Commit graph

235 commits

Author SHA1 Message Date
Tobias Speicher
4ddcf81e61 refactor: replace deprecated String.prototype.substr() (#45397)
.substr() is deprecated so we replace it with functions which work similarily but aren't deprecated

Signed-off-by: Tobias Speicher <rootcommander@gmail.com>

PR Close #45397
2022-03-24 11:48:09 -07:00
dario-piotrowicz
79d334b138 feat(animations): provide warnings for non-animatable CSS properties (#45212)
warn developers when they are trying to animate non-animatable CSS
properties so that can more easily understand why something is not being
animated as they would expect it to

resolves #27577

PR Close #45212
2022-03-21 14:33:19 -07:00
Kristiyan Kostadinov
2a75754ee8 fix(animations): apply default params when resolved value is null or undefined (#45339)
The animations package supports adding default parameter values to an animation that will be used as a fallback if some parameters aren't defined. The problem is that they're applied using a spread expression which means that any own property of the animation parameters will override the defaults, even if it resolves to null or undefined. This can lead to obscure errors like "Cannot read property toString of undefined" for an animation that looks like `{params: {foo: undefined}}` with defaults `{foo: 123}`.

I ran into this issue while debugging some test failures on Material.

These changes address the issue by:
1. Applying the defaults if the resolved value is null or undefined.
2. Updating the validation function to use a null check instead of `hasOwnProperty`.

PR Close #45339
2022-03-17 14:02:37 -07:00
dario-piotrowicz
f8dc660605 fix(animations): allow animations with unsupported CSS properties (#44729)
currently animations with unsupported CSS properties cause a hard error
and the crash of the animation itself, instead of this behaviour just
ignore such properties and provide a warning for the developer in
the console (only in dev mode)

this change also introduces a general way to present warnings
in the animations code

resolves #23195

PR Close #44729
2022-02-23 08:57:57 -08:00
JoostK
59559fdbac refactor(animations): make AnimationDriver.getParentElement required (#45114)
This change is a follow up to #45057 to make `AnimationDriver.getParentElement`
a required method, which allows removing the slow path for the animation
namespace insertion logic.

BREAKING CHANGE:

The `AnimationDriver.getParentElement` method has become required, so any
implementors of this interface are now required to provide an implementation
for this method. This breakage is unlikely to affect application developers,
as `AnimationDriver` is not expected to be implemented in user code.

PR Close #45114
2022-02-22 14:05:17 -08:00
JoostK
5c7c56bc85 perf(animations): improve algorithm to balance animation namespaces (#45057)
The prior approach would consider all existing namespaces from back to front
to find the one that's the closest ancestor for a given host element. An
expensive `contains` operation was used which needed to traverse all the
way up the document root _for each existing namespace_. This commit implements
an optimization where the closest namespace is found by traversing up from
the host element, avoiding repeated DOM traversal.

Closes #45055

PR Close #45057
2022-02-16 13:48:51 -08:00
Jessica Janiuk
4c778cdb28 perf(animations): made errors in the animations package tree shakeable (#45004)
This moves all the error strings into exported functions that can be tree shaken away.

PR Close #45004
2022-02-09 11:43:42 -08:00
dario-piotrowicz
e46b379204 fix(animations): implement missing transition delay (#44799)
fix the transition function accepting a delay in its AnimationOptions
input but not acting on it by adding such delay to all the transition's
timelines

(note: adding the delay to all the transition's timelines is the only
way to accomplish this since transitions have their own logic and do not
have their own timelines like other animation functions have)

resolves #29762

PR Close #44799
2022-02-03 23:54:16 +00:00
Andrew Scott
fdfcef5a0a build: enable useUnknownInCatchVariables (#44679)
This unblocks the internal migration to turn the option on in g3.

PR Close #44679
2022-02-01 18:17:29 +00:00
Andrew Kushnir
6642e3c8fd perf(animations): remove no longer needed CssKeyframes classes (#44903)
This commit removes CSS keyframes-based code that was used to support animations in old browsers. With IE11 deprecation, all supported browsers have native WebAnimations support, so the old code can be removed. This results in ~7KB decrease of the animations package bundle size, since most of the code was non-tree-shakable.

Closes #44520.

PR Close #44903
2022-01-31 21:36:35 +00:00
Jessica Janiuk
7a81481fb2 perf(animations): Remove generic objects in favor of Maps (#44482)
We were using a number of generic objects as if they were maps and relying on delete to remove
properties. In order to improve performance, these have been switched to native maps.

PR Close #44482
2022-01-31 20:28:43 +00:00
dario-piotrowicz
ece530faf5 refactor(animations): change errors type from any to string (#44726)
errors in the animations code are of type `any` but are consistently
used as if there were `string`s, change `any` to `string` to make
typing more accurate

PR Close #44726
2022-01-18 15:52:05 -08:00
dario-piotrowicz
adc487fb75 fix(animations): apply setStyles to only rootTimelines (#44515)
during keyframe building only consider the root element's timelines
for the style setting, so that the states styles (applied with '*')
can be applied correctly

resolves #32133
resolves #28654

PR Close #44515
2022-01-13 12:01:50 -08:00
Jessica Janiuk
290df4f806 refactor(animations): Remove unnecessary IE specific code (#44686)
There were a few places we were still checking for Internet Explorer. This removes the references throughout the animations package.

PR Close #44686
2022-01-12 20:43:23 +00:00
Dario Piotrowicz
8ba43a1a1e fix(animations): retain triggers values for moved tracked list items (#44578)
when reordering a list with animations the list items lose their current
triggers values, that is because the reordering of an item is implemented
as follows (_note:_ the following implementation has been added in PR #23534)
 - the item is removed and marked _setForRemoval_
 - the item is re-inserted, and the _setForRemoval_ is changed to _setForMove_
 - the player set for animating the removal is destroyed when _setForMove_ is detected

the above steps allow the element not to be animated and to keep its styling but the
triggers values get lost since the removal transition/player has already been initialized,
so this change adds a _previousTriggersValues_ map in the _REMOVAL_FLAG_ field in order to
restore the triggers values if/when the removal turns out to be a move, changing the above steps to:
 - the item is removed and marked setForRemoval __and its current triggers values are saved as well__
 - the item is re-inserted, and the setForRemoval is changed to setForMove
 - the player set for animating the removal is destroyed when setForMove is detected __and the
   trigger values are re-applied in the engine's statesByElement map__

resolves #29526

PR Close #44578
2022-01-07 22:15:52 +00:00
Yuchao Wu
7b9169e5e1 docs(animations): fix grammar (#44607)
Fix grammar issues based on suggestions in issue #44403

Fixes #44403

PR Close #44607
2022-01-06 18:40:02 +00:00
Paul Gschwendtner
c46d533b22 build: switch devmode output to es2015 (#44505)
To make our test output i.e. devmode output more aligned
with what we produce in the NPM packages, or to be more
aligned with what Angular applications will usually consume,
the devmode output is switched from ES5 to ES2015.

Additionally various tsconfigs (outside of Bazel) have been
updated to match with the other parts of the build. The rules
are:

ES2015 for test configurations, ES2020 for actual code that will
end up being shipped (this includes the IDE-only tsconfigs).

PR Close #44505
2022-01-05 23:20:20 +00:00
dario-piotrowicz
f394831ec4 refactor(animations): remove the unused enter and leave selectors (#44460)
remove the no longer used ENTER_SELECTOR and LEAVE_SELECTOR constants

note: their uses have been removed in PR #19455

PR Close #44460
2021-12-14 16:12:35 -05:00
dario-piotrowicz
f56ac0fe83 refactor(animations): improve _finalKeyframe non-null assertion (#44458)
instead of declaring the WebAnimationsPlayer's _finalKeyframe
field with a non-null assertion, declare it as optional field
and use a non-null assertion only when it is being used in the
beforeDestroy function

relates to #24571

PR Close #44458
2021-12-14 16:12:11 -05:00
dario-piotrowicz
38ddae1c2e fix(animations): don't consume instructions for animateChild (#44357)
TODO: Fill body commit if PR gets accepted

resolves #41483
resolves #30693

PR Close #44357
2021-12-14 16:05:35 -05:00
zuckjet
bab7ed3541 fix(animations): should not invoke disabled child animations (#37724)
Currently child animation will be triggered by `animateChild()` despite it has been disabled.
These changes add some logic to prevent that unexpected behavior.

PR Close #37724

PR Close #37724
2021-12-14 16:05:00 -05:00
Kristiyan Kostadinov
6df314f3d9 refactor(animations): remove unnecessary code (#44378)
* The `TransitionAnimationEngine` had a fallback where it would store classes directly on a node if it doesn't have a `classList`. Presumably this is to support old browsers or if an animation is set on something like `ng-container`. This information was never used for anything since `containsClass` was never called. These changes simplify the logic to just a null check.
* Deprecates the `AnimationDriver.matchesElement` method, because it was only used in one place which can be replaced with `classList.contains`. We can't remove the method completely, because `AnimationDriver` is a public API. We also can't turn it into a method on the base class in order to remove it from the sub-classes, because it can break apps using `noImplicitOverride` while extending `AnimationDriver`.

PR Close #44378
2021-12-08 13:23:40 -05:00
dario-piotrowicz
155742e305 refactor(animations): improve some animations comments (#44203)
Fix various typos and also improve sentences (by making them more clear
or grammatically correct) present in comments inside the animations package

PR Close #44203
2021-11-18 21:12:54 +00:00
Pei Wang
d12d068c37 build: Turn tsec checks into bazel tests. (#43108)
Introduce two new bazel rules: tsec_test and tsec_config, for
describing the tsec checks and the tsconfig file needed for such
checks, respectively. Currently, tsec_test only checks the srcs
of a ts_library or ng_module. It does not check direct or transitive
dependencies. Also, tsconfig files need to be manually maintained
to make sure tsec can read all necessary input (including global
symbols).

PR Close #43108
2021-09-13 14:45:57 -07:00
Pei Wang
509031c734 build: Enable tsec checks for critical packages. (#43108)
tsec is a static analyzer that discovers Trusted Types violations.
Deploy tsec to make sure there will be no TT regression in several
critical packages, including core, platform-browser, platform-server
and their dependencies. Existing violations have been reviewed and
exempted in packages/tsec-exemption.json. Future changes to the
exemption list requires security review.

PR Close #43108
2021-09-13 14:45:57 -07:00
Alan Agius
6c84c5f513 fix(animations): emit pure annotations to static property initializers (#43344)
Currently the pure annotations comments are not emitted because unless the entire expression is wrapped in braces.

See the below TypeScript playgrounds

https://www.typescriptlang.org/play?target=99&module=1&ts=4.4.2&ssl=8&ssc=1&pln=1&pc=1#code/MYGwhgzhAEByCuIQEkB2ArApsALgewCdoBvAXwFgAoKzADwAdCdowAjCHAsXaUSGNFlyESVaNA5gcAS2BwAqgBlF0ALzQA9ACpoAAQD6+gAryASgFFD0LRuipMAdziIUGbPgIAKAJQBuKhTUlMB4qBB4IJgAdCB4AOaegu6EUbBKin5UQA
```js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Injector = void 0;
class NullInjector {
}
class Injector {
}
exports.Injector = Injector;
Injector.NULL = new NullInjector();
console.log(Injector.NULL);

```

https://www.typescriptlang.org/play?target=99&module=1&ts=4.4.2&ssl=4&ssc=18&pln=4&pc=33#code/MYGwhgzhAEByCuIQEkB2ArApsALgewCdoBvAXwFgAoKzADwAdCdowAjCHAsXaUSGNFlyESVaNA5gcAS2BwAqgBlF0ALzQAFAHoAVNAACAfUMAFeQCUAoseg6t0VJgDucRCgzZ8BDQEofAbioKakpgPFQIPBBMADoQPABzDUFPQhjYJUUAqiA

```js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Injector = void 0;
class NullInjector {
}
class Injector {
}
exports.Injector = Injector;
Injector.NULL = ( /* @__PURE__ */new NullInjector());
console.log(Injector.NULL);
```

PR Close #43344
2021-09-09 09:21:24 -07:00
Charles Lyding
3cb1f18f97 fix(animations): add pure annotations to static property initializers (#43064)
Class static properties with initializers that cause code execution (for example, call expressions or new expressions) have the potential to cause side effects at module evaluation. This is similar in effect to module level code. As a result, optimizers can not safely remove a class with such a static property as the potential side effects may have meaningful effects on the state of the application execution. To allow classes with these type of static properties to be optimized and removed if unused, the initializer expressions for the static properties can be annotated as pure. This annotation provides a signal to an optimizer that the expression does not have any potential side effects and is useful in cases where static analysis can not currently prove that there are, in fact, no side effects caused by the initializer.

PR Close #43064
2021-08-16 17:20:21 -07:00
dario-piotrowicz
0ce8f6e62d refactor(animations): remove unused animation trigger imports (#42763)
in the animation_trigger.ts file there are unused imports
remove them to clean up the file

PR Close #42763
2021-07-19 17:13:45 -07:00
dario-piotrowicz
b41a2b3623 refactor(animations): remove publicApi annotations from triggers (#42763)
the buildTrigger function and AnimationTrigger class are annotated
as publicApi which seems wrong and makes changes to the two
problematic, so they are being removed here

see: https://github.com/angular/angular/pull/42763/files#r671481902

PR Close #42763
2021-07-19 17:13:45 -07:00
dario-piotrowicz
f12c53342c fix(animations): normalize final styles in buildStyles (#42763)
the final styles created in buildStyles lack normalization, meaning that pixel values remain as numbers (without "px") and so such properties fail to be correctly set/applied

Example: "width: 300" is applies as "width": "300" (and thus ignored) instead of the correct "width": "300px"

PR Close #42763
2021-07-19 17:13:45 -07:00
dario-piotrowicz
5d7359e3f0 refactor(animations): fix typo in transition animations spec file (#42763)
fix the typo "mean't" in the transition_animation_engine spec file
to "meant" (the typo is simply in a code comment so the change
does not have any impact)

PR Close #42763
2021-07-19 17:13:45 -07:00
Paul Gschwendtner
b5ab7aff43 refactor: add override keyword to members implementing abstract declarations (#42512)
In combination with the TS `noImplicitOverride` compatibility changes,
we also want to follow the best-practice of adding `override` to
members which are implemented as part of abstract classes. This
commit fixes all instances which will be flagged as part of the
custom `no-implicit-override-abstract` TSLint rule.

PR Close #42512
2021-07-12 13:11:17 -07:00
Paul Gschwendtner
73137563d5 refactor(animations): ensure compatibility with noImplicitOverride (#42512)
Adds the `override` keyword to the `animations` sources to ensure
 compatibility with `noImplicitOverride`.

PR Close #42512
2021-07-12 13:11:15 -07:00
iRealNirmal
3a6af8e629 fix(platform-browser): update started state on reset (#41608)
This commit fixes the state of variable _started on call of reset method.

Earlier behaviour was on call of `reset()` method we are not setting back
`_started` flag's value to false and it created various issue for end user
which were expecting this behaviour as per name of method.

We provided end user `reset()` method, but it was empty method and on call
of it wasn't doing anything. As end user/developer were not able to
reuse animation not animation after call of reset method.

In this PR on call of `reset()` method we are setting flag `_started` value to false
which can be accessed by `hasStarted()`.

Resolves #18140

PR Close #41608
2021-05-25 20:28:41 +00:00
JoostK
e27ac018ed fix(animations): ensure consistent transition namespace ordering (#19854)
When including a component in a template, the component's host element
is immediately appended as child of the parent node upon creation.
Hence, `hostElement.parentNode` will be a valid reference. However, if
the parent component is being inserted as an embedded view—through
`ngIf` for example—then the parent's node itself will not have been
inserted yet. This means that we cannot properly determine the position
of the transition namespace, as any `containsElement` check will return
false given that the partial DOM tree has not been inserted yet, even
though it will be contained within an existing transition namespace once
the partial tree is attached.

This commit fixes the issue by not just looking at the existence of a
parent node, but rather a more extensive check using the driver's
`containsElement` method.

PR Close #19854
2021-04-30 14:15:47 -07:00
jeripeierSBB
a99aa29040 fix(animations): allow animations on elements in the shadow DOM (#40134)
When determining whether to run an animation, the `TransitionAnimationPlayer`
checks to see if a DOM element is attached to the document. This is done by
checking to see if the element is "contained" by the document body node.

Previously, if the element was inside a shadow DOM, the engine would
determine that the element was not attached, even if the shadow DOM's
host was attached to the document. This commit updates the `containsElement()`
method on `AnimationDriver` implementations to also include shadow DOM
elements as being contained if their shadow host element is contained.

Further, when using CSS keyframes to trigger animations, the styling
was always added to the `head` element of the document, even for
animations on elements within a shadow DOM. This meant that those
elements never receive those styles and the animation would not run.
This commit updates the insertion of these styles so that they are added,
to the element's "root node", which is the nearest shadow DOM host, or the
`head` of the document if the element is not in a shadow DOM.

Closes #25672

PR Close #40134
2021-04-15 12:45:52 -07:00
Benjamin Kindle
3b7d2ca179 fix(animations): error when setting position before starting animation (#28255)
it is now possible to set the position when the animation has not ever been started.

PR Close #28255
2021-02-19 12:09:02 -08:00
Matias Niemelä
4ce44eac33 fix(animations): properly track listeners for a removed element (#40712)
Prior to this patch, if an element was removed multiple times (due
to the nature of parent/child elements), the leave listeners may
have been fired for an element that was already removed. This patch
adds a guard within the animations code to prevent this.

PR Close #40712
2021-02-09 10:50:19 -08:00
cexbrayat
94e3d3ab70 refactor(animations): remove unused utils function (#40588)
The `mergeAnimationOptions` function is no longer used since 05472cb21b

PR Close #40588
2021-01-28 09:01:07 -08:00
arturovt
9ebe42370a perf(animations): use ngDevMode to tree-shake warning (#39964)
This commit adds ngDevMode guard to show warning only
in dev mode (similar to how things work in other parts of Ivy runtime code).
The ngDevMode flag helps to tree-shake this warning from production builds
(in dev mode everything will work as it works right now) to decrease production bundle size.

PR Close #39964
2020-12-04 16:08:01 -08:00
Charles Lyding
318255a5f8 build: support building with TypeScript 4.1 (#39571)
TypeScript 4.1 is now used to build and test within the repository.

PR Close #39571
2020-11-25 11:10:01 -08:00
Basheer Ahmed
bfa197f564 fix(animations): replace copy of query selector node-list from "spread" to "for" (#39646)
For element queries that return sufficiently large NodeList
objects, using spread syntax to populate the results array
causes a RangeError due to the call stack limit being reached.
This commit updates the code to use regular "for" loop instead.

Fixes #38551.

PR Close #39646
2020-11-25 11:01:58 -08:00
Marcono1234
3e1e5a15ba docs: update links to use HTTPS as protocol (#39718)
PR Close #39718
2020-11-20 12:52:16 -08:00
Serginho
66d863febe fix(animations): getAnimationStyle causes exceptions in older browsers (#29709)
PR #29709 getAnimationStyle causes exceptions in older browsers

PR Close #29709
2020-11-20 08:33:19 -08:00
Andrew Kushnir
8fd25d9614 docs: remove IE10 references from comments in the code (#39090)
PR Close #39090
2020-10-13 15:51:49 -07:00
Taymon A. Beal
5471789664 refactor(animations): do not assign to innerHTML (#37397)
This should not change behavior, but it prevents false-positive warnings in various static analysis
tools, including tools used internally at Google.

PR Close #37397
2020-10-12 10:44:59 -07:00
Joey Perrott
d1ea1f4c7f build: update license headers to reference Google LLC (#37205)
Update the license headers throughout the repository to reference Google LLC
rather than Google Inc, for the required license headers.

PR Close #37205
2020-05-26 14:26:58 -04:00
Igor Minar
d578ab8f3c build: simplify package.jsons for all of our packages (#36944)
We can remove all of the entry point resolution configuration from the package.json
in our source code as ng_package rule adds the properties automatically and correctly
configures them.

This change simplifies our code base but doesn't have any impact on the package.json
in the distributed npm_packages.

PR Close #36944
2020-05-06 13:54:26 -07:00
Joey Perrott
698b0288be build: reformat repo to new clang@1.4.0 (#36613)
PR Close #36613
2020-04-14 12:08:36 -07:00
Andrew Scott
25ab4647c5 Revert "fix(animations): process shorthand margin and padding styles correctly (#35701)" (#35847)
This reverts commit 35c9f0dc2f, breaks
internal tests

PR Close #35847
2020-03-04 18:22:09 +00:00