This is a pure re-organization of the animations code. No functionality changes, but it should be easier to navigate now. Utility classes have been moved to a `utils.ts` file. The related functions in the instructions have been grouped closer together.
PR Close#63775
When a user has `animate.leave` on a list of items in a `@for`, but are only showing a subset using a computed, removing the second to last item results in a move operation on the last item. There's no native atomic move API in the browser. So this results in the element being detached and attached at its new index. The detaching of the node resulted in leave animations firing.
This fix addresses this by adding a flag in the `LView[ANIMATIONS]` `AnimationLViewData` interface to allow for skipping animations. During list reconciliation, we set this flag so that the animations are skipped over. The flag is flipped back after the move operation is complete.
There is one complication that results from this. The index adjustment of elements in the list happens synchronously while the leave animation is asynchronous. This results in the leaving item getting shifted to the end of the list. This is not ideal but likely can be addressed in a future refactor.
fixes: #63544
PR Close#63745
This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:
```
function createBatch() {
const effect = // ... create effect node
resetConsumerBeforeComputation(effect);
return effect;
}
// pseudo-code
function appendEffect(effectBatch, updater) {
if (value is a signal) {
const prevConsumer = setActiveConsumer(effectBatch.node);
const output = value();
setActiveConsumer(prevConsumer);
effectBatch.push({ signal, updater });
return output;
}
}
function finalizeBatch(effectBatch) {
if (effectBatch.length > 0) {
finalizeConsumerAfterComputation(effectBatch.node);
}
}
const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```
PR Close#62549
This updates the enter and leave logic to use the stored LView data to dispatch the enter and leave animations at the right points in the lifecycle. This should fix issues with signals not being available yet, parallel animations, and also eliminate the need for the element registry.
fixes: #63391fixes: #63388fixes: #63369
PR Close#63710
In order to point the right context, links in error messages will target the archived version of the online doc site (v*.angular.io).
See #44650
PR Close#63512
This will allow manually subscribed animation events to still fire when using `animate.leave`. Otherwise they were being cleaned up before the animations happened.
fixes: #63391
PR Close#63414
This commit introduces a number of changes to the server bootstrapping process to make it more robust and less error-prone, especially for concurrent requests.
Previously, the server rendering process relied on a module-level global platform injector. This could lead to issues in server-side rendering environments where multiple requests are processed concurrently, as they could inadvertently share or overwrite the global injector state.
The new approach introduces a `BootstrapContext` that is passed to the `bootstrapApplication` function. This context provides a platform reference that is scoped to the individual request, ensuring that each server-side render has an isolated platform injector. This prevents state leakage between concurrent requests and makes the overall process more reliable.
BREAKING CHANGE:
The server-side bootstrapping process has been changed to eliminate the reliance on a global platform injector.
Before:
```ts
const bootstrap = () => bootstrapApplication(AppComponent, config);
```
After:
```ts
const bootstrap = (context: BootstrapContext) =>
bootstrapApplication(AppComponent, config, context);
```
A schematic is provided to automatically update `main.server.ts` files to pass the `BootstrapContext` to the `bootstrapApplication` call.
In addition, `getPlatform()` and `destroyPlatform()` will now return `null` and be a no-op respectively when running in a server environment.
(cherry picked from commit 8bf80c9d2314b4f2bcf3df83ae01552a6fc49834)
PR Close#63636
This commit updates provider definitions that relied on the `deps` array
with `new Optional()` and `new SkipSelf()` to instead use the modern
`inject(..., { optional: true, skipSelf: true })` API.
Previously:
deps: [[KeyValueDiffers, new SkipSelf(), new Optional()]]
Now:
const parent = inject(KeyValueDiffers, { optional: true, skipSelf: true });
**Bundle size reduction**: `Optional` and `SkipSelf` are runtime values
created by `makeParamDecorator()`. Even in production builds, esbuild
and other bundlers must keep their factory code because they are
referenced with `new Optional()` / `new SkipSelf()`. With `inject()`,
those classes are no longer referenced, allowing them and the
`makeParamDecorator` scaffolding to be tree-shaken when unused.
As a result, production bundles can drop both `Optional`, `SkipSelf`, and
their supporting factory code when not used elsewhere, reducing code size
while keeping the same behavior.
PR Close#63386
When toggling visibility on an element over and over, the enter animations were supposed to be cancelled and then the classes removed. There was a race condition happening that resulted in the cancelled animation being the leave animation. Rather than using the animation.cancel functionality, it's safer to just remove the enter classes.
fixes: #63439
PR Close#63442
Annotate the `new Version(...)` call with `/* @__PURE__ */` to signal to
optimizers that the constructor is side-effect free.
Without this hint, bundlers such as Terser or ESBuild may conservatively
retain the `VERSION` instantiation even when unused. With the annotation,
the constant can be tree-shaken away in production builds if not referenced,
reducing bundle size.
PR Close#63400
This commit prevents lazy injection of the internal `ErrorHandler` from a destroyed injector, which would otherwise result in a secondary "destroyed injector" error.
The `handleUncaughtError` function is used in a wrapped event listener that invokes the `ErrorHandler` if the listener throws. A simple case in a micro-frontend application:
```ts
onNavigationToAnotherApp() {
this.appRef.destroy();
do_some_stuff_ie_loggin_that_may_throw();
}
```
If the function throws an error, Angular attempts to inject the `ErrorHandler` from a destroyed injector.
PR Close#62275
When declaring directives, the standalone flag is set to true by default in current Angular versions.
The docs for the directive decorator should correctly explain the default behavior, while still mentioning when to set it to false.
PR Close#63329
The 4 second removal timeout was applying in all cases, but it should only actually apply to the situation where the event binding syntax is used for animate.leave. This ensures that's the only case in which it'll apply.
PR Close#63393
The animate instructions were getting applied to the container comment nodes as well as the element nodes. This prevents that on the compiler level.
fixes: #63371
PR Close#63390
This fixes the rare case that someone uses binding syntax with `animate.leave` providing a value with a string that has spaces in it. For example:
```
<example `[animate.leave]="'class-a class-b"` />
```
fixes: #63365
PR Close#63366
Change direct deps in bazel targets and import specifiers within files to maintain strict deps requirements ahead of enabling strict deps tests in the repo
PR Close#63324
There's special logic in place to prevent duplicate nodes from showing up in the case when an `@if` toggles a view quickly. This had the unfortunate side effect of causing `@for` leave animations to get cancelled when an add and remove happened simultaneously, even if it was a different index. This fix prevents that from happening in the `@for` loop case.
fixes: #63307
PR Close#63328
In the case that someone wants to disable animations via selector specificity, for example by adding an `.animate-disabled` class to a parent node, we need to make sure the animate instructions don't misbehave. Now we detect if animations exist in the provided classes and react accordingly.
fixes: #63161
PR Close#63242
Ensure consistency in error message wording by aligning the NG0303
error with other Angular error strings. This improves clarity and
maintains a uniform developer experience
PR Close#63222
Host bindings for `(animate.enter)` and `(animate.leave)` were not firing properly. This fixes the compiler ingest to make sure they do fire.
fixes: #63199
PR Close#63217
This applies the same fix that fixed the class version to the event binding version. It prevents duplicate elements from being on screen when animations have been toggled too fast.
fixes: #63127
PR Close#63216
This commit extracts helper functions to reduce code duplication across animation instructions and adds early return when animations are disabled.
PR Close#63163
Fixes that the pipeline wasn't processing the fallback content of `ng-content` for i18n which resulted in a compiler error further down the line.
Fixes#63065.
PR Close#63156
The `pnpm install` command was failing for the `packages/core/test/bundling` project with the error:
`ERR_PNPM_NO_MATCHING_VERSION No matching version found for @angular/compiler-cli@0.0.0-PLACEHOLDER`
This happenes only in renovate updates.
PR Close#63105
In #62758 we started loading the component resources during bootstrap in JIT mode to ensure that they're in place by the time we create the component. This won't work for lazy-loaded components in the router, because they don't exist at bootstrap time.
These changes add similar logic when the router loads a component.
PR Close#63062