These changes replace most usages of `removeChild` with `remove`. The latter has the advantage of not having to look up the `parentNode` and ensure that the child being removed actually belongs to the specific parent.
The refactor should be fairly safe since all the browsers we cover support `remove`. [Something similar was done in Components](https://github.com/angular/components/pull/23592) some time ago and there haven't been any bug reports as a result.
PR Close#57203
This commit ensures we flush animations by calling renderFactory
begin/end in cases where the ApplicationRef._tick happens in a mode that
skips straight to the render hooks.
PR Close#55564
In Angular today, a bound listener automatically marks the view for
check. When using ZoneJS, these listeners are most often executed in the
Angular Zone as well, so synchronization (`ApplicationRef.tick`) will
eventually happen. _However_, developers can opt out of zone-patching
for events in several ways, and often do this for very frequent
listeners like `mousemove`, `resize`, and `scroll`. We do not want to
break existing expectations that these are now "safe" events to have
listeners for by automatically scheduling change detection regardless of
whether the listener executed inside or outside the Angular zone.
In contrast, in order for developers to more easily transition to zoneless,
we need to be able to ensure that components which are using `OnPush`
are, for the most part, compatible with zoneless as well. Because listeners
automatically mark the component for check, developers using `OnPush`
did not/do not need to also call `ChangeDetectorRef.markForCheck` or a
similar API. Unfortunately, this means that we need to consider the
listener callbacks as a notification to schedule a `tick` when Zoneless
is enabled. In the future, we would like to have an opt-out for this
(i.e. signal components) since it's not really how we _want_ things to work.
Also includes the fix for #54919 that got reverted only because it was
easier to revert the set of conflicting commits
PR Close#55525
This change ensures that `ApplicationRef.tick` flushes animations by
calling `rendererFactory2.end`. This might not have happened before if
there were no views that needed to be refreshed.
This is also likely to fix a potential regression caused by #53718 even
in zone apps where animations don't get flushed when no views attached
to ApplicationRef are dirty.
PR Close#55132
Node removal is immediate and does not require change detection to run
when animations are not provided. This refactor makes the animation
engine notify the scheduler rather than doing it on all node removals.
PR Close#53857
This commit removes the `finish` listener from the Animation object once
the animation is finished, effectively resolving a memory leak. Previously,
the `finish` listener captured `this`, which prevented `this` from being garbage collected.
PR Close#51136
Animations events registered against the default renderer weren't registered against the animation renderer once it was loaded. This commit fixes this.
fixes#52076
PR Close#52087
`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.
Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.
PR Close#50738
The `NoopAnimationDriver` as static property of `AnimationDriver` prevents it from being removed by tree shaking. This commit deprecates it and exposes the `NoopAnimationDriver` on the public API to replace its usage.
DEPRECATED:
The `AnimationDriver.NOOP` symbol is deprecated, use `NoopAnimationDriver` instead.
PR Close#51843
The `Writable` type is usefull when we want overwrite readonly properties and we still want to maintain code navigation/reference. It should be use instead of type assertions.
PR Close#49754
This commit fixes a memory leak.
`_namespaceLookup` was cleared before the call to `processLeaveNode()` which was using the lookup.
Without that lookup `clearElementCache()` wasn't called thus keeping a reference to the element.
Fixes#24197 & #50533
PR Close#50929
Prior to this commit, the renderer destroy method was being called before the animation complete. This is problematic when using `REMOVE_STYLES_ON_COMPONENT_DESTROY` as it causes the styles to be removed too early.
This commit, updates this destroy logic to be call the render destroy once the animations complete.
This has been reported internally in:
- http://b/271251353#comment12
- http://b/282004950#comment5
PR Close#50860
Prior to this commit, the renderer destroy method was being called before the animation complete. This is problematic when using `REMOVE_STYLES_ON_COMPONENT_DESTROY` as it causes the styles to be removed too early.
This commit, updates this destroy logic to be call the render destroy once the animations complete.
This has been reported internally in:
- http://b/271251353#comment12
- http://b/282004950#comment5
PR Close#50677
Injecting `ViewContainerRef` into a component makes it effectively a container. The leave animation wasn't triggered on containers before this fix.
fixes angular#48667
PR Close#48705
This reverts commit b417370383.
The change applied is no longer appropriate since the use of animations
and shadow dom components is discouraged (as of #46738)
PR Close#46739
when a component uses the shadowDom view encapsulation its children are
not rendered as normal HTML children of the element but they are
insterted in the element's shadowRoot, this causes the leave of the
element not to be normally propagated to the shadow child elements, fix
such issue
resolves#46450
PR Close#46459
in the animation players, make sure than upon reset the
_onStartFns and _onDoneFns are also re-applied so that
they can be called again after resetting the animation
also set the noop animation player's _finished to false
when the player resets (needed to make sure that the _onDoneFns
get called)
resolves#26630
PR Close#46364
make the validateStyleProperty check dev-mode only so that it is
consistent with the validateAnimatableStyleProperty check introduced in
PR #45212
besides consistency this change also reduces the payload size and
increases performance (since less logic is executed)
original conversation: https://github.com/angular/angular/pull/45212#discussion_r818106737
PR Close#45570
.substr() is deprecated so we replace it with functions which work similarily but aren't deprecated
Signed-off-by: Tobias Speicher <rootcommander@gmail.com>
PR Close#45397
warn developers when they are trying to animate non-animatable CSS
properties so that can more easily understand why something is not being
animated as they would expect it to
resolves#27577
PR Close#45212
currently animations with unsupported CSS properties cause a hard error
and the crash of the animation itself, instead of this behaviour just
ignore such properties and provide a warning for the developer in
the console (only in dev mode)
this change also introduces a general way to present warnings
in the animations code
resolves#23195
PR Close#44729
This change is a follow up to #45057 to make `AnimationDriver.getParentElement`
a required method, which allows removing the slow path for the animation
namespace insertion logic.
BREAKING CHANGE:
The `AnimationDriver.getParentElement` method has become required, so any
implementors of this interface are now required to provide an implementation
for this method. This breakage is unlikely to affect application developers,
as `AnimationDriver` is not expected to be implemented in user code.
PR Close#45114
The prior approach would consider all existing namespaces from back to front
to find the one that's the closest ancestor for a given host element. An
expensive `contains` operation was used which needed to traverse all the
way up the document root _for each existing namespace_. This commit implements
an optimization where the closest namespace is found by traversing up from
the host element, avoiding repeated DOM traversal.
Closes#45055
PR Close#45057
This commit removes CSS keyframes-based code that was used to support animations in old browsers. With IE11 deprecation, all supported browsers have native WebAnimations support, so the old code can be removed. This results in ~7KB decrease of the animations package bundle size, since most of the code was non-tree-shakable.
Closes#44520.
PR Close#44903
We were using a number of generic objects as if they were maps and relying on delete to remove
properties. In order to improve performance, these have been switched to native maps.
PR Close#44482