The flag `skipFormatting` got renamed to `ngSkipFormatting` during review of https://github.com/angular/angular/pull/64000, but a couple usages got missed, causing some unfortunate UI recursion.
This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:
```
function createBatch() {
const effect = // ... create effect node
resetConsumerBeforeComputation(effect);
return effect;
}
// pseudo-code
function appendEffect(effectBatch, updater) {
if (value is a signal) {
const prevConsumer = setActiveConsumer(effectBatch.node);
const output = value();
setActiveConsumer(prevConsumer);
effectBatch.push({ signal, updater });
return output;
}
}
function finalizeBatch(effectBatch) {
if (effectBatch.length > 0) {
finalizeConsumerAfterComputation(effectBatch.node);
}
}
const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```
PR Close#62549
Refactor createSignal to return a tuple instead of a signal getter. createSignalTuple will be removed in a follow up pr once createSignalTuple usages in google3 are migrated to createSignal.
PR Close#61705
As part of the Bazel toolchain migration we noticed that implicit types
generated by the TypeScript compiler sometimes end up referencing types
from other packages (i.e. cross-package imports).
These imports currently work just because the Bazel `ts_library` and
`ng_module` rules automatically inserted a `<amd-module
name="@angular/x" />` into `.d.ts` of packages. This helped TS figure
out how to import a given file. Notably this is custom logic that is not
occuring in vanilla TS or Angular compilations—so we will drop this
magic as part of the toolchain cleanup!
To improve code quality and keep the existing behavior working, we are
doing the following:
- adding a lint rule that reduces the risk of such imports breaking. The
failure scenario without the rule is that API goldens show unexpected
diffs, and types might be duplicated in a different package!
- keeping the `<amd-module` headers, but we manually insert them into
the package entry-points. This should ensure we don't regress
anywhere; while we also improved general safety around this above.
Long-term, isolated declarations or a lint rule from eslint-typescript
can make this even more robust.
PR Close#61312
Add createSignalTuple function to match Wiz array destructuring signal return. This will be the implementation for createSignal once createSignal usages in google3 are migrated to createSignalTuple.
PR Close#60903
This updates `createSignal` to use `signalGetFn` to define the signal getter and exports `signalGetFn` from the shared signal primitives.
PR Close#60497
This change pushes the toString implementation of signal getters
down to the primitives package so it can be shared with other
frameworks.
Closes#59990
PR Close#60365
Adds a hook in the same style as `postSignalSetFn` for running side effects when a producer has been created. This hook will be passed the reactive node being created.
PR Close#60333
This change moves more logic to the primitives package by pushing
the equal configuration on a reactive node to the signal and
computed creation utilities.
PR Close#60300
Updates the signature of the `throwInvalidWriteToSignalError` to take the signal node in question and pass it along to the throwInvalidWriteToSignalErrorFn handler function. This allows the handler to e.g. include the signal name in error messaging.
PR Close#59600
Prevent leaking signal reads and exceptions from a custom `equal`
function of a producer `computed()` to a consumer.
Upstream https://github.com/tc39/proposal-signals/pull/90 with a notable
change: Angular does **not** track reactive reads in custom `equal`
implementations.
PR Close#55818
This commit exposes the new producerMarkClean utility that
makes it possible to mark a reactive node as clean following
changes to the node's value. In practice it resets the dirty
flag and all other internal flags as need. Prior to this change
the cleanup code was duplicated.
The new utility will be used in the linkedSignal implementation.
PR Close#58228
Export `producerIncrementEpoch` which was missing before, as well as a new
`runPostSignalSetFn` helper. These changes make it easier to write `signal`-
like utilities which don't use the `createSignal` abstraction.
PR Close#56759
When a consumer switches its liveness state, it gets added to / removed from
the consumer list of all of its producers. This operation is transitive, so
if its producer is *also* a consumer and *its* liveness state is switched,
then the change is applied recursively.
Note that this only matters *if* the producer is also a consumer. However,
the logic in `producerAddLiveConsumer` / `producerRemoveLiveConsumerAtIndex`
coerced the producer node into a producer & consumer node, which allocated
extra arrays into the node structure that are never used. This didn't affect
correctness, but increased the memory usage of plain signal nodes (which are
just producers, never consumers).
This fix changes the logic in those operations to simply check if a producer
is also a consumer instead of coercing it into one.
PR Close#56140
Follow-up to #54002 that:
* Remove the `toString` implementation from the `primitives`.
* Guards the `toString` with `ngDevMode` and prints out the value.
PR Close#54079
Since signals are function, currently stringifying them reveals the implementation of the function. This can lead to confusion since it contains internal implementation details. These changes add static `toString` function to address the issue.
**Note:** it's tempting to have `toString` output the actual value of the signal, but that would encourage users not to call the function which will be problematic in the long run. That's why these changes are using a static string instead.
PR Close#54002
For the implementation of input signals, we want to extend the signal
primitive. The basic methods exposed here are not suitable as we'd like
to store additional metadata on the reactive node, and also have a
custom getter (for required inputs and throwing).
To enable this, one small piece was missing. This commit exposes it and
also improves type safety, now that `SignalNode` is typed properly after
the previous commit.
PR Close#53571
The `SignalNode` interface, describing the reactive node for a `Signal`,
seemingly exposes the `SIGNAL` symbol as a class member. This is not
true as the `SIGNAL` reactive node only exists on the getter function,
as a way to retrieve the signal underlying reactive node.
This commit fixes this, enabling improved type-safety later, in a
follow-up commit where `SIGNAL_NODE` can now be typed to match the
`SignalNode` interface (unlike now where it's typed as just `object`).
PR Close#53571
The PR https://github.com/angular/angular/pull/52465 introduced short-circuit for
the signal equality invocation - with the reasoning that the equality function
should never return false for arguments with the same references. In practice it
turned out that it is rather surprising and the subsequent PR
https://github.com/angular/angular/pull/52532 added a warning when the short-circuit
was taking priority over the equality function.
Still, the presence of the short-circuit prevents people from mutating objects in
place and based on https://github.com/angular/angular/issues/52735 this is a common
and desired scenario. This change removes the short-circuit altogether and thus
fixes the mentioned issue.
We do recognize that removing short-circuit exposes developers to the potentially
surprising logic where mutated in-place change won't be propagated throug the
reactivity graph (due to the deault equality function). But we assume that this might
be less surprising / more desirable as compared to the short-circuit logic.
Fixes#52735
PR Close#53446
This change skips signal equality calls on set / update when the
two values (current and the new one) are referentially identical.
The assumption is that equality function implementation should
never return false for 2 values that are the same (according to
the Object.is logic).
PR Close#52465
This commit adds a global epoch to the reactive graph, which can optimize
non-live reads.
When a non-live read occurs, a computed must poll its dependencies to check
if they've changed, and this operation is transitive and not cacheable.
Since non-live computeds don't receive dirty notifications, they're forced
to assume potential dirtiness on each and every read.
Using a global epoch, we can add an important optimization: if *no* signals
have been set globally since the last time it polled its dependencies, then
we *can* assume a clean state. This significantly improves performance of
large unwatched graphs when repeatedly reading values.
PR Close#52420
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51986
This commit reorganizes the Angular code a bit, and moves signals into a
newly defined `@angular/core/primitives` location. This will be used inside
g3 to allow non-Angular targets to depend on the signals core without
incurring a dependency on the whole framework.
PR Close#51986