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https://github.com/MovingBlocks/Terasology
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* make final fields static * remove unnecessary local before return * remove instanceof checks in catch clause * avoid throwing java.lang.Exception * remove null checks covered by instanceof check * remove toString on String objects * remove overrides that only call their super * remove unused private methods * remove unnecessary if statement nesting * remove unused local variables * use try-with-resources to close resources after use * use equals() to compare object references * fix broken javadoc references * fix disallowed self-closing and empty javadoc elements * fix bad use of symbols in javadoc * fix disallowed list item tag in javadoc without surrounding list * fix erroneous javadoc tags * fix emphasize tags in javadoc * remove illegal throws * remove unused imports Related: Terasology/CoreRendering#75 Terasology/Furnishings#17 Terasology/Health#105 Terasology/Inventory#51 Terasology/Behaviors#114 Terasology/CoreWorlds#45 Terasology/FlexiblePathfinding#32 Adds to #3859 |
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| DiscordRPC | ||
| TypeHandlerLibrary | ||
| build.gradle | ||
| README.MD | ||
| subprojects.settings.gradle | ||
Subsystems
Subsystems provide and extend engine functionality that might not be needed all the time.
A subsystem can provide an API to be implemented by other subsystems (API subsystem). Such an API subsystem does not provide any functionality on its own.
Typical examples for subsystems are:
- platform integration (e.g., Discord)
- native libraries usage
- network activity
⚠️ Subsystems should not extend or provide gameplay features! Use Modules instead.
It is planned to allow combinations of modules with subsystems for new functionality in the future.
Comparation between Module and Subsystem functionality:
| Module | Subsystem | |
|---|---|---|
| Boot | at game start | at game launch |
| Sandbox | Yes | No |
| Installing | Yes, in-game download from server or repository | No, with facade or engine only |
| Dependencies | only another Modules | any, except Modules |
| Build Script | engine-driven | free-style |