Commit graph

366 commits

Author SHA1 Message Date
Matthieu Riegler
0c441f6d64 refactor(platform-browser): Remove BrowserDetection (#50411)
Our tests should rely on the running browser.

PR Close #50411
2023-05-30 13:06:28 -07:00
Matthieu Riegler
bada9199f5 fix(animations): Trigger leave animation when ViewContainerRef is injected (#48705)
Injecting `ViewContainerRef` into a component makes it effectively a container. The leave animation wasn't triggered on containers before this fix.

fixes angular#48667

PR Close #48705
2023-05-25 14:40:34 -04:00
gdarnell
d0a5530f77 refactor: remove unnecessary array copying (#50370)
Removes `Array.from` and spread operators that have no functional effect.

PR Close #50370
2023-05-22 14:47:29 +00:00
Matthieu Riegler
ec968a99d5 refactor(animations): remove circular deps (#50049)
`AnimationDriver` was not used in shared.ts.

PR Close #50049
2023-05-04 08:58:25 +02:00
Andrew Kushnir
3bcbfecb78 refactor(platform-browser): log a warning when a custom or a noop ZoneJS is used with hydration (#49944)
Hydration relies on a signal from ZoneJS when it becomes stable inside an application, so that Angular can start serialization process on the server or post-hydration cleanup on the client (to remove DOM nodes that remained unclaimed).

Providing a custom or a "noop" ZoneJS implementation may lead to a different timing of the "stable" event, thus triggering the serialization or the cleanup too early or too late. This is not yet a fully supported configuration.

This commit adds a warning (non-blocking) for those cases.

PR Close #49944
2023-04-23 18:23:28 -07:00
Andrew Kushnir
b98ecbc0ce build: update minimum supported Node version from 16.13.0 -> 16.14.0 (#49771)
This commit updates the minimum supported Node version across packages from 16.13.0 -> 16.14.0 to ensure compatibility with dependencies.

PR Close #49771
2023-04-11 07:56:31 -07:00
Matthieu Riegler
40ed152d21 refactor(animations): remove #9100 todos. (#49407)
Breaking change: On `AnimationPlayer.setPosition` the argument is now of type `number`

PR Close #49407
2023-04-05 19:33:52 -07:00
Alan Agius
d37e21c582 refactor(animations): remove Domino specific logic (#49630)
These workarounds are no longer required following the fixes in https://github.com/angular/domino/pull/14/

PR Close #49630
2023-04-05 11:42:57 -07:00
Andrew Scott
8d91d74d46 refactor(core): Remove NG_DEV_MODE const (#49530)
From Joost: The locally defined NG_DEV_MODE does not work with ESBuild, as it doesn’t fold recursively

PR Close #49530
2023-03-22 15:31:48 -07:00
Matthieu Riegler
477237aa85 refactor(animations): handle #24571 todos (#49231)
This commit removes the remaining ones in animations code base

PR Close #49231
2023-03-06 18:45:33 +00:00
Alan Agius
f594725951 refactor(core): remove Node.js v14 support (#49255)
BREAKING CHANGE: Node.js v14 support has been removed

Node.js v14 is planned to be End-of-Life on 2023-04-30. Angular will stop supporting Node.js v14 in Angular v16. Angular v16 will continue to officially support Node.js versions v16 and v18.

PR Close #49255
2023-02-28 11:00:25 -08:00
Dario Piotrowicz
b4187548ca fix(animations): fix non-animatable warnings for easing (#48583)
the easing "prop" used to specify the easing function to
apply to animations isn't a valid css property, it is thus
considered not animatable but different values for such
property shouldn't cause non-animatable warnings

resolves #48571

PR Close #48583
2023-01-26 22:03:07 +00:00
dario-piotrowicz
87fe3161d4 refactor: remove unnecessary test support check utilities (#47543)
remove the following utilities used in unit tests which check for features
that are supported by all supported browsers:
 - supportsCustomElements
 - supportsWebAnimation
 - supportsRegExUnicodeFlag
 - supportsTemplateElement

also remove the following utilities which check for features that are
not supported (and aren't going to be) by any of the supported browsers:
 - supportsDeprecatedCustomCustomElementsV0
 - supportsDeprecatedShadowDomV0

PR Close #47543
2023-01-24 21:06:09 +00:00
Paul Gschwendtner
e877272a38 refactor: update animations tests to work with ESM output (#48521)
The circular deps tests should use the `.mjs` output.

PR Close #48521
2022-12-19 19:50:42 +00:00
Paul Gschwendtner
c9415e4d75 build: ensure bootstrap transitive runfiles are made available (#48521)
Since we generate a `.mjs` file as entry-point for jasmine tests,
a couple of issues prevented the transitive dependencies from
bootstrap targets to be brought in (causing resolution errors):

1. The `_files` (previously `_esm2015`) targets are no longer needed,
   and they also miss all the information on runfiles.
2. The aspect for computing linker mappings does not respect the
   `bootstrap` attribute from the `spec_entrypoint` so we manually
   add the extract ESM output targets (this rule works with the aspect
   and forwards linker mappings).

PR Close #48521
2022-12-19 19:50:41 +00:00
Paul Gschwendtner
20551503fa build: replace _es2015 shorthand with more flexible _files suffix (#48521)
For every `ts_library` target we expose a shorthand that grants
access to the JS files because `DefaultInfo` of a ts library
only exposes the `.d.ts` files.

We rename this away from `es2015` since in practice it's a much
higher target these days. Additionally we no longer use the devmode
output but rather use the prodmode output which has the explicit
`.mjs` output- compatible with ESM.

PR Close #48521
2022-12-19 19:50:41 +00:00
dario-piotrowicz
c86484507f fix(animations): fix incorrect handling of camel-case css properties (#48436)
fix the issue of camel-case properties not being handled correctly in
state transition causing them not to be applied to the element

resolves #48246

PR Close #48436
2022-12-12 15:17:44 -08:00
Joey Perrott
303bb4d27c build: reformat BUILD files (#48181)
Reformat BUILD file usage of globs.

PR Close #48181
2022-11-22 21:22:34 +00:00
Derek Cormier
f37dd0fc96 build(bazel): create AIO example playgrounds for manual testing
After the bazel migration, AIO examples are no longer fully formed in
the source tree.
2022-11-22 13:51:16 -07:00
Derek Cormier
bc1e93d639 build(bazel): refactor aio example e2es to fix windows performance
Use the same config flag to enable local vs npm deps as aio.
2022-11-22 13:51:16 -07:00
Derek Cormier
22a317de3d build(bazel): stamp targets to build, test, and serve aio against
first party deps

Architect is not compatible with disabling the rules_nodejs linker so
these targets must use npm_link to link first party deps
2022-11-22 13:51:16 -07:00
Derek Cormier
7a134cf41a build(bazel): incrementally run aio example e2e tests
Replaces the workflow where all example e2es are run at once
2022-11-22 13:51:16 -07:00
Derek Cormier
431c562815 build(bazel): add bazel targets for aio doc generation
This is an incremental step to produce dgeni output with bazel. The
generated outputs are not yet used by other targets.
2022-11-22 13:51:16 -07:00
Alan Agius
1b9fd46d14 feat(core): add support for Node.js version 18 (#47730)
This change aligns with the supported Node.js versions of the Angular CLI.
See: https://github.com/angular/angular-cli/pull/24026

BREAKING CHANGE: Angular no longer supports Node.js versions `14.[15-19].x` and `16.[10-12].x`. Current supported versions of Node.js are `14.20.x`, `16.13.x` and `18.10.x`.

PR Close #47730
2022-10-11 17:21:19 +00:00
dario-piotrowicz
d11b1d99b0 fix(animations): make sure that the useAnimation function delay is applied (#47468)
make sure that when an animation is used via the `useAnimation` function
and a delay has been provided then that delay gets correctly applied

(this PR is a follow up for #47285)

PR Close #47468
2022-09-20 10:10:23 +02:00
dario-piotrowicz
7ec196e0fb fix(animations): make sure that the animation function delay is applied (#47285)
make sure that when an animation is defined via the `animation` function
(and used via `useAnimation`) and a delay has been provided then that
delay gets correctly applied

resolves #47283

PR Close #47285
2022-09-13 09:20:45 -07:00
Jeremy Elbourn
834927d0e7 refactor(animations): remove unnecesary null (#47238)
These null values are unused and unecessary. I suspect it's a remnant from when the codebase was transpiled to Dart.

PR Close #47238
2022-09-06 09:57:37 -07:00
Alex Rickabaugh
b6fbbeacf2 Revert "fix(animations): fix stagger timing not handling params (#47208)" (#47222)
This reverts commit 05f5e8ad86.

Reason: breaks internal g3 tests

PR Close #47222
2022-08-22 14:53:20 -07:00
dario-piotrowicz
05f5e8ad86 fix(animations): fix stagger timing not handling params (#47208)
prior to this change the stagger timing was being built during the
ast building instead of dynamically when visiting the stagger animation,
thus it could not handle params correctly, this change makes it so that
during ast building a timing ast is built instead and that ast is used
dynammically to build animations which can handle params correctly

resolves #19786

PR Close #47208
2022-08-22 10:51:28 -07:00
dario-piotrowicz
65a28a9ea3 fix(animations): make sure falsy values are added to _globalTimelineStyles (#46863)
style values get added to the `_globalTimelineStyles` map in order to keep
them so that they can be used across different timelines

`_globalTimelineStyles` was previously a plain object but has been
refactored to a map in #44482, as part of the update a check has been
changed from a ternary operation to an or (||), causing falsy values (as 0)
not to be added to the map anymore, apply the nullish coalescing operator (??)
instead to make sure only `undefined` and `null` are filtered out

also since this aspect was clearly not covered by tests, add a new test
to ensure that such regression doesn't happen in the future

resolves #46833

PR Close #46863
2022-07-18 21:46:12 +00:00
dario-piotrowicz
a4ec1096a1 refactor(animations): refactor non-animatable check to be timeline based (#46666)
move the check for non-animatable properties from the animation building
phase to the application of the animation's transition instead, in such
a way we can check it against the keyframes of the transition's timeline
in order to only provide warnings for properties which are being
animated, thus not providing any warning for non-animatable properties
being applied to elements via the style function

this change has the benfit just mentioned above but it comes with two
drawbacks:
 - the warning handling is not done in the building time so it is a bit
inconsistent with other type of validations (such as the unsupported css
properties one for example)
 - before the warning was being applied only when the animation's data
was being parsed, so it happed only once but now since it is applied
when the animation is actually being prepared to be played, it happens
each time the animation runs

resolves #46602

PR Close #46666
2022-07-12 22:36:22 +00:00
John Vandenberg
c14c701775 docs: fix spelling (#46713)
PR Close #46713
2022-07-08 20:54:52 +00:00
dario-piotrowicz
b3c20add72 Revert "fix(animations): enable shadowElements to leave when their parent does (#46459)" (#46739)
This reverts commit b417370383.

The change applied is no longer appropriate since the use of animations
and shadow dom components is discouraged (as of #46738)

PR Close #46739
2022-07-07 13:51:30 -07:00
dario-piotrowicz
b417370383 fix(animations): enable shadowElements to leave when their parent does (#46459)
when a component uses the shadowDom view encapsulation its children are
not rendered as normal HTML children of the element but they are
insterted in the element's shadowRoot, this causes the leave of the
element not to be normally propagated to the shadow child elements, fix
such issue

resolves #46450

PR Close #46459
2022-06-23 13:49:12 -07:00
dario-piotrowicz
342effeb7d fix(animations): reset the start and done fns on player reset (#46364)
in the animation players, make sure than upon reset the
_onStartFns and _onDoneFns are also re-applied so that
they can be called again after resetting the animation

also set the noop animation player's _finished to false
when the player resets (needed to make sure that the _onDoneFns
get called)

resolves #26630

PR Close #46364
2022-06-21 12:40:24 -07:00
Ramesh Thiruchelvam
07ea938aed refactor(common): align tree shakable error messages to the new format (#46382)
Simplifying the tree shakable error messages with the new format and removing the errorMessage variables

```ts
throw new RuntimeError(
RuntimeErrorCode.INJECTOR_ALREADY_DESTROYED,
ngDevMode && 'Injector has already been destroyed.');
```

PR Close #46382
2022-06-16 09:32:44 -07:00
Paul Gschwendtner
68597bb0ca feat(bazel): speed up dev-turnaround by bundling types only when packaging (#45405)
Speeds up the dev-turnaround by only bundling types when packaging. Currently
bundling occurs for all the `ng_module` targets in devmode.

This has various positive benefits:

* Avoidance of this rather slower operation in development
* Makes APF-built packages also handle types for `ts_library` targets consistently.
* Allows us to ensure APF entry-points have `d.ts` _always_ bundled (working with ESM
module resolution in TypeScript -- currently experimental)
* Allows us to remove the secondary `package.json` files from APF (maybe APF v14? - seems
low-impact). This would clean-up the APF even more and fix resolution issues (like in Vite)

PR Close #45405
2022-04-21 11:09:39 -07:00
dario-piotrowicz
3fceba4bd1 refactor(animations): include pushUnrecognizedPropertiesWarning in ngDevMode check (#45591)
the check for unsupported CSS properties has been made dev-mode-only in
PR #45570, so the check for the unsupportedCSSPRopertiesFound can be
moved inside a ngDevMode check so that more code can be treeshaken away

PR Close #45591
2022-04-11 21:06:03 +00:00
dario-piotrowicz
9572bb2ded refactor(animations): use full ngDevMode check in animatable prop validation (#45570)
in the `validateAnimatableStyleProperty` function use the more complete
check for the ngDevMode as it seems to be the preferred version
(see: https://github.com/angular/angular/pull/45212#discussion_r823045428)

PR Close #45570
2022-04-11 16:52:02 +00:00
dario-piotrowicz
a6fa37bc6e feat(animations): make validateStyleProperty check dev-mode only (#45570)
make the validateStyleProperty check dev-mode only so that it is
consistent with the validateAnimatableStyleProperty check introduced in
PR #45212

besides consistency this change also reduces the payload size and
increases performance (since less logic is executed)

original conversation: https://github.com/angular/angular/pull/45212#discussion_r818106737

PR Close #45570
2022-04-11 16:52:02 +00:00
Kristiyan Kostadinov
41223a81f2 build: update to jasmine 4.0 (#45558)
Updates us to version 4.0 of Jasmine and fixes some errors that were the result of us depending upon deprecated APIs. We need to do this both to stay up to date and because it was going to break eventually, because one of the Bazel packages was logging a deprecation warning that version 4.0 was required.

There were also some cases where the state of `ngDevMode` had started leaking out between tests.

PR Close #45558
2022-04-11 16:25:28 +00:00
Jessica Janiuk
7a37fe9f28 Revert "build: update to jasmine 4.0 (#45558)" (#45566)
This reverts commit a248df0682.

PR Close #45566
2022-04-08 19:07:29 +00:00
Kristiyan Kostadinov
a248df0682 build: update to jasmine 4.0 (#45558)
Updates us to version 4.0 of Jasmine and fixes some errors that were the result of us depending upon deprecated APIs. We need to do this both to stay up to date and because it was going to break eventually, because one of the Bazel packages was logging a deprecation warning that version 4.0 was required.

There were also some cases where the state of `ngDevMode` had started leaking out between tests.

PR Close #45558
2022-04-08 15:55:58 +00:00
Christoph Guttandin
a3f344ff6e test(animations): add test for buildAnimationAst() function (#31107)
This commit adds a test for the buildAnimationAst() function.

PR Close #31107
2022-04-05 08:41:38 -07:00
Christoph Guttandin
29d3891782 fix(animations): handle structured AnimateTimings (#31107)
This commit makes sure structured AnimateTimings are not procesed any further when building the AST.

Fixes: #22752

PR Close #31107
2022-04-05 08:41:38 -07:00
Tobias Speicher
4ddcf81e61 refactor: replace deprecated String.prototype.substr() (#45397)
.substr() is deprecated so we replace it with functions which work similarily but aren't deprecated

Signed-off-by: Tobias Speicher <rootcommander@gmail.com>

PR Close #45397
2022-03-24 11:48:09 -07:00
dario-piotrowicz
79d334b138 feat(animations): provide warnings for non-animatable CSS properties (#45212)
warn developers when they are trying to animate non-animatable CSS
properties so that can more easily understand why something is not being
animated as they would expect it to

resolves #27577

PR Close #45212
2022-03-21 14:33:19 -07:00
Kristiyan Kostadinov
2a75754ee8 fix(animations): apply default params when resolved value is null or undefined (#45339)
The animations package supports adding default parameter values to an animation that will be used as a fallback if some parameters aren't defined. The problem is that they're applied using a spread expression which means that any own property of the animation parameters will override the defaults, even if it resolves to null or undefined. This can lead to obscure errors like "Cannot read property toString of undefined" for an animation that looks like `{params: {foo: undefined}}` with defaults `{foo: 123}`.

I ran into this issue while debugging some test failures on Material.

These changes address the issue by:
1. Applying the defaults if the resolved value is null or undefined.
2. Updating the validation function to use a null check instead of `hasOwnProperty`.

PR Close #45339
2022-03-17 14:02:37 -07:00
Alan Agius
6eaaefd22e feat(core): drop support for Node.js 12 (#45286)
Node.js v12 will become EOL on 2022-04-30. As a result, Angular CLI v14 will no longer support Node.js v12.

BREAKING CHANGE:

Support for Node.js v12 has been removed as it will become EOL on 2022-04-30. Please use Node.js v14.15 or later.

PR Close #45286
2022-03-08 12:05:03 -08:00
dario-piotrowicz
f8dc660605 fix(animations): allow animations with unsupported CSS properties (#44729)
currently animations with unsupported CSS properties cause a hard error
and the crash of the animation itself, instead of this behaviour just
ignore such properties and provide a warning for the developer in
the console (only in dev mode)

this change also introduces a general way to present warnings
in the animations code

resolves #23195

PR Close #44729
2022-02-23 08:57:57 -08:00