This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:
```
function createBatch() {
const effect = // ... create effect node
resetConsumerBeforeComputation(effect);
return effect;
}
// pseudo-code
function appendEffect(effectBatch, updater) {
if (value is a signal) {
const prevConsumer = setActiveConsumer(effectBatch.node);
const output = value();
setActiveConsumer(prevConsumer);
effectBatch.push({ signal, updater });
return output;
}
}
function finalizeBatch(effectBatch) {
if (effectBatch.length > 0) {
finalizeConsumerAfterComputation(effectBatch.node);
}
}
const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```
PR Close#62549
This updates the enter and leave logic to use the stored LView data to dispatch the enter and leave animations at the right points in the lifecycle. This should fix issues with signals not being available yet, parallel animations, and also eliminate the need for the element registry.
fixes: #63391fixes: #63388fixes: #63369
PR Close#63710
This will allow manually subscribed animation events to still fire when using `animate.leave`. Otherwise they were being cleaned up before the animations happened.
fixes: #63391
PR Close#63414
This commit introduces a number of changes to the server bootstrapping process to make it more robust and less error-prone, especially for concurrent requests.
Previously, the server rendering process relied on a module-level global platform injector. This could lead to issues in server-side rendering environments where multiple requests are processed concurrently, as they could inadvertently share or overwrite the global injector state.
The new approach introduces a `BootstrapContext` that is passed to the `bootstrapApplication` function. This context provides a platform reference that is scoped to the individual request, ensuring that each server-side render has an isolated platform injector. This prevents state leakage between concurrent requests and makes the overall process more reliable.
BREAKING CHANGE:
The server-side bootstrapping process has been changed to eliminate the reliance on a global platform injector.
Before:
```ts
const bootstrap = () => bootstrapApplication(AppComponent, config);
```
After:
```ts
const bootstrap = (context: BootstrapContext) =>
bootstrapApplication(AppComponent, config, context);
```
A schematic is provided to automatically update `main.server.ts` files to pass the `BootstrapContext` to the `bootstrapApplication` call.
In addition, `getPlatform()` and `destroyPlatform()` will now return `null` and be a no-op respectively when running in a server environment.
(cherry picked from commit 8bf80c9d2314b4f2bcf3df83ae01552a6fc49834)
PR Close#63636
This commit updates provider definitions that relied on the `deps` array
with `new Optional()` and `new SkipSelf()` to instead use the modern
`inject(..., { optional: true, skipSelf: true })` API.
Previously:
deps: [[KeyValueDiffers, new SkipSelf(), new Optional()]]
Now:
const parent = inject(KeyValueDiffers, { optional: true, skipSelf: true });
**Bundle size reduction**: `Optional` and `SkipSelf` are runtime values
created by `makeParamDecorator()`. Even in production builds, esbuild
and other bundlers must keep their factory code because they are
referenced with `new Optional()` / `new SkipSelf()`. With `inject()`,
those classes are no longer referenced, allowing them and the
`makeParamDecorator` scaffolding to be tree-shaken when unused.
As a result, production bundles can drop both `Optional`, `SkipSelf`, and
their supporting factory code when not used elsewhere, reducing code size
while keeping the same behavior.
PR Close#63386
The `pnpm install` command was failing for the `packages/core/test/bundling` project with the error:
`ERR_PNPM_NO_MATCHING_VERSION No matching version found for @angular/compiler-cli@0.0.0-PLACEHOLDER`
This happenes only in renovate updates.
PR Close#63105
In #62758 we started loading the component resources during bootstrap in JIT mode to ensure that they're in place by the time we create the component. This won't work for lazy-loaded components in the router, because they don't exist at bootstrap time.
These changes add similar logic when the router loads a component.
PR Close#63062
Any time something causes styles to recalculate,
`element.getAnimations()` will be empty. This updates `animate.enter`
and `animate.leave` to rely on `getComputedStyles` to determine the
longest animation instead.
fixes: #63006
PR Close#63007
When animate.leave is used, stylesheet pruning causes issues. Stylesheets with the appropriate animations get pruned before the animations can run. This will delay the removal in the case that the registry is present.
fixes: #62942
PR Close#62943
This commit updates the logic to better handle a situation when there is a cyclic DI dependency detected. Previously, the error message used to contain the name of the token that triggered the problem. With this change, the DI resolution path would also be included, so that it's easier to find and resolve the cycle.
PR Close#50902
This way, an arbitrary service can implement Angular's service requirements without a hard dependency on @angular/core
ex:
class Foo {
bar = inject(Bar);
}
registerInjectable(Foo);
PR Close#62087
In this commit, the `ngServerMode` check is moved outside the RxJS `pipe()` to ensure that server-only logic is excluded from client bundles. Previously, the `tap()` operator and its closure were always included in the output, even though `ngServerMode` was false on the client and the side effect was never triggered.
By guarding the observable chain earlier, this reduces the RxJS stack frame depth, which simplifies debugging by avoiding unnecessary operator noise in client-side stack traces.
The resulting logic is also easier to reason about and avoids evaluating `HttpResponse` instances where not needed.
PR Close#62238
Due to a bug that is currently in progress of being resolved in the
`rules_js` toolchain (see:
https://github.com/aspect-build/rules_js/issues/362), we were seeing
subtle differences between `main` and PRs/local builds as RBE is a
strict sandbox environment while the normal linux/darwin sandbox isn't
necessarily.
This commit fixes the issue by avoiding the interop targets that don't
bring in the actual transitive node modules.
PR Close#62027