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fix: remove unused EntityManager imports, align Javadoc style
Remove unused EntityManager imports left behind after switching to EngineEntityManager. Align @param Javadoc style (capitalize, drop trailing periods) to match existing conventions in the file. CheckStyle + CodeRabbit review feedback on PR #5318. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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3 changed files with 2 additions and 4 deletions
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@ -9,7 +9,6 @@
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import org.terasology.engine.core.TerasologyConstants;
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import org.terasology.engine.core.modes.SingleStepLoadProcess;
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import org.terasology.engine.core.subsystem.RenderingSubsystemFactory;
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import org.terasology.engine.entitySystem.entity.EntityManager;
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import org.terasology.engine.entitySystem.entity.internal.EngineEntityManager;
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import org.terasology.engine.game.GameManifest;
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import org.terasology.engine.logic.players.LocalPlayer;
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@ -15,7 +15,6 @@
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import org.terasology.engine.core.modes.SingleStepLoadProcess;
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import org.terasology.engine.core.modes.StateMainMenu;
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import org.terasology.engine.core.subsystem.RenderingSubsystemFactory;
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import org.terasology.engine.entitySystem.entity.EntityManager;
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import org.terasology.engine.entitySystem.entity.internal.EngineEntityManager;
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import org.terasology.engine.game.GameManifest;
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import org.terasology.engine.logic.players.LocalPlayer;
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@ -23,7 +23,7 @@ public interface EngineSubsystem {
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* This is an opportunity to register services that will be available from the root context
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* for the entire run of the engine, and may be used by other systems.
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*
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* @param serviceRegistry the service registry used to build the root context for the entire run of the engine.
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* @param serviceRegistry The service registry used to build the root context for the entire run of the engine
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*/
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default void preInitialise(ServiceRegistry serviceRegistry) {
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}
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@ -32,7 +32,7 @@ default void preInitialise(ServiceRegistry serviceRegistry) {
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* Called to initialise the system.
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*
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* @param engine The game engine
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* @param serviceRegistry The service registry used to build the context for the entire run of the engine.
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* @param serviceRegistry The service registry used to build the context for the entire run of the engine
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*/
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default void initialise(GameEngine engine, ServiceRegistry serviceRegistry) {
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}
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