Enables propagating a trace across XHR callbacks by providing a hook for
wrapping the callback with a function bound to the send trace context.
(cherry picked from commit 07b8e953f4)
If a component template contains an icu expression it is being retained until the next change detection cycle for that template. This results in a net retention of only ever a single copy of the given lView but that creates an opportunity for compounding leaks.
Change the icu i18n_icu_container_visitor to free the IcuIteratorState retained lView when the stack is empty so that garbage collection can occur when the view is discarded.
(cherry picked from commit 59e648913c)
When working with a proxy object such as signal forms' `Field`,
accessing the `lenght` or `Symbol.iterator` may trgger a reactive read.
This change ensures that `@for` properly captrues this before clearing
the active consumer.
PR Close#64113
We were clearing duplicate nodes when `animate.enter` fired fast, but not when solely `animate.leave` is fired and rapid toggles occur. This ensures that the `cancelLeavingNodes` function is called in all cases instead of just enter animations.
fixes: #64581
PR Close#64592
Prior to this change, `FieldState` defined a signal for each built-in
property. This unfortunately meant that the `Field` directive had no way
of knowing which property had actually been defined in the schema, and
would thus attempt to propagate them all to the bound form control. This
meant that the default values of these signals would override the
default or template defined values of these control properties.
Now these properties are `undefined` by default, and only initialized if
defined in the schema. Thus the `Field` directive will not attempt to
bind any properties that aren't explicitly managed by the schema.
PR Close#64446
Currently it's easy to make a mistake when accessing properties on `SimpleChanges`, because the keys aren't typed. These changes add an optional generic to the interface so that users can get a compilation error if they make a typo.
A few things to note:
1. The generic argument is optional and we revert to the old behavior if one isn't passed for backwards compatibility.
2. All of the keys are optional, because they aren't guaranteed to be present for any `ngOnChanges` invocation.
3. We unwrap the values of input signals to match the behavior at runtime.
Fixes#17560.
PR Close#64535
These methods are only intended to be used internally within framework
instructions. Prefix them with `ɵ` to indicate that they are
framework-private and should not be called from user code.
PR Close#64471
Add support for interoperability between signal forms and reactive forms that
commit effccffde0 had removed.
A signal forms field can once again be bound to any element or component with a
`ControlValueAccessor`.
PR Close#64471
In some rare cases, it seems the animation queue disappears despite being afterEveryRender. This updates the animation scheduler to be afterNextRender instead and only schedules it when we need to.
fixes: #64423
PR Close#64441
When adding and removing items in a `@for` loop, the `animate.leave` event binding instruction was not updated to use the same logic as the class function when the animation queue was added. We were not returning the correct signature for the `animate.leave` function, which caused the animation to not trigger correctly. This updates the event binding instruction to use the same logic as the class function when adding the animation to the queue.
fixes: #64336
PR Close#64413
This replaces the error we were throwing before the change. This allows component with defer triggerrs to be used on both SSR'd and CSR.
fixes#64184
PR Close#64185
In some cases, the leave animation stylesheets were getting pruned too early due to the renderer removal happening before the animation function was run. This ensures that while queuing a leave animation, we guarantee the lView is referenced in the leaving animations set. This guarantees the style sheet pruning knows about the animations existing and skips the prune step.
fixes: #64326
PR Close#64335
When a directive injects a `ViewContainerRef`, the runtime inserts a container that was throwing off the logic that recognizes native controls.
These changes switch to check if the node is a native control through the `TNode`. This also makes it a bit less prone to breaking during SSR.
Fixes#64362.
PR Close#64368
This commit adds `applicationProviders` to the `bootstrapModule` options
object. This allows specifying additional providers at the location of
bootstrap, which makes default providers much easier to accomplish.
Using this, we can refine the approach taken for downgrade_module to use
this more direct API rather than the additional provider variable dance.
PR Close#64354
This fixes the code to retain ZoneJS by default in the providers for
downgradeModule when the `bootstrapModule` is used. Prior to this
change, the async `bootstrapModule`/`compileNgModuleFactory` could be
called multiple times through `downgradeModule` before
`bootstrapModuleFactory` got called and used the zone providers.
Note: marked refactor since this only applies to the -next release and
we shouldn't have this change in the changelog as a fix.
PR Close#64354
Caches information about the kind of form control that a `TNode`
represents in `TNodeFlags`. This avoids redundant computations on
subsequent template create and update passes.
Renames the `INVALID_CONTROL_HOST` error code to
`INVALID_FIELD_DIRECTIVE_HOST` for clarity and adds a test for it.
PR Close#64351
Renames the control directive and the input that users set to bind a
field to a UI control.
Previously users would do:
```
<input [control]="someField">
```
Now users will do:
```
<input [filed]="someField">
```
PR Close#64300
Adds support for customizing the `IntersectionObserver` options for the `on viewport`, `prefetch on viewport` and `hydrate on viewport` triggers.
Note that the options need to be a static object literal, e.g. `@defer (on viewport(trigger, {rootMargin: '123px'})`.
Fixes#52799.
PR Close#64130
Fix a bug where the min property of a form field was not correctly
propagated to custom controls. Also ensure that min and max are only
bound to native input elements that support them.
PR Close#63884
Fix several typos caught by the added test cases:
* `disabled` attribute for native controls
* `readonly` property for custom controls
Note that the `name` test cases have been marked `pending()` due to
https://github.com/angular/angular/issues/63882.
PR Close#63884
Our code ensuring host binding composition for animations was causing the early exit and removal of
elements when multiple transitions were present on the same element. This commit fixes the issue by
ensuring that we properly keep track of all the promise resolvers on the LView and then only
call them once we've properly waited for the longest animation to finish.
fixes: #64209
PR Close#64225
There may be cases where the longest animation info has been cleaned up before the end animation fires. We should still do the end processing in that case.
PR Close#64225
These tests were not properly validating against the host binding changes due to the fact that the styles were on the wrong components in some of the host binding cases.
PR Close#64225
Move most of the implementation of the `Control` directive into core
framework instructions. This allows field state changes to be propagated
to their corresponding UI controls directly during execution of a
template update block, instead of relying on `effect()`s to synchronize
each change later during the update (and too late in the case of
required inputs).
* Define a private API in `@angular/core` for signal forms to implement:
* `ɵControl` for the `Control` directive.
* `ɵFieldState` for the control's associated `FieldState`.
* Emit specialized instructions when compiling a `[control]` binding:
* `ɵɵcontrolCreate` sets up the `ɵControl` directive if present,
determines whether it's bound to a native control element or a
custom control component, and adds the appropriate event listeners
to notify the `ɵFieldState` of UI changes.
* `ɵɵcontrol` propagates changes from `ɵFieldState` properties to their
corresponding UI control properties (in additional to binding the `control`
property itself).
PR Close#63773
* Emit a `ɵɵcontrol` instruction in place of `ɵɵproperty` for property
bindings named "control". This instruction cannot be chained, but is
otherwise functionally equivalent.
* Upcoming changes will use the `ɵɵcontrol` instruction to bind a signal
form field to a UI control (be it a native element or custom directive).
PR Close#63773
There was a bug in the logic for checking if a leave animation exists for a node. This was affecting timing of nodes with enter animations.
PR Close#64226
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776
Improve error handling when `rawDelays` contains fewer items than `transitionedProperties`, preventing a toLowerCase of undefined error in `parseCssTimeUnitsToMs`.
PR Close#64181
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776