fix: remove unused EntityManager imports, align Javadoc style

Remove unused EntityManager imports left behind after switching to
EngineEntityManager. Align @param Javadoc style (capitalize, drop
trailing periods) to match existing conventions in the file.

CheckStyle + CodeRabbit review feedback on PR #5318.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Cervator 2026-03-31 22:02:00 -04:00
parent 617c252361
commit 2ed7b370a8
3 changed files with 2 additions and 4 deletions

View file

@ -9,7 +9,6 @@
import org.terasology.engine.core.TerasologyConstants;
import org.terasology.engine.core.modes.SingleStepLoadProcess;
import org.terasology.engine.core.subsystem.RenderingSubsystemFactory;
import org.terasology.engine.entitySystem.entity.EntityManager;
import org.terasology.engine.entitySystem.entity.internal.EngineEntityManager;
import org.terasology.engine.game.GameManifest;
import org.terasology.engine.logic.players.LocalPlayer;

View file

@ -15,7 +15,6 @@
import org.terasology.engine.core.modes.SingleStepLoadProcess;
import org.terasology.engine.core.modes.StateMainMenu;
import org.terasology.engine.core.subsystem.RenderingSubsystemFactory;
import org.terasology.engine.entitySystem.entity.EntityManager;
import org.terasology.engine.entitySystem.entity.internal.EngineEntityManager;
import org.terasology.engine.game.GameManifest;
import org.terasology.engine.logic.players.LocalPlayer;

View file

@ -23,7 +23,7 @@ public interface EngineSubsystem {
* This is an opportunity to register services that will be available from the root context
* for the entire run of the engine, and may be used by other systems.
*
* @param serviceRegistry the service registry used to build the root context for the entire run of the engine.
* @param serviceRegistry The service registry used to build the root context for the entire run of the engine
*/
default void preInitialise(ServiceRegistry serviceRegistry) {
}
@ -32,7 +32,7 @@ default void preInitialise(ServiceRegistry serviceRegistry) {
* Called to initialise the system.
*
* @param engine The game engine
* @param serviceRegistry The service registry used to build the context for the entire run of the engine.
* @param serviceRegistry The service registry used to build the context for the entire run of the engine
*/
default void initialise(GameEngine engine, ServiceRegistry serviceRegistry) {
}