Commit graph

22 commits

Author SHA1 Message Date
Paul Gschwendtner
3a106a35bc build: move private testing helpers outside platform-browser/testing (#61472)
These helpers are often imported by various tests throughout the
repository, but the helpers aren't exported/exposed from the public
entry-point; even though they confusingly reside in there.

This commit fixes this, and moves the helpers into
`packages/private/testing`. This is a preparation for the `ts_project`
migration where we don't want to leverage deep imports between packages.

PR Close #61472
2025-05-20 10:00:43 +00:00
Joey Perrott
9dbe6fc18b refactor: update license text to point to angular.dev (#57901)
Update license text to point to angular.dev instead of angular.io

PR Close #57901
2024-09-24 15:33:00 +02:00
Joey Perrott
bbbe477f47 refactor: migrate animations to prettier formatting (#53977)
Migrate formatting to prettier for animations from clang-format

PR Close #53977
2024-01-19 20:08:57 +01:00
Matthieu Riegler
e753278faa feat(animations): Add the possibility of lazy loading animations code. (#50738)
`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.

Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.

PR Close #50738
2023-09-29 10:49:39 -07:00
Jessica Janiuk
ac1afd8649 refactor: relocate animation renderer class for private exports (#51910)
this is a pre-emptive move of the animation renderer to prepare for #50738 to land safely.

PR Close #51910
2023-09-26 15:23:15 -07:00
Matthieu Riegler
0598613950 refactor(animations): deprecation of AnimationDriver.NOOP (#51843)
The `NoopAnimationDriver` as static property of `AnimationDriver` prevents it from being removed by tree shaking. This commit deprecates it and exposes the `NoopAnimationDriver` on the public API to replace its usage.

DEPRECATED:
The `AnimationDriver.NOOP` symbol is deprecated, use `NoopAnimationDriver` instead.

PR Close #51843
2023-09-22 12:15:45 -07:00
Paul Gschwendtner
698c058e1c fix(animations): remove code duplication between entry-points (#51500)
The animations packages were duplicating a little bit of code due
to relative imports between entry-points. This caused bundlers to
inline shared functions twice in both FESM outputs.

PR Close #51500
2023-08-29 17:55:34 +00:00
JoostK
5c7c56bc85 perf(animations): improve algorithm to balance animation namespaces (#45057)
The prior approach would consider all existing namespaces from back to front
to find the one that's the closest ancestor for a given host element. An
expensive `contains` operation was used which needed to traverse all the
way up the document root _for each existing namespace_. This commit implements
an optimization where the closest namespace is found by traversing up from
the host element, avoiding repeated DOM traversal.

Closes #45055

PR Close #45057
2022-02-16 13:48:51 -08:00
Andrew Kushnir
6642e3c8fd perf(animations): remove no longer needed CssKeyframes classes (#44903)
This commit removes CSS keyframes-based code that was used to support animations in old browsers. With IE11 deprecation, all supported browsers have native WebAnimations support, so the old code can be removed. This results in ~7KB decrease of the animations package bundle size, since most of the code was non-tree-shakable.

Closes #44520.

PR Close #44903
2022-01-31 21:36:35 +00:00
Jessica Janiuk
7a81481fb2 perf(animations): Remove generic objects in favor of Maps (#44482)
We were using a number of generic objects as if they were maps and relying on delete to remove
properties. In order to improve performance, these have been switched to native maps.

PR Close #44482
2022-01-31 20:28:43 +00:00
Kristiyan Kostadinov
6df314f3d9 refactor(animations): remove unnecessary code (#44378)
* The `TransitionAnimationEngine` had a fallback where it would store classes directly on a node if it doesn't have a `classList`. Presumably this is to support old browsers or if an animation is set on something like `ng-container`. This information was never used for anything since `containsClass` was never called. These changes simplify the logic to just a null check.
* Deprecates the `AnimationDriver.matchesElement` method, because it was only used in one place which can be replaced with `classList.contains`. We can't remove the method completely, because `AnimationDriver` is a public API. We also can't turn it into a method on the base class in order to remove it from the sub-classes, because it can break apps using `noImplicitOverride` while extending `AnimationDriver`.

PR Close #44378
2021-12-08 13:23:40 -05:00
Joey Perrott
d1ea1f4c7f build: update license headers to reference Google LLC (#37205)
Update the license headers throughout the repository to reference Google LLC
rather than Google Inc, for the required license headers.

PR Close #37205
2020-05-26 14:26:58 -04:00
Joey Perrott
698b0288be build: reformat repo to new clang@1.4.0 (#36613)
PR Close #36613
2020-04-14 12:08:36 -07:00
Joey Perrott
ec789b0198 fix(animations): Remove ɵAnimationDriver from private exports (#35690)
ɵAnimationDriver can be safely removed from private exports as AnimationDriver
is already a public export.  Since its already available, we can safely remove
its declaration and migrate its only usage in our repo to rely on the public
AnimationDriver symbol.

PR Close #35690
2020-02-26 12:59:30 -08:00
Alex Eagle
1e6cc42a01 test: migrate remaining public-api tests to Bazel (#22639)
We now create npm packages to cover all the public api assertions in tools/public_api_guard.
We no longer depend on ts-api-guardian from npm - it is now stale since the repository was archived.
There is no longer a gulp task to enforce or accept the public API, this is in CircleCI as part of running all bazel test targets.

PR Close #22639
2018-03-09 09:11:40 -08:00
Matias Niemelä
b2f366b3b7 fix(animations): only use the WA-polyfill alongside AnimationBuilder (#22143)
This patch removes the need to include the Web Animations API Polyfill
(web-animations-js) as a dependency. Angular will now fallback to using
CSS Keyframes in the event that `element.animate` is no longer supported
by the browser.

In the event that an application does use `AnimationBuilder` then the
web-animations-js polyfill is required to enable programmatic,
position-based access to an animation.

Closes #17496

PR Close #22143
2018-02-22 16:07:53 -08:00
Matias Niemelä
8a6eb1ac78 refactor(animations): single animation engine code pass 2017-05-16 17:39:57 -07:00
Matias Niemelä
16c8167886 feat(animations): introduce a wave of new animation features 2017-05-16 17:39:57 -07:00
Matias Niemelä
a580f8c61f fix(animations): make sure style calculations are not computed too early (#15540)
Closes #15507
2017-03-28 16:07:49 -07:00
Matias Niemelä
0aad270267 refactor(platform-browser): move platform-browser/animations to animations/browser (#15130)
Closes: #15130
2017-03-14 11:55:49 -07:00
Chuck Jazdzewski
e6c81d2a42 Revert "refactor(platform-browser): move platform-browser/animations to animations/browser (#15043)"
This reverts commit 195b863ea4.
2017-03-13 15:46:44 -07:00
Matias Niemelä
195b863ea4 refactor(platform-browser): move platform-browser/animations to animations/browser (#15043) 2017-03-13 14:39:19 -07:00