
Jessica Janiuk
0ed6c93960 fix(core): fixes regression in animate.leave function bindings (#64413)
When adding and removing items in a `@for` loop, the `animate.leave` event binding instruction was not updated to use the same logic as the class function when the animation queue was added. We were not returning the correct signature for the `animate.leave` function, which caused the animation to not trigger correctly. This updates the event binding instruction to use the same logic as the class function when adding the animation to the queue.

fixes: #64336

PR Close #64413
2025-10-14 13:46:38 -07:00
Jessica Janiuk
e228102378 fix(core): Prevents early style pruning with leave animations (#64335)
In some cases, the leave animation stylesheets were getting pruned too early due to the renderer removal happening before the animation function was run. This ensures that while queuing a leave animation, we guarantee the lView is referenced in the leaving animations set. This guarantees the style sheet pruning knows about the animations existing and skips the prune step.

fixes: #64326

PR Close #64335
2025-10-14 09:30:32 -07:00
Kristiyan Kostadinov
ab415f3d7f fix(core): control not recognized when input has directive injecting ViewContainerRef (#64368)
When a directive injects a `ViewContainerRef`, the runtime inserts a container that was throwing off the logic that recognizes native controls.

These changes switch to check if the node is a native control through the `TNode`. This also makes it a bit less prone to breaking during SSR.

Fixes #64362.

PR Close #64368
2025-10-14 09:29:58 -07:00
Andrew Scott
2a7a5de53f feat(core): Allow passing application providers in bootstrapModule options (#64354)
This commit adds `applicationProviders` to the `bootstrapModule` options
object. This allows specifying additional providers at the location of
bootstrap, which makes default providers much easier to accomplish.

Using this, we can refine the approach taken for downgrade_module to use
this more direct API rather than the additional provider variable dance.

PR Close #64354
2025-10-13 15:10:10 -07:00
Leon Senft
32f86d35f7 perf(forms): optimize [field] binding instructions (#64351)
Caches information about the kind of form control that a `TNode`
represents in `TNodeFlags`. This avoids redundant computations on
subsequent template create and update passes.

Renames the `INVALID_CONTROL_HOST` error code to
`INVALID_FIELD_DIRECTIVE_HOST` for clarity and adds a test for it.

PR Close #64351
2025-10-13 13:02:17 -07:00
Miles Malerba
2fdd4da2a8 refactor(forms): rename the control directive to the field directive (#64300)
Renames the control directive and the input that users set to bind a
field to a UI control.

Previously users would do:

```
<input [control]="someField">
```

Now users will do:

```
<input [filed]="someField">
```

PR Close #64300
2025-10-13 08:59:13 -07:00
Matthieu Riegler
8654020d56 refactor(core): use the ValueEqualityFn from core (#64247)
Instead of the non-public primitive one.

PR Close #64247
2025-10-09 05:31:34 -07:00
Leon Senft
71e8672837 fix(forms): test that minLength/maxLength properties are propagated to controls (#63884)
Ensure that minLength and maxLength are only bound to native input elements that
support them.

PR Close #63884
2025-10-09 05:15:21 -07:00
Leon Senft
acd7c83597 fix(forms): test that min/max properties are propagated to controls (#63884)
Fix a bug where the min property of a form field was not correctly
propagated to custom controls. Also ensure that min and max are only
bound to native input elements that support them.

PR Close #63884
2025-10-09 05:15:21 -07:00
Leon Senft
f4d1017c25 fix(forms): test that common field states are propagated to controls (#63884)
Fix several typos caught by the added test cases:

* `disabled` attribute for native controls
* `readonly` property for custom controls

Note that the `name` test cases have been marked `pending()` due to
https://github.com/angular/angular/issues/63882.

PR Close #63884
2025-10-09 05:15:21 -07:00
Jessica Janiuk
e279f30199 fix(core): prevent early exit from leave animations when multiple transitions are present (#64225)
Our code ensuring host binding composition for animations was causing the early exit and removal of
elements when multiple transitions were present on the same element. This commit fixes the issue by
ensuring that we properly keep track of all the promise resolvers on the LView and then only
call them once we've properly waited for the longest animation to finish.

fixes: #64209

PR Close #64225
2025-10-06 15:34:26 -04:00
Jessica Janiuk
a52a2afb6e refactor(core): fix animations host binding tests (#64225)
These tests were not properly validating against the host binding changes due to the fact that the styles were on the wrong components in some of the host binding cases.

PR Close #64225
2025-10-06 15:34:26 -04:00
Leon Senft
effccffde0 refactor(core): add framework support for binding form controls (#63773)
Move most of the implementation of the `Control` directive into core
framework instructions. This allows field state changes to be propagated
to their corresponding UI controls directly during execution of a
template update block, instead of relying on `effect()`s to synchronize
each change later during the update (and too late in the case of
required inputs).

* Define a private API in `@angular/core` for signal forms to implement:
  * `ɵControl` for the `Control` directive.
  * `ɵFieldState` for the control's associated `FieldState`.
* Emit specialized instructions when compiling a `[control]` binding:
  * `ɵɵcontrolCreate` sets up the `ɵControl` directive if present,
    determines whether it's bound to a native control element or a
    custom control component, and adds the appropriate event listeners
    to notify the `ɵFieldState` of UI changes.
  * `ɵɵcontrol` propagates changes from `ɵFieldState` properties to their
    corresponding UI control properties (in additional to binding the `control`
    property itself).

PR Close #63773
2025-10-04 13:21:55 -07:00
Leon Senft
42e1062bc5 refactor(core): add specialized instruction for [control] bindings (#63773)
* Emit a `ɵɵcontrol` instruction in place of `ɵɵproperty` for property
  bindings named "control". This instruction cannot be chained, but is
  otherwise functionally equivalent.

* Upcoming changes will use the `ɵɵcontrol` instruction to bind a signal
  form field to a UI control (be it a native element or custom directive).

PR Close #63773
2025-10-04 13:21:55 -07:00
Jessica Janiuk
548ea027f6 fix(core): ensure missing leave animations don't queue leave animations (#64226)
There was a bug in the logic for checking if a leave animation exists for a node. This was affecting timing of nodes with enter animations.

PR Close #64226
2025-10-03 13:28:54 -07:00
Jessica Janiuk
dd7c4cd9d1 fix(core): Fixes animations in conjunction with content projection (#63776)
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.

In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.

This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.

fixes: #63418
fixes: #64065
fixes: #63901

PR Close #63776
2025-10-02 16:56:00 +00:00
kirjs
d892aabf6e Revert "fix(core): Fixes animations in conjunction with content projection (#63776)" (#64189)
This reverts commit 1cb16fddb5.

PR Close #64189
2025-10-01 22:42:40 +00:00
Jessica Janiuk
1cb16fddb5 fix(core): Fixes animations in conjunction with content projection (#63776)
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.

In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.

This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.

fixes: #63418
fixes: #64065
fixes: #63901

PR Close #63776
2025-10-01 09:07:38 -04:00
hawkgs
c3a949a52d refactor(compiler-cli): include linkedSignal in the signal debugName transformer (#64106)
Add support for `linkedSignal`s in the signal `debugName` transformer. Continuation of #63346

PR Close #64106
2025-09-30 14:52:15 -04:00
Jessica Janiuk
8a0c9ca8be fix(core): prevents unintended early termination of leave animations and hoisting (#64088)
The event listeners for animationstart and animationend weren't properly checking whether the animation event fired matched the node we're bound to, since animation events bubble. This resulted in child node animation events bubbling up and causing elements to get prematurely removed.

fixes: #64084

PR Close #64088
2025-09-25 15:33:30 -04:00
Avcharov Hryhorii
1279364c3a refactor(core): improve linkedSignal type definitions, add debugName to options (#63346)
Add debugName for having ability to visualize linkedSignal name in devtools signal graph

PR Close #63346
2025-09-23 18:15:49 +00:00
Steven Chim
e88f484ccb docs: fix typo in component bindings jsdoc (#63969)
PR Close #63969
2025-09-22 14:33:06 +00:00
Kristiyan Kostadinov
f5b50ec20d refactor: clean up explicit standalone flags from tests (#63963)
Since standalone is the default, we can dropn the `standalone: true` flags from our tests.

PR Close #63963
2025-09-22 14:27:34 +00:00
Jessica Janiuk
dde5badb71 fix(core): prevent animations renderer from impacting animate.leave (#63921)
This adds an optional flag to the renderer on `removeChild` called `requireSynchronousElementRemoval`, which can tell any downstream renderer that elements need to be removed synchronously. This gets passed down to the legacy animation renderer to ensure that any elements that set this flag aren't impacted by that renderers changes to timing.

fixes: #63893

PR Close #63921
2025-09-19 21:26:18 +00:00
Leon Senft
f008045ded fix(core): do not rename ARIA property bindings to attributes (#63925)
https://github.com/angular/angular/pull/62630 made it so that all ARIA
property bindings would write to their corresponding attribute instead.
The primary motivation for this change was to ensure that ARIA
attributes were always rendered correctly on the server, where the
emulated DOM may not correctly reflect ARIA properties as attributes.
Furthermore, this change added support for binding to ARIA attributes
using the property binding syntax (e.g. `[aria-label]`).

Unfortunately, https://github.com/angular/angular/pull/62630 relied on
the incorrect assumptions that an ARIA property name could be converted
to its attribute name (without hardcoding the conversion), and that the
value of an ARIA property matched its corresponding attribute. For
example, the `ariaLabelledByElements` property's value is an array of
DOM elements, while the corresponding `aria-labelledby` attribute's
value is a string containing the IDs of the DOM elements.

This partially reverts https://github.com/angular/angular/pull/62630 so
that only property bindings with ARIA attribute names (begin with
`aria-`) are converted to attribute bindings.

* `[ariaLabel]` will revert to binding to the `ariaLabel` property.
* `[aria-label]` will continue binding to the `aria-label` attribute.

Note the only difference between `[aria-label]` and `[attr.aria-label]`
is that the former will attempt to bind to inputs of the same name while
the latter will not.

PR Close #63925
2025-09-19 14:50:39 +00:00
Matthieu Riegler
f1be5ae5dc refactor(core): fix MockRenderer in unit tests. (#63936)
This allows us to drop a test only check in the runtime.

PR Close #63936
2025-09-19 14:50:07 +00:00
Matthieu Riegler
af33647145 refactor(core): remove usages of Promise.withResolvers (#63856)
Promise.withResolvers is Baseline 2024. Our policy is to support browsers in the scope of Basline widely available.

Fixes #63855

PR Close #63856
2025-09-17 15:21:51 +00:00
arturovt
7e0cf41563 refactor(core): wrap checkNoChanges body in if (ngDevMode) for better tree-shaking (#63387)
The `checkNoChanges` method previously used an early-return guard:

  if (!ngDevMode) return;
  // dev-only code ...

In production builds, `ngDevMode` is replaced with `false`, so the
guard compiles to `return;`. However, bundlers like ESBuild
still keep the remaining statements after the return as unreachable
code instead of removing them. This leaves behind unnecessary dead
code in the output.

This commit updates the method to instead wrap the full body:

  if (ngDevMode) {
    // dev-only code ...
  }

With this change, the method collapses to an empty function in
production builds:

  checkNoChanges() {}

This ensures that the dev-only logic and its dependencies
(e.g. `checkNoChangesInternal`, `UseExhaustiveCheckNoChanges`) can be
fully tree-shaken, reducing bundle size.

PR Close #63387
2025-09-15 21:11:39 +00:00
Matthieu Riegler
9a16718b13 refactor(core): remove deprecated interpolation option on Components. (#63474)
This option was deprecated by #55778.

BREAKING CHANGE: The `interpolation` option on Components has been removed. Only the default `{{ ... }}` is now supported.

PR Close #63474
2025-09-15 19:35:03 +00:00
Jessica Janiuk
62ad4db465 refactor(core): Reorganize and cleanup animations code (#63775)
This is a pure re-organization of the animations code. No functionality changes, but it should be easier to navigate now. Utility classes have been moved to a `utils.ts` file. The related functions in the instructions have been grouped closer together.

PR Close #63775
2025-09-12 21:41:51 +00:00
Jessica Janiuk
a4001c440f fix(core): Prevent leave animations on a move operation (#63745)
When a user has `animate.leave` on a list of items in a `@for`, but are only showing a subset using a computed, removing the second to last item results in a move operation on the last item. There's no native atomic move API in the browser. So this results in the element being detached and attached at its new index. The detaching of the node resulted in leave animations firing.
This fix addresses this by adding a flag in the `LView[ANIMATIONS]` `AnimationLViewData` interface to allow for skipping animations. During list reconciliation, we set this flag so that the animations are skipped over. The flag is flipped back after the move operation is complete.

There is one complication that results from this. The index adjustment of elements in the list happens synchronously while the leave animation is asynchronous. This results in the leaving item getting shifted to the end of the list. This is not ideal but likely can be addressed in a future refactor.

fixes: #63544

PR Close #63745
2025-09-12 15:21:24 +00:00
Jessica Janiuk
4924108630 refactor(core): dispatch enter and leave animations at the right times (#63450)
This updates the enter and leave logic to use the stored LView data to dispatch the enter and leave animations at the right points in the lifecycle. This should fix issues with signals not being available yet, parallel animations, and also eliminate the need for the element registry.

fixes: #63391
fixes: #63388
fixes: #63369

PR Close #63450
2025-09-10 22:24:00 +00:00
Jessica Janiuk
bf499f2fca refactor(core): track enter and leave animations in LView (#63450)
This tracks the enter and leave functions in the LView to be executed at a safe time for change detection.

PR Close #63450
2025-09-10 22:24:00 +00:00
Matthieu Riegler
5220cea223 build: add a noDuplicateEnumValue rule (#63483)
It caught several legitimate issues.
In the cases I wasn't sure, I just disabled the rule.

fixes #45843

PR Close #63483
2025-09-10 22:16:10 +00:00
Jessica Janiuk
3d6eeab2e0 fix(core): prevent animation events from being cleaned up on destroy (#63414)
This will allow manually subscribed animation events to still fire when using `animate.leave`. Otherwise they were being cleaned up before the animations happened.

fixes: #63391

PR Close #63414
2025-09-10 10:07:19 -07:00
AleksanderBodurri
d006721f30 feat(devtools): clean up router tree for stable release (#63081)
Addresses some cleanup items for the router tree:

- No longer loads router ng global APIs as a side effect of importing the router. Rather this is now a runtime step that occurs when provideRouter is called.
- No longer depends on router.navigateByUrl in Angular DevTools. There is now a dedicated global util for this
- Router instance logic no longer depends on token name
- Prevents navigating to lazy or redirect routes (these don't have an associated component)

PR Close #63081
2025-09-02 20:59:15 -07:00