Improve error handling when `rawDelays` contains fewer items than `transitionedProperties`, preventing a toLowerCase of undefined error in `parseCssTimeUnitsToMs`.
PR Close#64181
Since HTTP/2, responses no longer contain a status text besides the status code, which caused our default value of 'OK' to be used in HttpErrorResponse.message.
DEPRECATED: `HttpResponseBase.statusText` is deprecated
PR Close#64176
BREAKING CHANGE: Fix signal input getter behavior in custom elements.
Before this change, signal inputs in custom elements required function calls to access their values (`elementRef.newInput()`), while decorator inputs were accessed directly (`elementRef.oldInput`). This inconsistency caused confusion and typing difficulties.
The getter behavior has been standardized so signal inputs can now be accessed directly, matching the behavior of decorator inputs:
Before:
- Decorator Input: `elementRef.oldInput`
- Signal Input: `elementRef.newInput()`
After:
- Decorator Input: `elementRef.oldInput`
- Signal Input: `elementRef.newInput`
closes#62097
PR Close#62113
Removed `standalone: true` since it is now the default
and no longer necessary.
refactor(common): update ngComponentOutlet and ngTemplateOutlet examples and remove redundant standalone flag
Removed `standalone: true` since it is now the default
and no longer necessary.
PR Close#64155
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776
Fixes two issues that were preventing template literals from being recovered properly if one of the interpolated expressions is broken:
1. We weren't updating the expected brace counter when an interpolation starts which in turn was throwing off the recovery logic in `skip`.
2. When producing tokens for template literals, we were treating the closing brace as an operator whereas other places treat it as a character. Even after fixing the first issue, this was preventing the recovery logic from working correctly.
Fixes#63940.
PR Close#64150
Prevents migration of @input() properties that contain references to 'this' in their initializer functions. This ensures that functions accessing class members via 'this' remain unchanged, preventing potential build errors.
PR Close#64142
Updated pipe examples to explicitly import the pipe for clarity and
correctness. Also removed `standalone: true` since it is now the default
and no longer necessary.
PR Close#64135
This commit updates the TypeScript configuration across the project to use `moduleResolution: "bundler"`. This modernizes our module resolution strategy to align with current TypeScript best practices and bundler behaviors.
The following changes are included:
- Updated `tsconfig.json` files to set `moduleResolution` to `"bundler"`.
- Updated the `rules_angular` bazel dependency to a version compatible with these changes.
- Adjusted related test files and golden files to reflect the new module resolution strategy.
PR Close#64125
The event listeners for animationstart and animationend weren't properly checking whether the animation event fired matched the node we're bound to, since animation events bubble. This resulted in child node animation events bubbling up and causing elements to get prematurely removed.
fixes: #64084
PR Close#64088
The control flow migration was incorrectly removing `ng-template` elements in scenarios where they were referenced by multiple `*ngIf` directives' `else` clauses and also used independently via `ngTemplateOutlet`.
PR Close#63996
When `noUncheckedIndexedAccess` is not enabled, indexed accesses do not include `undefined` in the type.
This makes the OptionalChainNotNullableCheck inconvenient when wanting to safe guard an indexed access (and when the typings isn't helping you).
Ideally project should enable `noUncheckedIndexedAccess` for better typesafety, but this is often inconveninent (we do not enable it by default) and often not the resort of the developer.
So more better coding convinience, `OptionalChainNotNullableCheck` will not raise an error/warning on indexed Acessed followed by an optional chaining when `noUncheckedIndexedAccess` is not enabled.
See also #63809 which will detect more cases
PR Close#64007
This commit changes `Resource.hasValue()` and its derived types to improve narrowing
of resources whose generic type either does not include `undefined` (i.e. when a default
value has been provided) or when the generic type is `unknown`. This fixes the undesirable
behavior where `hasValue()` would cause the `else` branch of an `hasValue()` conditional
to have a narrowed type of `never`, given that the `hasValue()`'s type guard covers the
entire type range already (meaning that the type in the else-branch cannot be inhabited
in the type system, yielding the `never` type).
By making the `hasValue()` method only a type guard when the generic type includes `undefined`
these problems are avoided.
Fixes#60766Fixes#63545Fixes#63982
PR Close#63994
Fixes an error where using an alias in a defer block caused the compiler CLI to fail when parsing. The resolution logic in ComponentDecoratorHandler was updated to correctly handle deferred dependencies with aliased imports.
PR Close#63966
Since those are top level APIs, `ngDevMode` might not be available at runtime if they're invoked before the variable is set.
fixes#62796
PR Close#63875
This adds an optional flag to the renderer on `removeChild` called `requireSynchronousElementRemoval`, which can tell any downstream renderer that elements need to be removed synchronously. This gets passed down to the legacy animation renderer to ensure that any elements that set this flag aren't impacted by that renderers changes to timing.
fixes: #63893
PR Close#63921