Commit graph

297 commits

Author SHA1 Message Date
arturovt
a02a745a4a fix(animations): remove finish listener once player is destroyed (#51136)
This commit removes the `finish` listener from the Animation object once
the animation is finished, effectively resolving a memory leak. Previously,
the `finish` listener captured `this`, which prevented `this` from being garbage collected.

PR Close #51136
2023-11-02 10:29:38 -07:00
Andrea Canciani
fc9ba3978c refactor: fix a number of typos throughout the codebase (#52249)
Fix some typos such as `boostrap`, `propery` and more, both in
documentation and in code (comments, identifiers).

PR Close #52249
2023-10-25 16:51:24 -07:00
Kristiyan Kostadinov
c07805612f test(core): clean up unnecessary nesting in old tests (#52239)
A lot of our tests are wrapped in `{}` which serves no purpose, aside from increasing the nesting level and, in some cases, causing confusion. The braces appear to be a leftover from a time when all tests were wrapped in a `function main() {}`. The function declaration was removed in #21053, but the braces remained, presumably because it was easier to search&replace for `function main()`, but not to remove the braces at the same time.

PR Close #52239
2023-10-19 09:26:15 -07:00
Matthieu Riegler
1c4a3677eb refactor(animations): make AnimationBuilder tree-shakable (#52097)
This commit allows also to use the `AnimationBuilder` when using `provideAnimationsAsync()`

fixes #52096

PR Close #52097
2023-10-12 18:13:22 +02:00
Jeremy Elbourn
fcc000e803 build: add targets for api doc generation (#52034)
This adds `generate_api_docs` targets to all of the packages for which we publish api reference docs. One known issue here is that any type information that comes from another package (e.g. router depending on core) currently resolve to `any` because the other sources are not available in the program. This can be tackled in a follow-up commit.

This commit also updates the install patch for `@angular/build-tools` to use the local version of compiler-cli.

PR Close #52034
2023-10-10 16:18:50 -07:00
Matthieu Riegler
75d610d420 fix(platform-browser): set animation properties when using async animations. (#52087)
Animations properties set on the default renderer weren't set on the animation renderer once it was loaded. This commit fixes this.

PR Close #52087
2023-10-10 11:59:13 -07:00
Matthieu Riegler
5b375d106f fix(platform-browser): Fire Animations events when using async animations. (#52087)
Animations events registered against the default renderer weren't registered against the animation renderer once it was loaded. This commit fixes this.

fixes #52076

PR Close #52087
2023-10-10 11:59:13 -07:00
Matthieu Riegler
81e7f5be03 test(animations): update the integration test (#50738)
Let's have the same test app for async and eagerly loaded animations.

PR Close #50738
2023-09-29 10:49:41 -07:00
Matthieu Riegler
e753278faa feat(animations): Add the possibility of lazy loading animations code. (#50738)
`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.

Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.

PR Close #50738
2023-09-29 10:49:39 -07:00
Jessica Janiuk
ac1afd8649 refactor: relocate animation renderer class for private exports (#51910)
this is a pre-emptive move of the animation renderer to prepare for #50738 to land safely.

PR Close #51910
2023-09-26 15:23:15 -07:00
Matthieu Riegler
0598613950 refactor(animations): deprecation of AnimationDriver.NOOP (#51843)
The `NoopAnimationDriver` as static property of `AnimationDriver` prevents it from being removed by tree shaking. This commit deprecates it and exposes the `NoopAnimationDriver` on the public API to replace its usage.

DEPRECATED:
The `AnimationDriver.NOOP` symbol is deprecated, use `NoopAnimationDriver` instead.

PR Close #51843
2023-09-22 12:15:45 -07:00
Matthieu Riegler
e5d327d049 refactor(animations): Use the Writable type when overwriting readonly properties. (#49754)
The `Writable` type is usefull when we want overwrite readonly properties and we still want to maintain code navigation/reference. It should be use instead of  type assertions.

PR Close #49754
2023-09-22 10:02:14 -07:00
Kristiyan Kostadinov
52cc7f839b build: align with internal tsconfig options (#51728)
Currently internally Angular has some customized tsconfig files, because we don't align with the tsconfig of the rest of g3. These changes enable `noImplicitReturns` and `noPropertyAccessFromIndexSignature` to align better with the internal config.

PR Close #51728
2023-09-12 11:39:42 -07:00
Matthieu Riegler
a1bad49703 refactor(animations): cleanup ahead of animation lazy loading (#51249)
There are no functional changes.

PR Close #51249
2023-08-31 18:35:48 +00:00
Joey Perrott
18be804c03 fix(animations): remove unnecessary escaping in regex expressions (#51554)
Correct various Useless regular-expression character escape issues.

PR Close #51554
2023-08-29 21:52:33 +00:00
Paul Gschwendtner
698c058e1c fix(animations): remove code duplication between entry-points (#51500)
The animations packages were duplicating a little bit of code due
to relative imports between entry-points. This caused bundlers to
inline shared functions twice in both FESM outputs.

PR Close #51500
2023-08-29 17:55:34 +00:00
Matthieu Riegler
10bab47b4f refactor(animations): remove unecessary interface (#50662)
`Animation` is provided by `lib.dom`.

PR Close #50662
2023-08-07 09:26:22 -07:00
Matthieu Riegler
a14bdfe859 fix(animations): Ensure elements are removed from the cache after leave animation. (#50929)
This commit fixes a memory leak.

`_namespaceLookup` was cleared before the call to `processLeaveNode()` which was using the lookup.
Without that lookup `clearElementCache()` wasn't called thus keeping a reference to the element.

Fixes #24197 & #50533

PR Close #50929
2023-07-11 08:28:10 -07:00
Matthieu Riegler
01e2bde0c0 refactor(animations): Fix JSDoc comment (#50893)
JSDoc comments should start with 2 stars or the annotations would not be picked up by the AIO workflow.

With this fix, the internal methods are no longer visible in the doc.

PR Close #50893
2023-06-30 11:49:29 -07:00
Alan Agius
29f6912e95 refactor(animations): remove redundant castings (#50860)
This commit removes unnecessary castings.

PR Close #50860
2023-06-27 06:27:15 -07:00
Alan Agius
0380564f85 fix(platform-browser): wait until animation completion before destroying renderer (#50860)
Prior to this commit, the renderer destroy method was being called before the animation complete. This is problematic when using `REMOVE_STYLES_ON_COMPONENT_DESTROY` as it causes the styles to be removed too early.

This commit, updates this destroy logic to be call the render destroy once the animations complete.

This has been reported internally in:
- http://b/271251353#comment12
- http://b/282004950#comment5

PR Close #50860
2023-06-27 06:27:15 -07:00
Andrew Kushnir
452a3e9ca0 Revert "fix(platform-browser): wait until animation completion before destroying renderer (#50677)" (#50857)
This reverts commit 2b55103e94.

PR Close #50857
2023-06-26 12:18:39 -07:00
Andrew Kushnir
ed8b088de2 Revert "refactor(animations): remove redundant castings (#50677)" (#50857)
This reverts commit d22734766b.

PR Close #50857
2023-06-26 12:18:38 -07:00
Alan Agius
d22734766b refactor(animations): remove redundant castings (#50677)
This commit removes unnecessary castings.

PR Close #50677
2023-06-26 09:02:42 -07:00
Alan Agius
2b55103e94 fix(platform-browser): wait until animation completion before destroying renderer (#50677)
Prior to this commit, the renderer destroy method was being called before the animation complete. This is problematic when using `REMOVE_STYLES_ON_COMPONENT_DESTROY` as it causes the styles to be removed too early.

This commit, updates this destroy logic to be call the render destroy once the animations complete.

This has been reported internally in:
- http://b/271251353#comment12
- http://b/282004950#comment5

PR Close #50677
2023-06-26 09:02:42 -07:00
Matthieu Riegler
0c441f6d64 refactor(platform-browser): Remove BrowserDetection (#50411)
Our tests should rely on the running browser.

PR Close #50411
2023-05-30 13:06:28 -07:00
Matthieu Riegler
bada9199f5 fix(animations): Trigger leave animation when ViewContainerRef is injected (#48705)
Injecting `ViewContainerRef` into a component makes it effectively a container. The leave animation wasn't triggered on containers before this fix.

fixes angular#48667

PR Close #48705
2023-05-25 14:40:34 -04:00
gdarnell
d0a5530f77 refactor: remove unnecessary array copying (#50370)
Removes `Array.from` and spread operators that have no functional effect.

PR Close #50370
2023-05-22 14:47:29 +00:00
Matthieu Riegler
ec968a99d5 refactor(animations): remove circular deps (#50049)
`AnimationDriver` was not used in shared.ts.

PR Close #50049
2023-05-04 08:58:25 +02:00
Andrew Kushnir
3bcbfecb78 refactor(platform-browser): log a warning when a custom or a noop ZoneJS is used with hydration (#49944)
Hydration relies on a signal from ZoneJS when it becomes stable inside an application, so that Angular can start serialization process on the server or post-hydration cleanup on the client (to remove DOM nodes that remained unclaimed).

Providing a custom or a "noop" ZoneJS implementation may lead to a different timing of the "stable" event, thus triggering the serialization or the cleanup too early or too late. This is not yet a fully supported configuration.

This commit adds a warning (non-blocking) for those cases.

PR Close #49944
2023-04-23 18:23:28 -07:00
Matthieu Riegler
40ed152d21 refactor(animations): remove #9100 todos. (#49407)
Breaking change: On `AnimationPlayer.setPosition` the argument is now of type `number`

PR Close #49407
2023-04-05 19:33:52 -07:00
Alan Agius
d37e21c582 refactor(animations): remove Domino specific logic (#49630)
These workarounds are no longer required following the fixes in https://github.com/angular/domino/pull/14/

PR Close #49630
2023-04-05 11:42:57 -07:00
Andrew Scott
8d91d74d46 refactor(core): Remove NG_DEV_MODE const (#49530)
From Joost: The locally defined NG_DEV_MODE does not work with ESBuild, as it doesn’t fold recursively

PR Close #49530
2023-03-22 15:31:48 -07:00
Matthieu Riegler
477237aa85 refactor(animations): handle #24571 todos (#49231)
This commit removes the remaining ones in animations code base

PR Close #49231
2023-03-06 18:45:33 +00:00
Dario Piotrowicz
b4187548ca fix(animations): fix non-animatable warnings for easing (#48583)
the easing "prop" used to specify the easing function to
apply to animations isn't a valid css property, it is thus
considered not animatable but different values for such
property shouldn't cause non-animatable warnings

resolves #48571

PR Close #48583
2023-01-26 22:03:07 +00:00
dario-piotrowicz
87fe3161d4 refactor: remove unnecessary test support check utilities (#47543)
remove the following utilities used in unit tests which check for features
that are supported by all supported browsers:
 - supportsCustomElements
 - supportsWebAnimation
 - supportsRegExUnicodeFlag
 - supportsTemplateElement

also remove the following utilities which check for features that are
not supported (and aren't going to be) by any of the supported browsers:
 - supportsDeprecatedCustomCustomElementsV0
 - supportsDeprecatedShadowDomV0

PR Close #47543
2023-01-24 21:06:09 +00:00
Paul Gschwendtner
e877272a38 refactor: update animations tests to work with ESM output (#48521)
The circular deps tests should use the `.mjs` output.

PR Close #48521
2022-12-19 19:50:42 +00:00
Paul Gschwendtner
c9415e4d75 build: ensure bootstrap transitive runfiles are made available (#48521)
Since we generate a `.mjs` file as entry-point for jasmine tests,
a couple of issues prevented the transitive dependencies from
bootstrap targets to be brought in (causing resolution errors):

1. The `_files` (previously `_esm2015`) targets are no longer needed,
   and they also miss all the information on runfiles.
2. The aspect for computing linker mappings does not respect the
   `bootstrap` attribute from the `spec_entrypoint` so we manually
   add the extract ESM output targets (this rule works with the aspect
   and forwards linker mappings).

PR Close #48521
2022-12-19 19:50:41 +00:00
Paul Gschwendtner
20551503fa build: replace _es2015 shorthand with more flexible _files suffix (#48521)
For every `ts_library` target we expose a shorthand that grants
access to the JS files because `DefaultInfo` of a ts library
only exposes the `.d.ts` files.

We rename this away from `es2015` since in practice it's a much
higher target these days. Additionally we no longer use the devmode
output but rather use the prodmode output which has the explicit
`.mjs` output- compatible with ESM.

PR Close #48521
2022-12-19 19:50:41 +00:00
dario-piotrowicz
c86484507f fix(animations): fix incorrect handling of camel-case css properties (#48436)
fix the issue of camel-case properties not being handled correctly in
state transition causing them not to be applied to the element

resolves #48246

PR Close #48436
2022-12-12 15:17:44 -08:00
Joey Perrott
303bb4d27c build: reformat BUILD files (#48181)
Reformat BUILD file usage of globs.

PR Close #48181
2022-11-22 21:22:34 +00:00
Derek Cormier
431c562815 build(bazel): add bazel targets for aio doc generation
This is an incremental step to produce dgeni output with bazel. The
generated outputs are not yet used by other targets.
2022-11-22 13:51:16 -07:00
dario-piotrowicz
d11b1d99b0 fix(animations): make sure that the useAnimation function delay is applied (#47468)
make sure that when an animation is used via the `useAnimation` function
and a delay has been provided then that delay gets correctly applied

(this PR is a follow up for #47285)

PR Close #47468
2022-09-20 10:10:23 +02:00
dario-piotrowicz
7ec196e0fb fix(animations): make sure that the animation function delay is applied (#47285)
make sure that when an animation is defined via the `animation` function
(and used via `useAnimation`) and a delay has been provided then that
delay gets correctly applied

resolves #47283

PR Close #47285
2022-09-13 09:20:45 -07:00
Alex Rickabaugh
b6fbbeacf2 Revert "fix(animations): fix stagger timing not handling params (#47208)" (#47222)
This reverts commit 05f5e8ad86.

Reason: breaks internal g3 tests

PR Close #47222
2022-08-22 14:53:20 -07:00
dario-piotrowicz
05f5e8ad86 fix(animations): fix stagger timing not handling params (#47208)
prior to this change the stagger timing was being built during the
ast building instead of dynamically when visiting the stagger animation,
thus it could not handle params correctly, this change makes it so that
during ast building a timing ast is built instead and that ast is used
dynammically to build animations which can handle params correctly

resolves #19786

PR Close #47208
2022-08-22 10:51:28 -07:00
dario-piotrowicz
65a28a9ea3 fix(animations): make sure falsy values are added to _globalTimelineStyles (#46863)
style values get added to the `_globalTimelineStyles` map in order to keep
them so that they can be used across different timelines

`_globalTimelineStyles` was previously a plain object but has been
refactored to a map in #44482, as part of the update a check has been
changed from a ternary operation to an or (||), causing falsy values (as 0)
not to be added to the map anymore, apply the nullish coalescing operator (??)
instead to make sure only `undefined` and `null` are filtered out

also since this aspect was clearly not covered by tests, add a new test
to ensure that such regression doesn't happen in the future

resolves #46833

PR Close #46863
2022-07-18 21:46:12 +00:00
dario-piotrowicz
a4ec1096a1 refactor(animations): refactor non-animatable check to be timeline based (#46666)
move the check for non-animatable properties from the animation building
phase to the application of the animation's transition instead, in such
a way we can check it against the keyframes of the transition's timeline
in order to only provide warnings for properties which are being
animated, thus not providing any warning for non-animatable properties
being applied to elements via the style function

this change has the benfit just mentioned above but it comes with two
drawbacks:
 - the warning handling is not done in the building time so it is a bit
inconsistent with other type of validations (such as the unsupported css
properties one for example)
 - before the warning was being applied only when the animation's data
was being parsed, so it happed only once but now since it is applied
when the animation is actually being prepared to be played, it happens
each time the animation runs

resolves #46602

PR Close #46666
2022-07-12 22:36:22 +00:00
John Vandenberg
c14c701775 docs: fix spelling (#46713)
PR Close #46713
2022-07-08 20:54:52 +00:00
dario-piotrowicz
b3c20add72 Revert "fix(animations): enable shadowElements to leave when their parent does (#46459)" (#46739)
This reverts commit b417370383.

The change applied is no longer appropriate since the use of animations
and shadow dom components is discouraged (as of #46738)

PR Close #46739
2022-07-07 13:51:30 -07:00