Commit graph

15 commits

Author SHA1 Message Date
Paul Gschwendtner
1312eb1600 build: remove irrelevant madge circular deps tests (#61209)
We don't need this tooling anymore because we are already validating
that there are no circular dependencies via the `ng-dev` tooling that
checks `.ts` files directly.

Also these tests never actually failed to my knowledge.

PR Close #61209
2025-05-08 09:23:47 -07:00
Andrew Kushnir
96b4f8abde refactor(platform-browser): switching to relative imports within the platform-browser package (#60559)
This commit updates scripts within `packages/platform-browser` to relative imports as a prep work to the upcoming infra updates.

PR Close #60559
2025-03-27 18:31:53 +00:00
Kristiyan Kostadinov
8c5db3cfb7 fix(platform-browser): avoid circular DI error in async renderer (#59256)
In https://github.com/angular/components/pull/30179 the CDK overlay started depending on the `Renderer2Factory`. Since the overlay is used in the `MatSnackbar` which is commonly used in error handlers, `Overlay` can end up being injected as a part of the app initialization. Because `AsyncAnimationRendererFactory` depends on the `ChangeDetectionScheduler`, it may cause a circular dependency.

These changes inject the `ChangeDetectionScheduler` lazily to avoid the error.

Note: this will also be resolved by #58984, but I decided to send it out, because:
1. #58984 seems to be stuck on some internal cleanup.
2. The `AsyncAnimationRendererFactory` doesn't need the `scheduler` eagerly anyway so the change is fairly safe.

Fixes #59255.

PR Close #59256
2024-12-20 16:36:46 -07:00
Matthieu Riegler
09df589e31 refactor(core): Migrate all packages with the explicit-standalone-flag schematic. (#58160)
All components, directives and pipes will now use standalone as default.
Non-standalone decorators have now `standalone: false`.

PR Close #58160
2024-10-14 14:58:57 +00:00
Joey Perrott
9dbe6fc18b refactor: update license text to point to angular.dev (#57901)
Update license text to point to angular.dev instead of angular.io

PR Close #57901
2024-09-24 15:33:00 +02:00
Matthieu Riegler
d73f2e91a2 refactor(animations): Add loading strategy for the Async Animations (#57493)
In some cases apps need to schedule a bit later the loading of the animation module. This private token will allow to investigate which other strategy could be useful.

PR Close #57493
2024-08-27 13:15:51 -07:00
Kristiyan Kostadinov
513a4fe05e refactor(core): replace usages of removeChild (#57203)
These changes replace most usages of `removeChild` with `remove`. The latter has the advantage of not having to look up the `parentNode` and ensure that the child being removed actually belongs to the specific parent.

The refactor should be fairly safe since all the browsers we cover support `remove`. [Something similar was done in Components](https://github.com/angular/components/pull/23592) some time ago and there haven't been any bug reports as a result.

PR Close #57203
2024-08-07 16:46:09 +00:00
Andrew Scott
024e9bf54d refactor(core): Ensure animations are flushed before running render hooks (#55564)
This commit ensures we flush animations by calling renderFactory
begin/end in cases where the ApplicationRef._tick happens in a mode that
skips straight to the render hooks.

PR Close #55564
2024-04-30 15:39:56 -07:00
Andrew Kushnir
28905ab9ae Revert "refactor(animations): Ensure async animations applies changes when loaded in zoneless (#55132)" (#55524)
This reverts commit 9ab36cfe0a.

PR Close #55524
2024-04-24 16:35:57 -07:00
Andrew Scott
9ab36cfe0a refactor(animations): Ensure async animations applies changes when loaded in zoneless (#55132)
Async animations currently works in Zones because the render factory
promise resolve causes change detection to happen.

fixes #54919

PR Close #55132
2024-04-24 10:33:47 -07:00
Joey Perrott
b1dffa4abe refactor: migrate platform-* to prettier formatting (#55423)
Migrate formatting to prettier for platform-* from clang-format

PR Close #55423
2024-04-19 13:49:24 -07:00
Andrew Scott
5ae85e4849 refactor(core): node removal notifies scheduler only when animations are enabled (#53857)
Node removal is immediate and does not require change detection to run
when animations are not provided. This refactor makes the animation
engine notify the scheduler rather than doing it on all node removals.

PR Close #53857
2024-01-19 10:28:24 +01:00
Matthieu Riegler
75d610d420 fix(platform-browser): set animation properties when using async animations. (#52087)
Animations properties set on the default renderer weren't set on the animation renderer once it was loaded. This commit fixes this.

PR Close #52087
2023-10-10 11:59:13 -07:00
Matthieu Riegler
5b375d106f fix(platform-browser): Fire Animations events when using async animations. (#52087)
Animations events registered against the default renderer weren't registered against the animation renderer once it was loaded. This commit fixes this.

fixes #52076

PR Close #52087
2023-10-10 11:59:13 -07:00
Matthieu Riegler
e753278faa feat(animations): Add the possibility of lazy loading animations code. (#50738)
`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.

Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.

PR Close #50738
2023-09-29 10:49:39 -07:00