* Define `ResourceSnapshot<T>` as a type union of possible states for a
`Resource<T>`.
* Add `Resource.snapshot()` to convert a `Resource` to a signal of its
snapshot.
* Add `resourceFromSnapshots` to convert a reactive snapshot back into a
`Resource`.
By converting resources from/to `Signal<ResourceSnapshot>`s, full
composition of resources is now possible on top of signal composition APIs
like `computed` and `linkedSignal`.
For example, a common feature request is to have a `Resource` which retains
its value when its reactive source (params) changes. This can now be built
as a utility, leveraging `linkedSignal`'s previous value capability:
```ts
function withPreviousValue<T>(input: Resource<T>): Resource<T> {
const derived = linkedSignal({
source: input.snapshot,
computation: (snap, previous) => {
if (snap.status === 'loading' && previous?.value) {
// When the input resource enters loading state, we keep the value
// from its previous state, if any.
return {status: 'loading', value: previous.value.value};
}
// Otherwise we simply forward the state of the input resource.
return snap;
},
});
return resourceFromSnapshots(derived);
}
// In application code:
userId = input.required<number>();
user = withPreviousValue(httpResource(() => `/user/{this.userId()}`));
// if `userId()` switches, `user.value()` will keep the old value until
// the new one is ready!
```
* Define `ResourceSnapshot<T>` as a type union of possible states for a
`Resource<T>`.
* Add `Resource.snapshot()` to convert a `Resource` to a signal of its
snapshot.
* Add `resourceFromSnapshots` to convert a reactive snapshot back into a
`Resource`.
By converting resources from/to `Signal<ResourceSnapshot>`s, full
composition of resources is now possible on top of signal composition APIs
like `computed` and `linkedSignal`.
For example, a common feature request is to have a `Resource` which retains
its value when its reactive source (params) changes. This can now be built
as a utility, leveraging `linkedSignal`'s previous value capability:
```ts
function withPreviousValue<T>(input: Resource<T>): Resource<T> {
const derived = linkedSignal({
source: input.snapshot,
computation: (snap, previous) => {
if (snap.status === 'loading' && previous?.value) {
// When the input resource enters loading state, we keep the value
// from its previous state, if any.
return {status: 'loading', value: previous.value.value};
}
// Otherwise we simply forward the state of the input resource.
return snap;
},
});
return resourceFromSnapshots(derived);
}
// In application code:
userId = input.required<number>();
user = withPreviousValue(httpResource(() => `/user/{this.userId()}`));
// if `userId()` switches, `user.value()` will keep the old value until
// the new one is ready!
```
This commit changes `Resource.hasValue()` and its derived types to improve narrowing
of resources whose generic type either does not include `undefined` (i.e. when a default
value has been provided) or when the generic type is `unknown`. This fixes the undesirable
behavior where `hasValue()` would cause the `else` branch of an `hasValue()` conditional
to have a narrowed type of `never`, given that the `hasValue()`'s type guard covers the
entire type range already (meaning that the type in the else-branch cannot be inhabited
in the type system, yielding the `never` type).
By making the `hasValue()` method only a type guard when the generic type includes `undefined`
these problems are avoided.
Fixes#60766Fixes#63545Fixes#63982
PR Close#63994
When using `hasValue()` I would expect it to behave like any other
reactive value such that changes to the internal `value()` that do not
cause `hasValue()` to return anything different do not trigger change
detection, but this was not the case. This change wraps the value
checking in a `computed` such that it behaves as expected again while
still preserving the type narrowing.
PR Close#62595
This commit unregisters the `onDestroy` listener when `destroy()` is called on the `ResourceImpl`. This prevents memory leaks and ensures that the resource reference is not captured in the destroy callback after it has already been destroyed.
PR Close#61870
When the resource is loading after reloading from the error state reading `Resource.value()` would return the default value instead of throwing an error.
This change prevents `Resource.hasValue()` from throwing an error in such a case.
PR Close#61441
`Resource.error` used to return `unknown`. Now it's `Error | undefined`.
For non-`Error` types they are encapsulated with the `Error` type.
PR Close#61441
In other parts of the code, calls to the `assertInInjectionContext` function are guarded with `ngDevMode`. This change aligns these parts of the code with other implementations that drop such assertions in production.
PR Close#61564
As decided in the resource RFC, this commit renames the `request` option of
a resource to `params`, including the subsequent argument passed to the
loader. It also corrects the type in the process to properly allow narrowing
of the `undefined` value.
Fixes#58871
PR Close#60919
An outcome of the Resource RFC was that we should use string constants for
communicating the resource status instead of an enum. This commit converts
`ResourceStatus` accordingly.
PR Close#60919
`httpResource` is a new frontend to the `HttpClient` infrastructure. It
declares a dependency on an HTTP endpoint. The request to be made can be
reactive, updating in response to signals for the URL, method, or otherwise.
The response is returned as an instance of `HttpResource`, a
`WritableResource` with some additional signals which represent parts of the
HTTP response metadata (status, headers, etc).
PR Close#59876
The refactoring of `resource()` to use `linkedSignal()` introduced the
potential for a race condition where resources would get stuck and not update
in response to a request change. This occurred under a specific condition:
1. The request changes while the resource is still in loading state
2. The resource resolves the previous load before its `effect()` reacts to the
request change.
In practice, the window for this race is small, because the request change in
(1) will schedule the effect in (2) immediately. However, it's easier to
trigger this sequencing in tests, especially when one resource depends on the
output of another.
To fix the race condition, the resource impl is refactored to track the request
in its state, and ignore resolved values or streams for stale requests. This
refactoring actually makes the resource code simpler and easier to follow as
well.
Fixes#59842
PR Close#59851
`hasValue` attempts to narrow the type of a resource to exclude `undefined`.
Because of the way signal types merge in TS, this only works if the type
of the resource is the same general type as `hasValue` asserts.
For example, if `res` is `WritableResource<string|undefined>` then
`.hasValue()` correctly asserts that `res` is `WritableResource<string>` and
`.value()` will be narrowed. If `res` is `ResourceRef<string|undefined>`
then that narrowing does _not_ work correctly, since `.hasValue()` will
assert `res` is `WritableResource<string>` and TS will combine that for a
final type of `ResourceRef<string|undefined> & WritableResource<string>`.
The final type of `.value()` then will not narrow.
This commit fixes the above problem by adding a `.hasValue()` override to
`ResourceRef` which asserts the resource is of type `ResourceRef`.
Fixes#59707
PR Close#59708
When a resource first starts up, even if it transitions immediately to
`Loading` it should report a `previous.state` of `Idle`. It was reporting
`Loading` as the previous state in such a case because of an oversight in
the migration to `linkedSignal` which this commit addresses.
PR Close#59708
Before `resource()` resolves, its value is in an unknown state. By default
it returns `undefined` in these scenarios, so the type of `.value()`
includes `undefined`.
This commit adds a `defaultValue` option to `resource()` and `rxResource()`
which overrides this default. When provided, an unresolved resource will
return this value instead of `undefined`, which simplifies the typing of
`.value()`.
PR Close#59655
This commit adds support for creating `resource()`s with streaming response
data. A streaming resource is defined by a `stream` option instead of a
`loader`, with `stream` being a function returning
`Promise<Signal<{value: T}|{error: unknown}>>`. Once the streaming loader
resolves to a `Signal`, it can continue to update that signal over time, and
the values (or errors) will be delivered to via the resource's state.
`rxResource()` is updated to leverage this new functionality to handle
multiple responses from the underlying Observable.
PR Close#59573
When the reactive `request` of a resource() notifies, it transitions to the
Loading state, fires the loader, and eventually transitions to Resolved.
With the prior implementation, a change of the `request` will queue the
effect, but the state remains unchanged until the effect actually runs. For
a brief period, the resource is in a state where the request has changed,
but the state has yet to update.
This is problematic if we want to use resources in certain contexts where we
care about the state of the resource in a synchronous way. For example, an
async validator backed by a resource might be checked after an update:
```
value.set(123);
if (validator.value()) {
// value is still valid, even though the resource is dirty and will soon
// flip to loading state (returning value(): undefined) while revalidating
}
```
To address this timing concern, `linkedSignal()` is used within the
`resource()` to synchronously transition the state in response to the
request changing. This ensures any followup reads see a consistent view of
the resource regardless of whether the effect has run.
This also addresses a race condition where `.set()` behaves differently on a
`resource()` depending on whether or not the effect has run.
PR Close#59024
Originally the `T` in `Resource<T>` represented the resolved type of the
resource, and `undefined` was explicitly added to this type in the `.value`
signal. This turned out to be problematic, as it wasn't possible to write a
type for a resource which didn't return `undefined` values. Such a type is
useful for 2 reasons:
1. to support narrowing of the resource type when `Resource.hasValue()`
returns `true`.
2. for resources which use a different value instead of `undefined` to
represent not having a value (for example, array resources which want to
use `[]` as their default).
Instead, this commit changes `resource()` and `rxResource()` to return an
explicit `ResourceRef<T|undefined>`, and removes the union with `undefined`
from all types related to the resource's value. This way, it's trivially
possible to write `Resource<T>` to represent resources where `.value` only
returns `T`.
`hasValue()` then actually works to perform narrowing, by narrowing the
resource type to `Exclude<T, undefined>`.
PR Close#59024
Before this commit, a resource with a previous value wouldn't set the error state correctly.
This commit fixes this. A resource will set its status to error even when there was a previous valid value.
PR Close#58855
Implement a new experimental API, called `resource()`. Resources are
asynchronous dependencies that are managed and delivered through the signal
graph. Resources are defined by their reactive request function and their
asynchronous loader, which retrieves the value of the resource for a given
request value. For example, a "current user" resource may retrieve data for
the current user, where the request function derives the API call to make
from a signal of the current user id.
Resources are represented by the `Resource<T>` type, which includes signals
for the resource's current value as well as its state. `WritableResource<T>`
extends that type to allow for local mutations of the resource through its
`value` signal (which is therefore two-way bindable).
PR Close#58255