Currently, Angular tries to recognize string locators/predicates for
queries at compile time, and attempts to split multi-selector predicates
into an array as generated output. This is a a performance optimization.
In practice, this works most of the time because the compiler can detect
string locactors/predicates through static analysis.
Though, there are cases where it's not possible. That is when advanced
constructs are used, identifier references etc. that ultimately evaluate
to a string. Currently this breaks with queries and also surfaces now
with signal-based queries.
PR Close#53978
This commit introduces the compiler output generation for signal-based
queries. Signal-based queries will have new creation-mode instructions
and update instructions to advance the current query indices in the
global shared context.
An output like the following is the expected output for signal-based
queries:
```
i0.ɵɵdefineComponent({
viewQuery: function App_Query(rf, ctx) {
if (rf & 1) {
i0.ɵɵviewQuery(ctx.d, _c0, 5);
i0.ɵɵviewQuerySignal(ctx.ds1, _c0, 5);
i0.ɵɵviewQuerySignal(ctx.ds2, _c0, 5);
}
if (rf & 2) {
let _t;
// only change-detected queries need explicit refresh
i0.ɵɵqueryRefresh(_t = i0.ɵɵloadQuery()) && (ctx.d = _t.first);
// we bump up current query index by 2 positions since there are 2 signal-based queries
i0.ɵɵqueryAdvance(2);
}
…
},
…
});
```
Note: For now, the collapsing of multiple advance instructions is not
implemented. This will be a follow-up.
Note 2: A couple of query helpers are now in their own file. This makes
it easier to focus on query-specific compiler code. The new function is
called `createQueryCreateCall`, which is a modified variant of the
existing function that previously only generated query parameters.
PR Close#53978
Node removal is immediate and does not require change detection to run
when animations are not provided. This refactor makes the animation
engine notify the scheduler rather than doing it on all node removals.
PR Close#53857
The devtools now support signals.
Writable signals of primitives are editable.
Object Signal and other non-writable signals (like computed) are not editable.
Co-authored-by: Tomasz Ducin <tomasz.ducin@gmail.com>
PR Close#53269
This commit splits the query implementation and instructions
into a separate files. This is a pattern frequently used by
other functional areas of the framework and is a preparation for
introducing queries-as-signals where we are going to see more
instructions delegating to the same core functionality.
PR Close#53922
Prior to this commit, `TestBed` would require tests call `flushEffects`
or `fixture.detectChanges` in order to execute effects. In general, we
want to discourage authoring tests like this because it makes the timing
of change detection and effects differ from what happens in the
application. Instead, developers should perform actions and `await` (or
`flush`/`tick` when using `fakeAsync`) some `Promise` so that Angular
can react to the changes in the same way that it does in the
application.
Note that this still _allows_ developers to flush effects synchronously
with `flushEffects` and `detectChanges` but also enables the <action>,
`await` pattern described above.
PR Close#53843
This commit changes the `HasTransform` flag to be only concerned with
decorator inputs. This allows us to automatically detect signal input
transforms without reliance on the flag, resulting in less complexity in
the compiler (as outlined in the design doc) and various other places,
while it also allows us to simplify JIT support for signal inputs
because there would be no need to capture the "hasTransform" state in
the decorator so that JIT can generate the according input flags.
`isSignal` will still persist as an input flag to allow for monomorphic
and highly efficient distinguishing at runtime, whether an input is
signal based or not. JIT transform will also need to propagate this
information to the runtime somehow.
PR Close#53808
We generate `advance` instructions before most update instructions and the majority of `advance` calls are advancing by one. We can save some bytes for the most common case by omitting the parameter for `advance(1)` altogether.
PR Close#53845
This PR provides strict type definition for the window.ng object used
for both console debugging and devtools. `GlobalDevModeUtils` now
gathers all type information about all methods exposed on window.ng.
PR Close#53439
This commit ensures that change detection runs when an `LView` is
removed. Change detection is required because DOM nodes aren't actually
removed until the animation engine flushes and this doesn't happen until
the end of `detectChangesInternal` (`rendererFactory.end`).
PR Close#53812
The `afterRender` hooks currently run after `ApplicationRef.tick` but
also run after any call to `ChangeDetectorRef.detectChanges`. This is
problematic because code which uses `afterRender` cannot expect the
component it's registered from to be rendered when the callback
executes. If there is a call to `ChangeDetectorRef.detectChanges` before
the global change detection, that will cause the hooks to run earlier
than expected.
This behavior is somewhat of a blocker for the zoneless project. There
is plenty of application code that do things like `setTimeout(() =>
doSomethingThatExpectsComponentToBeRendered())`, `NgZone.onStable(() =>
...)` or `ApplicationRef.onStable...`. `ApplicationRef.onStable` is a
should likely work similarly, but all of these are really wanting an API
that is `afterRender` with the requirement that the hook runs after the
global render, not an individual CDRef instance.
This change updates the `afterRender` hooks to only run when
`ApplicationRef.tick` happens.
fixes#52429fixes#53232
PR Close#52455
Instead of computing the bit input flags at compile-time and inling
the final bit flag number, we will use the `InputFlags` enum directly.
This is a little more code in the compiler side, but will allow us to
have better debuggable development code, and also prevents problems
where runtime flag bitmasks differ from the compiler flag bitmasks.
This is in practice a noop for optimized applications as the enum values
would be inlined anyway. This matches existing compiler emit for e.g.
change detection strategy, or view encapsulation enums.
PR Close#53571
This commit introduces a new enum for capturing additional metadata
about inputs. Called `InputFlags`. These will be built up at compile
time and then propagated into the runtime logic, in a way that does
not require additional lookup dictionaries data structures, or
additional memory allocations for "common inputs" that do not have any flags.
The flags will incorporate information on whether an input is signal
based. This can then be used to avoid megamorphic accesses when such
input is set- as we'd not need to check the input field value. This also
avoids cases where an input signal may be used as initial value for an
input (as we'd not incorrectly detect the input as a signal input then).
The new metadata emit will be useful for incorporating additional
metadata for inputs, such as whether they are required etc (although
required inputs are a build-time only construct right now- but this is a
good illustration of why input flags can be useful). An alternative
could have been to have an additional boolean entry for signal inputs,
but allocating a number with more flexible input flags seems more future
proof and more reasonable andreadable.
More information on the megamorphic access when updating an input
signal
https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit.
PR Close#53571
Currently when a base class defines an input with a transform, derived
classes re-defining the input via `@Input`, or `inputs: [<..>]`, end up
inherting the transform due to a bug in the inherit definitions feature.
This commit fixes this. We verified in the Google codebase that this is
an unlikely occurrence and it's trivial to fix on user side by removing
the re-declaration/override, or explictly adding the necessary
transform.
Conceptually, the behavior was quite inconsistent as everything else of
inputs was overridden as expected. i.e. alias, required state etc. The
exception were input transforms. This commit fixes this.
PR Close#53571
At this point, we have the following pieces in place:
* the input signature is implemented
* the compiler properly parses and recognizes signal inputs
* the compiler supports type-checking of signal inputs
* input signal metadata is passed to partial output
This commit adds a naive runtime solution to distinguishing between
signal inputs and decorator inputs when the `property` instruction
invokes. This is not ideal and non-performant as we introduce additional
megamorphic reads for every property instruction invocation, or if we'd
use `instanceof`, introducing a hard dependency on `InputSignal` and
risking potentially slower detection.
This code exists purely for testing, to enable playing with input
signals in the playground. In a future commit, we will pass around the
input signal metadata at runtime and can perform highly optimized checks
to distinguish between signal or non-signal inputs- when assigning
values.
More information: https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit#heading=h.oloxympe902x
PR Close#53571
This flag is not actually read anywhere. It doesn't even have any effect
on the traversal algorithm because embedded views are always refreshed
in `Global` traversal mode during the refresh of their parent views.
PR Close#53715
`effect` was expecting an `ErrorHandler` in its constructor which can lead to a circular DI error if an effect is used inside a custom `ErrorHandler`. These changes inject the `ErrorHandler` only when reporting errors.
Fixes#52680.
PR Close#53713
In order to provide a reasonable experience for Angular without Zones,
we need a mechanism to run change detection when we receive a change
notification. There are several existing APIs today that serve as the
change notification: `ChangeDetectorRef.markForCheck`, signal updates,
event listeners (since they mark the view dirty), and attaching a view to
either the `ApplicationRef` or `ChangeDetectorRef`. These operations
are now paired with a notification to the change detection scheduler.
The concrete implementation for this scheduler is still being designed.
However, this gives us a starting point to partner with teams to
experiment with what that might look like.
PR Close#53499
This commit updates the `ApplicationRef.isStable` implementation to use
a single `Observable` to manage the state. This simplifies the mental
model quite a bit and removes the need for rx operators like
`distinctUntilChanged` and `combineLatest`.
PR Close#53576
Core bundles were retaining the `Version` class and `VERSION` constant, because we stamp out the current version in the DOM. This shouldn't be necessary, because any usage of `0.0.0-PLACEHOLDER` will be replaced with the current version at build time. These changes remove the reference so it can be tree shaken away.
PR Close#53598
When a view has the `Dirty` flag and is reattached, we should ensure that it is
reached and refreshed during the next change detection run from above.
In addition, when a view is created and attached, we should ensure that it is reached
and refreshed during change detection. This can happen if the view is
created and attached outside a change run or when it is created and
attached after its insertion view was already checked. In both cases, we
should ensure that the view is reached and refreshed during either the
current change detection or the next one (if change detection is not
already running).
We can achieve this by creating all views with the `Dirty` flag set.
However, this does happen to be a breaking change in some scenarios.
The one identified internally was actually depending on change detection
_not_ running immediately because it relied on an input value that was
set using `ngModel`. Because `ngModel` sets its value in a `Promise`, it
is not available until the _next_ change detection cycle. Ensuring
created views run in the current change change detection will result in
different behavior in this case.
Making option the default is the solution to #52928. That will have to
wait for a major version.
PR Close#53022
Signal inputs do not need coercion members for their transforms. That is
because the `InputSignal` type- which is accessible in the class member-
already holds the type of potential "write values". This eliminates the
need for coercion members which were simply used to somehow capture this
write type (especially when libraries are consumed and only `.d.ts` is
available).
We can simplify this, and also significantlky loosen restrictions
of transform functions- given that we can fully rely on TypeScript for
inferring the type. There is no requirement in being able to
"transplant" the type into different places- hence also allowing
supporting transform functions with generics, or overloads.
In a follow-up commit, once more parts are place, there will be some
compliance tests to ensure these new "loosend restrictions".
PR Close#53521
This commit captures the metadata on whether an input is signal based or
not, in the `.d.ts` of directives and components. This exposes this
information to consumers of the directives. This is needed because
libraries may use signal inputs, and we need to know whether bound
inputs to this library are signal-based or not- so that we can generate
proper type-checking code (account for `InputSignal` or not).
Additionally, this commit introduces a new structure for the partial
compilation output of directive inputs. With the current emit, inputs
are captured in a data structure that is equivalent to the internal data
structure passed to `defineDirective` (the full compilation output).
This worked fine as we only captured a few strings, but in ends up
being a bad practice because partial compilation output should NOT
capture internal data structures that might be specific to a certian
Angular core version. Instead, we introduce a new "future proof"
structure that:
- can hold additional metadata in backwards-compatible ways, like
`isSignal` or `isRequired`.
- can be parsed trivially using the `AstHost` for the linker, instead of
having to unwrap/parse an array structure.
The new structure is only emitted when we discover that some inputs are
signal based (or ultimately end up configuring input flags). This is
done for backwards compatibility, so that libraries without signal
inputs remain compatible with older linker versions. In the future,
this might be the only emit.
Compliance tests for this follow in future commits, when the linker
portion is also in place. This commit specialices on the code
generation. With the linker, and compliance test infrastructure fixed
(that is broken right now), we can test the full integration.
PR Close#53521
This change replaces the implementation of the multi-map used to store
detached views while reconciling lists. The new implementation optimizes
memory allocation for such map and avoid arrays allocation when there are
no duplicated keys.
PR Close#52245
This separates application and platform code into even more files. This now removes
the ciruclar dependency between scheduling and application ref.
PR Close#53371
This change fixes and issue where the expectation was that change
detection always goes through `detectChangesInView`. In reality,
`detectChangesInternal` directly calls `refreshView`
and refreshes a view directly without checking if it was dirty (to my discontent).
This update changes the implementation of `detectChangesInternal` to
actually be "detect changes" not "force refresh of root view and detect
changes". In addition, it adds the refresh flag to APIs that were
previously calling `detectChangesInternal` so we get the same behavior
as before (host view is forced to refresh).
Note that the use of `RefreshView` instead of `Dirty` is _intentional_
here. The `RefreshView` flag is cleared before refreshing the view while
the `Dirty` flag is cleared at the very end. Using the `Dirty` flag
could have consequences because it is a more long-lasting change to the
view flags. Because `detectChangesInView` will immediately clear the
`RefreshView` flag, this change is much more limited and does not
result in a different set of flags during the view refresh.
PR Close#53021
This commit fixes a memory leak where signal consumers would not be cleaned up for
descendant views when a view is destroyed, because the cleanup logic was only invoked
for the view that is itself being destroyed.
PR Close#53351
This commit fixes an issue where swapping hydrated views was not possible in the new control flow repeater. The problem was caused by the fact that an internal representation of a view had no indication that hydration is completed and further detaching/attaching should work in a regular (non-hydration) mode. This commit adds a logic that resets a pointer to a dehydrated content and we use this as an indication that the view is swtiched to a regular mode.
Resolves#53163.
PR Close#53274
Adds support for inheriting host directives from the parent class. This is consistent with how we inherit other features like host bindings.
Fixes#51203.
PR Close#52992
Related to #52928 but `updateAncestorTraversalFlagsOnAttach` is called
on view insertion and _should_ have made that work for views dirty from
signals but it wasn't updated to read the `dirty` flag when we changed
it from sharing the `RefreshView` flag.
For #52928, we've traditionally worked under the assumption that this is working
as expected. The created view is `CheckAlways`. There is a question of whether we
should automatically mark things for check when the attached view has
the `Dirty` flag and/or has the `FirstLViewPass` flag set (or other
flags that indicate it definitely needs to be prefreshed).
PR Close#53001
Reworks the `repeater` instruction to go through `advance`, instead of passing in the index directly. This ensures that lifecycle hooks run at the right time and that we don't throw "changed after checked" errors when we shouldn't be.
Fixes#52885.
PR Close#52935
The call signature of detectChangesInternal requires parameters that can all be
found directly on lView. This commit removes those paramters and instead
grabs them in the function implementation.
PR Close#52866
Previously we had logic for a special case where a root injector in standalone apps would skip the import paths calculation step for the `getEnvironmentInjectorProviders` function.
This commit intends to fix this for two other cases, namely:
- When an injector is created by a route (via the `providers` field and lazy loading).
- When an injector is manually created and attached to the injector tree
It does this by assuming that any environment injector it cannot find a provider imports container for was created without one, and simply returns the raw provider records without the import paths calculation.
PR Close#52774
When a component contains `@defer` blocks, Angular compiler generates the code to apply component metadata (from the `@Component` decorator) after resolving all dynamic dependencies. Currently, this function is invoked eagerly at runtime, which causes dynamic imports to be kicked off earlier than expected. With the change in this commit, Angular will start resolving async metadata when it becomes necessary during testing.
PR Close#52708
This change fixes a bug in the new list reconcilation algorithm
that could lead to an infinite loop in certain situations.
More specifically, it adjusts the internal MultiMap implementation
such that an entry returned from the .get call is the same entry
(for an identical key) removed by the .delete call.
The existing logic of the MultiMap was leading to a situation where
one view was requested and attached to LContainer, but a very different
view was removed from the MultiMap. This was leaving an attached LView
in a collection that was supposed to hold only detached views.
Closes#52524
PR Close#52697
`RootViewRef<T>` extends `ViewRef<T>` and overrides 3 methods with behavior
that is identical to `ViewRef<T>`. This commit removes `RootViewRef<T>`
because it is not needed.
PR Close#52430
Previously, LViews were used here to be consistent with other debug APIs. Using LViews for tracking injector providers does not work because providers only get configured once per TNode type.
Now we use the TNode as the key to track element injector providers, allowing the injector for each item rendered in a list (`ngFor` or `@for`) to be targeted with debug APIs for inspecting providers
PR Close#52436
While `performance.mark` is available on all supported browsers and node.js version this API is not available in JSDOM which is used by Jest and Cloudflare worker.
This commit, updates the usage to a safer variant.
PR Close#52505
Re-add the `@developerPreview` flags to `effect()`. While we don't expect
the `effect` API itself to change, we may change how other FW APIs interact
with `effect`s. Also, add a missing export for one of those effect APIs.
PR Close#52490