TDengine/deps/lua/INSTALL
Shuduo Sang de69a8a5af
Hotfix/sangshuduo/m2d 20210702 (#6719)
* [TD-4132]<test>: add taosdump-testcase of boundary value testing

* [TD-3952]<test>: add taodemo-testcase that query with restful connector

* merge master

* modify taosdemo-testcase

* add testcase of async subscirbe  and max sql num

* testcase-subscribe of super table

* testcase-modify sub

* modify subscribe testcase

* [TD-4238]<test>: add taodemo-testcase that  records of number in request sql less than 32767

* add taosdemo-subscribe-testcase

* update taosdemo testcase

* temp commit

* temp commit

* temp commit

* temp1

* temp

* [TD-4835] add lua lib

* [TD-4369]<test>: add testcase of resubscibe

* [TD-4826]<fix>: new error code 0x0406 (Dnode is exiting) for tsc

* [TD-4369]<test>: add testcase of resubscibe and json file

* temp

* update master to develop's version

* Update boundary2.py

* [TD-4912]<hotfix>: fix coredump when drop vnode

* Hotfix/sangshuduo/td 3801 taosdump coverity scan issue (#6642)

* [TD-3801]<fix>: taosdump coverity scan issue.

* merge from commit: 069169e7c1 and fix coverity scan issue.

Co-authored-by: Shuduo Sang <sdsang@taosdata.com>

* [TD-4932]fix jenkins errors on master branch (#6645)

* [TD-4932]fix jenkins errors on master branch

* fix

* fix

* fix

* fix

* [TD-4132]<test>:modify taosdump-testcase of column length

* [TD-4918]<fix>: taosdemo subscribe endAfterResume. (#6653)

* [TD-4915]<fix> fix show-create-database except

* Hotfix/sangshuduo/td 4892 taosdemo sub fetch (#6669)

* [TD-4892]<fix>: taosdemo subscribe fetch result.

* fix stbname length.

* restrict prefix length.

* submit empty

* fix minor code.

* fix crash if no result file.

* decrease few debug print level.

* fix offset issue

* [TD-4987]<fix>: issues memory sanitizier detected. (#6675)

* [TD-4826]<fix>: no extra sleep if no message in vwqueue

* [TD-4593]<fix>: fix vnode cannnot close while syncing

* Hotfix/sangshuduo/td 4918 taosdemo sub afterconsume (#6685)

* [TD-4918]<fix>: taosdemo subscribe endAfterResume.

* fix mask length.

* fix heap use-after-free.

* Hotfix/sangshuduo/td 4987 detected by mem sanitizer (#6684)

* [TD-4987]<fix>: issues memory sanitizier detected.

* fix mask width issue.

* [TD-4828]<fix> handle dnode exit code

* Hotfix/sangshuduo/td 3973 use jemalloc for master (#6702)

* [TD-3973]<feature>: add jemalloc as submodule.

* [TD-3973]<feature>: add jemalloc as submodule.

* [TD-3973]<feature>: use jemalloc.

build works as following instructions:

cmake .. -DJEMALLOC_ENABLED=true

make

* fix jemalloc at tag 5.2.1

* fix conflicts

* make install works.

* fix conflicts.

* release script works.

* fix typo

Co-authored-by: Shuduo Sang <sdsang@taosdata.com>

* TD-4835

* only compile in lua

* [td-4748]<fix>:fix the temp file generate buf on windows platform.

* change cmake options

* [TD-5007]<fix>: use build directory's taosdump to test. (#6710)

btw, solve two taosdemo test cases too.

* Hotfix/sangshuduo/td 4838 taosdump binary len bug (#6713)

* [TD-4838]<fix>: taosdump binary length bug.

* taosdump code refactoring.

* fix arm32 compile issue.

Co-authored-by: tomchon <haoran920c@163.com>
Co-authored-by: Shengliang Guan <slguan@taosdata.com>
Co-authored-by: Minglei Jin <mljin@taosdata.com>
Co-authored-by: Baosheng Chang <changb9@mcmaster.ca>
Co-authored-by: Hongze Cheng <hzcheng@taosdata.com>
Co-authored-by: Shuduo Sang <sdsang@taosdata.com>
Co-authored-by: Yiqing Liu <yqliu@taosdata.com>
Co-authored-by: Hui Li <52318143+plum-lihui@users.noreply.github.com>
Co-authored-by: yihaoDeng <yhdeng@taosdata.com>
Co-authored-by: wpan <wpan@taosdata.com>
Co-authored-by: Haojun Liao <hjxilinx@users.noreply.github.com>
Co-authored-by: Haojun Liao <hjliao@taosdata.com>
2021-07-02 17:31:12 +08:00

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INSTALL for Lua 5.1
* Building Lua
------------
Lua is built in the src directory, but the build process can be
controlled from the top-level Makefile.
Building Lua on Unix systems should be very easy. First do "make" and
see if your platform is listed. If so, just do "make xxx", where xxx
is your platform name. The platforms currently supported are:
ansi bsd generic linux macosx mingw posix solaris
See below for customization instructions and for instructions on how
to build with other Windows compilers.
If you want to check that Lua has been built correctly, do "make test"
after building Lua. Also, have a look at the example programs in test.
* Installing Lua
--------------
Once you have built Lua, you may want to install it in an official
place in your system. In this case, do "make install". The official
place and the way to install files are defined in Makefile. You must
have the right permissions to install files.
If you want to build and install Lua in one step, do "make xxx install",
where xxx is your platform name.
If you want to install Lua locally, then do "make local". This will
create directories bin, include, lib, man, and install Lua there as
follows:
bin: lua luac
include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
lib: liblua.a
man/man1: lua.1 luac.1
These are the only directories you need for development.
There are man pages for lua and luac, in both nroff and html, and a
reference manual in html in doc, some sample code in test, and some
useful stuff in etc. You don't need these directories for development.
If you want to install Lua locally, but in some other directory, do
"make install INSTALL_TOP=xxx", where xxx is your chosen directory.
See below for instructions for Windows and other systems.
* Customization
-------------
Three things can be customized by editing a file:
- Where and how to install Lua -- edit Makefile.
- How to build Lua -- edit src/Makefile.
- Lua features -- edit src/luaconf.h.
You don't actually need to edit the Makefiles because you may set the
relevant variables when invoking make.
On the other hand, if you need to select some Lua features, you'll need
to edit src/luaconf.h. The edited file will be the one installed, and
it will be used by any Lua clients that you build, to ensure consistency.
We strongly recommend that you enable dynamic loading. This is done
automatically for all platforms listed above that have this feature
(and also Windows). See src/luaconf.h and also src/Makefile.
* Building Lua on Windows and other systems
-----------------------------------------
If you're not using the usual Unix tools, then the instructions for
building Lua depend on the compiler you use. You'll need to create
projects (or whatever your compiler uses) for building the library,
the interpreter, and the compiler, as follows:
library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
ltable.c ltm.c lundump.c lvm.c lzio.c
lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
ltablib.c lstrlib.c loadlib.c linit.c
interpreter: library, lua.c
compiler: library, luac.c print.c
If you use Visual Studio .NET, you can use etc/luavs.bat
in its "Command Prompt".
If all you want is to build the Lua interpreter, you may put all .c files
in a single project, except for luac.c and print.c. Or just use etc/all.c.
To use Lua as a library in your own programs, you'll need to know how to
create and use libraries with your compiler.
As mentioned above, you may edit luaconf.h to select some features before
building Lua.
(end of INSTALL)