Star-Office-UI/frontend/index.html
liaoandi 6da1dc9689 fix: prevent guest agents from overlapping when >3 in same area
- Expand area positions from 3 to 8 per zone (breakroom/writing/error)
  in both game.js (AREA_POSITIONS) and index.html (getAreaPoint)
- Replace global areaPositionCounters with per-render slot index
  (_slotIndex) to ensure consistent position assignment across
  poll cycles

Previously, agents in the same area would overlap after the 3rd one
because positions cycled via modulo. The counter-based approach also
caused misalignment when existing agents skipped position increments.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-06 14:58:51 +08:00

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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Star 的像素办公室</title>
<style>
@font-face {
font-family: 'ArkPixel';
src: url('/static/fonts/ark-pixel-12px-proportional-zh_cn.ttf.woff2') format('woff2');
font-weight: normal;
font-style: normal;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
background: #1a1a2e;
display: flex;
flex-direction: column;
justify-content: flex-start;
align-items: center;
min-height: 100vh;
font-family: 'ArkPixel', 'Courier New', monospace;
padding: 20px 0;
gap: 10px;
overflow-x: hidden;
}
/* 底部面板容器 */
#main-stage {
position: relative;
width: 1280px;
transition: transform .25s ease;
will-change: transform;
}
body.drawer-open #main-stage {
/* 与右侧抽屉并列:按视口动态左移,确保与抽屉至少保留 20px 间隔 */
transform: translateX(calc(-1 * max(0px, (min(320px, 92vw) + 20px) - ((100vw - 1280px) / 2))));
}
#bottom-panels {
display: flex;
gap: 20px;
width: 1280px;
max-width: none;
justify-content: flex-start;
margin-top: 20px;
}
#game-container {
position: relative;
border: 0;
image-rendering: pixelated;
width: 1280px;
height: 720px;
max-width: none;
max-height: none;
aspect-ratio: auto;
overflow: hidden;
}
#game-container canvas {
width: 100% !important;
height: 100% !important;
image-rendering: pixelated;
/* 再兜底一次:即使外层高度变化,也不要拉伸变形 */
object-fit: contain;
/* 边框改为直接贴合画布内部,避免“框比地图大” */
box-shadow: inset 0 0 0 4px #64477d;
position: relative;
z-index: 10;
}
/* 首屏骨架:避免 Phaser 未就绪时纯黑屏 */
#game-skeleton {
position: absolute;
inset: 0;
z-index: 5;
background: radial-gradient(ellipse at center, #2a2a45 0%, #1a1a2e 65%, #151522 100%);
overflow: hidden;
}
#game-skeleton::before {
content: '';
position: absolute;
inset: 0;
background: repeating-linear-gradient(
0deg,
rgba(255,255,255,0.03) 0px,
rgba(255,255,255,0.03) 1px,
transparent 1px,
transparent 12px
);
opacity: .6;
}
#game-skeleton .hint {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
color: #cbd5e1;
font-size: 14px;
letter-spacing: 1px;
text-shadow: 0 1px 0 rgba(0,0,0,.4);
}
#loading-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #1a1a2e;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 100000;
}
#loading-text {
color: #ffd700;
font-size: 18px;
margin-bottom: 20px;
}
#loading-progress-container {
width: 300px;
height: 20px;
background: #333;
border: 2px solid #555;
border-radius: 4px;
}
#loading-progress-bar {
height: 100%;
background: linear-gradient(90deg, #e94560, #ffd700);
width: 0%;
transition: width 0.3s ease;
}
#status-text {
position: absolute;
bottom: 12px;
left: 12px;
transform: none;
color: #eee;
font-size: 14px;
background: rgba(0,0,0,0.7);
padding: 8px 12px;
border-radius: 4px;
max-width: calc(100% - 24px);
text-align: left;
font-family: 'ArkPixel', 'Courier New', monospace;
z-index: 30;
pointer-events: none;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
line-height: 1.2;
}
/* 状态控制栏 */
#control-bar {
position: relative;
background: #141722;
padding: 10px 10px 12px;
border-radius: 0;
border: 4px solid #0e1119;
box-shadow: none;
width: 390px;
height: 300px;
display: flex;
flex-direction: column;
gap: 10px;
overflow: hidden;
}
#control-bar::before {
content: '';
position: absolute;
inset: 0;
pointer-events: none;
background-image:
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f);
background-repeat: no-repeat;
background-size:
calc(50% - 14px) 2px, calc(50% - 14px) 2px,
2px calc(50% - 14px), 2px calc(50% - 14px),
calc(50% - 14px) 2px, calc(50% - 14px) 2px,
2px calc(50% - 14px), 2px calc(50% - 14px);
background-position:
9px 8px, calc(50% + 5px) 8px,
8px 9px, calc(100% - 10px) 9px,
9px calc(100% - 10px), calc(50% + 5px) calc(100% - 10px),
8px calc(50% + 5px), calc(100% - 10px) calc(50% + 5px);
}
#control-bar::after {
content: '';
position: absolute;
inset: 0;
pointer-events: none;
background-image:
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f);
background-repeat: no-repeat;
background-size:
9px 4px, 4px 9px,
9px 4px, 4px 9px,
9px 4px, 4px 9px,
9px 4px, 4px 9px;
background-position:
left top, left top,
right top, right top,
left bottom, left bottom,
right bottom, right bottom;
}
#control-bar-title {
color: #ffd700;
font-size: 16px;
font-weight: bold;
text-align: center;
letter-spacing: 1px;
padding: 6px 0 10px;
border-bottom: 0;
}
#control-buttons {
display: grid;
grid-template-columns: repeat(4, minmax(0, 1fr));
gap: 8px;
align-content: start;
padding-top: 4px;
padding-left: 10px;
padding-right: 10px;
box-sizing: border-box;
}
#btn-open-drawer {
grid-column: 1 / -1;
background: #78a340;
border-color: #8fbe4a;
color: #f3ffe6;
font-weight: 700;
}
#asset-drawer-backdrop {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.5);
z-index: 1000005;
display: none;
-webkit-tap-highlight-color: transparent;
}
#asset-drawer-backdrop.open {
display: block;
}
#asset-drawer {
position: fixed;
top: 0;
right: -100vw;
width: 320px;
max-width: 92vw;
height: 100vh;
height: 100dvh;
background: #111827;
border-left: 2px solid #22c55e;
box-shadow: -8px 0 24px rgba(0,0,0,0.45);
transition: right 0.25s ease;
z-index: 1000010;
display: flex;
flex-direction: column;
overscroll-behavior: contain;
}
#asset-drawer.open { right: 0; }
#asset-drawer-header {
color: #ecfdf5;
font-size: 15px;
padding: 12px;
border-bottom: 1px solid rgba(148, 163, 184, 0.22);
display: flex;
justify-content: space-between;
align-items: center;
background: #0b1220;
}
#asset-drawer-body {
padding: 10px;
overflow: auto;
color: #e5e7eb;
font-size: 12px;
position: relative;
display: flex;
flex-direction: column;
min-height: 0;
}
.asset-toolbar { display:flex; gap:8px; align-items:center; flex-wrap:wrap; margin-bottom:10px; }
.asset-toolbar input { flex:1; min-width: 150px; padding:6px 8px; border-radius:6px; border:1px solid rgba(148, 163, 184, 0.22); background:#1f2937; color:#fff; }
.asset-toolbar button, #asset-drawer-header button { cursor:pointer; border:1px solid rgba(148, 163, 184, 0.24); background:#1f2937; color:#fff; border-radius:6px; padding:6px 8px; font-family:'ArkPixel', monospace; }
.asset-toolbar button:hover, #asset-drawer-header button:hover { border-color:#64748b; }
#asset-list {
display:flex;
flex-direction:column;
gap:6px;
flex: 1 1 auto;
min-height: 120px;
max-height: none;
overflow-y: auto;
padding-right: 2px;
scrollbar-color: #1f2937 #0b1220;
scrollbar-width: thin;
}
#asset-list::-webkit-scrollbar { width: 8px; }
#asset-list::-webkit-scrollbar-track { background: #0b1220; }
#asset-list::-webkit-scrollbar-thumb { background: #1f2937; border-radius: 0; border: 1px solid #111827; }
#asset-upload-panel {
position: sticky;
left: 8px;
right: 8px;
width: auto;
max-width: none;
box-sizing: border-box;
margin-top: 10px;
margin-bottom: 0;
bottom: 8px;
background: rgba(11, 18, 32, 0.96);
border: 1px solid rgba(71, 85, 105, 0.75);
border-radius: 10px;
padding: 10px;
z-index: 1000030;
display: none;
box-shadow: 0 12px 30px rgba(0,0,0,.45);
backdrop-filter: blur(2px);
}
#asset-upload-panel.active {
display: block;
}
.asset-upload-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
}
.asset-upload-grid > button {
width: 100%;
min-height: 36px;
padding: 6px 8px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
background: #111827;
color: #e5e7eb;
border: 1px solid #334155;
}
.asset-upload-grid > button:hover {
background: #1f2937;
border-color: #475569;
color: #f8fafc;
}
.asset-item {
border: 1px solid rgba(148, 163, 184, 0.16);
background: #0f172a;
border-radius: 8px;
padding: 8px;
display: grid;
grid-template-columns: 56px 1fr 44px;
gap: 8px;
align-items: center;
cursor: pointer;
transition: border-color .12s ease, background-color .12s ease;
}
.asset-item:hover { border-color: rgba(148, 163, 184, 0.34); background:#111b2f; }
.asset-item.active { border-color: #22c55e; box-shadow: 0 0 0 1px rgba(34,197,94,.55) inset; }
.asset-vis-btn {
min-width: 34px;
height: 28px;
padding: 2px 4px;
border: 1px solid rgba(148, 163, 184, 0.16);
background: rgba(15, 23, 42, 0.66);
color: #d1d5db;
border-radius: 999px;
font-size: 14px;
cursor: pointer;
font-family:'ArkPixel', monospace;
}
.asset-vis-btn:hover { border-color:rgba(148, 163, 184, 0.38); color:#ecfccb; background:rgba(30,41,59,.92); }
.asset-thumb { width:56px; height:56px; object-fit: contain; background:#0b1220; border:1px solid rgba(148, 163, 184, 0.16); border-radius:6px; }
.asset-meta { line-height: 1.45; }
.asset-path { color:#d1fae5; word-break: break-all; }
.asset-sub { color:#9ca3af; font-size:11px; }
#asset-upload-result { white-space: normal; line-height: 1.5; }
#asset-upload-result .hint-p { margin: 0 0 6px 0; }
#asset-upload-result .hint-p:last-child { margin-bottom: 0; }
.asset-plus-box { width:100%; height:92px; border:2px dashed #4b5563; border-radius:8px; display:flex; align-items:center; justify-content:center; color:#9ca3af; font-size:34px; cursor:pointer; user-select:none; }
.asset-plus-box:hover { border-color:#22c55e; color:#22c55e; }
.asset-preview-box { border:1px solid rgba(148, 163, 184, 0.10); border-radius:8px; padding:6px; background:#0b1220; margin-bottom:8px; }
.asset-preview-title { color:#9ca3af; font-size:11px; margin-bottom:4px; }
#asset-auth-gate {
border: 0;
border-bottom: 1px solid rgba(148, 163, 184, 0.18);
border-radius: 0;
padding: 0 0 10px;
margin-bottom: 10px;
background: transparent;
}
#asset-home-favorites {
border: 0;
border-top: 1px solid rgba(148, 163, 184, 0.16);
border-radius: 0;
background: transparent;
padding: 6px 0 4px;
margin: 0;
}
#asset-home-favorites-title {
font-size: 12px;
line-height: 1.35;
margin-bottom: 4px;
display: flex;
align-items: center;
min-height: 20px;
}
.asset-preview-img { width:100%; height:92px; object-fit:contain; background:#111827; border:1px solid rgba(148, 163, 184, 0.14); border-radius:6px; }
.home-fav-list { display:flex; gap:8px; overflow-x:auto; padding-bottom:4px; }
.home-fav-item { min-width:126px; max-width:126px; border:0; border-radius:8px; background:#111827; padding:6px; box-shadow: inset 0 0 0 1px rgba(148, 163, 184, 0.12); }
.home-fav-item img { width:100%; height:70px; object-fit:cover; border:1px solid rgba(148, 163, 184, 0.14); border-radius:6px; image-rendering:pixelated; }
.home-fav-meta { color:#9ca3af; font-size:10px; margin-top:4px; line-height:1.3; min-height:24px; }
.home-fav-item button { width:100%; margin-top:4px; border:1px solid rgba(148, 163, 184, 0.20); background:#1f2937; color:#fff; border-radius:6px; padding:4px 6px; font-family:'ArkPixel', monospace; cursor:pointer; }
.home-fav-item button:hover { border-color:#64748b; }
.home-fav-del { background:#2a1416 !important; border-color: rgba(248,113,113,.35) !important; color:#fecaca !important; }
.home-fav-del:hover { border-color: rgba(248,113,113,.55) !important; }
#gemini-api-doc-link { color:#86efac; text-decoration: underline; text-underline-offset: 2px; }
#gemini-api-doc-link:hover { color:#bbf7d0; }
#asset-move-panel { border:0; background:transparent; border-radius:0; padding:6px 0 8px; margin-bottom:6px; border-bottom: 1px solid rgba(148, 163, 184, 0.18); display:flex; flex-direction:column; justify-content:center; gap:6px; min-height:132px; }
#asset-home-actions-panel { border:0; background:transparent; border-radius:0; padding:6px 0 8px; border-bottom: 1px solid rgba(148, 163, 184, 0.18); }
#asset-manual-panel {
border-top: 0;
padding-top: 6px;
margin-top: 6px;
}
#asset-home-actions-panel .asset-toolbar,
#asset-move-row,
#asset-broker-row {
display:grid;
grid-template-columns: 1fr 1fr;
gap:8px;
margin:0;
align-items:center;
}
#asset-home-actions-panel .asset-toolbar > button { width:100%; margin:0; min-height:42px; }
#asset-move-row .btn-move,
#asset-move-row .btn-home,
#asset-broker-row .btn-broker,
#asset-broker-row .btn-diy {
width:100%;
min-width:0;
height:42px;
padding:8px 8px 0;
border:none;
border-radius:0;
background-color: transparent !important;
background-repeat:no-repeat;
background-size:300% 100%;
background-position:0 0;
image-rendering: pixelated;
appearance:none;
-webkit-appearance:none;
color:#fff;
text-align:center;
font-size:14px;
font-weight:400;
letter-spacing:.2px;
text-shadow:none;
display:inline-flex;
align-items:flex-start;
justify-content:center;
transition: padding-top .08s ease, filter .12s ease;
box-shadow:none;
}
#asset-move-row .btn-move { color:#1f2937; }
#asset-move-row .btn-move {
background-image:url('/static/btn-move-house-sprite.png?v={{VERSION_TIMESTAMP}}');
}
#asset-move-row .btn-home {
background-image:url('/static/btn-back-home-sprite.png?v={{VERSION_TIMESTAMP}}');
}
#asset-broker-row .btn-broker {
background-image:url('/static/btn-broker-sprite.png?v={{VERSION_TIMESTAMP}}');
}
#asset-broker-row .btn-diy {
background-image:url('/static/btn-diy-sprite.png?v={{VERSION_TIMESTAMP}}');
}
#asset-manual-panel {
margin-top:0;
max-height:0;
opacity:0;
transform:translateY(-6px);
overflow:hidden;
pointer-events:none;
transition:max-height .28s ease, opacity .22s ease, transform .28s ease, margin-top .28s ease;
}
#asset-manual-panel.open {
margin-top:8px;
max-height:1600px;
opacity:1;
transform:translateY(0);
pointer-events:auto;
}
#asset-broker-panel {
margin-top:0;
border:1px dashed #334155;
border-radius:8px;
padding:8px;
background:#0f172a;
max-height:0;
opacity:0;
transform:translateY(-6px);
overflow:hidden;
pointer-events:none;
transition:max-height .28s ease, opacity .22s ease, transform .28s ease, margin-top .28s ease;
}
#asset-broker-panel.open {
margin-top:8px;
max-height:520px;
opacity:1;
transform:translateY(0);
pointer-events:auto;
}
#asset-broker-prompt {
width:100%; min-height:66px; resize:vertical;
padding:8px; border-radius:6px;
border:1px solid #334155; background:#111827; color:#e5e7eb;
font-family:'ArkPixel', monospace; font-size:12px;
box-sizing:border-box;
}
#asset-broker-actions { margin-top:8px; display:flex; justify-content:flex-end; }
#asset-broker-actions button {
background:#0ea5e9;
color:#e0f2fe;
border-color:#38bdf8;
font-weight:700;
font-size:12px;
padding:7px 10px;
min-width:112px;
text-align:center;
box-shadow: 0 2px 0 rgba(0,0,0,.25);
transition: transform .08s ease, filter .12s ease, box-shadow .12s ease;
}
#asset-move-row .btn-move:hover,
#asset-move-row .btn-home:hover,
#asset-broker-row .btn-broker:hover,
#asset-broker-row .btn-diy:hover,
#asset-broker-actions button:hover {
filter: brightness(1.06);
background-color: transparent !important;
}
#asset-move-row .btn-move:active,
#asset-move-row .btn-home:active,
#asset-broker-row .btn-broker:active,
#asset-broker-row .btn-diy:active,
#asset-broker-actions button:active,
#asset-move-row .btn-move.is-active,
#asset-move-row .btn-home.is-active,
#asset-broker-row .btn-broker.is-active,
#asset-broker-row .btn-diy.is-active,
#asset-broker-actions button.is-active {
padding-top:13px;
filter: brightness(0.96);
background-color: transparent !important;
}
#asset-move-row .btn-move:active,
#asset-move-row .btn-move.is-active,
#asset-move-row .btn-home:active,
#asset-move-row .btn-home.is-active,
#asset-broker-row .btn-broker:active,
#asset-broker-row .btn-broker.is-active,
#asset-broker-row .btn-diy:active,
#asset-broker-row .btn-diy.is-active {
background-position:50% 0;
}
#asset-move-row .btn-move.is-done,
#asset-move-row .btn-home.is-done,
#asset-broker-row .btn-broker.is-done,
#asset-broker-row .btn-diy.is-done {
background-position:100% 0;
}
#asset-highlight {
position: fixed;
border: 3px solid #22c55e;
background: transparent;
box-shadow: none;
pointer-events: none;
display: none;
z-index: 999998;
}
#room-loading-overlay {
position: fixed;
left: 0;
top: 0;
width: 0;
height: 0;
background: rgba(0, 0, 0, 0.62);
z-index: 1000000;
display: none;
align-items: center;
justify-content: center;
pointer-events: auto;
border-radius: 10px;
}
#lang-toggle-group,
#lang-toggle-group button {
position: relative;
z-index: 1000002 !important;
}
.room-loading-inner {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
padding: 16px 20px;
border-radius: 10px;
border: 1px solid rgba(255,255,255,.2);
background: rgba(0,0,0,.36);
color: #fff;
font-family: 'ArkPixel', monospace;
font-size: 20px;
text-shadow: 0 2px 6px rgba(0,0,0,.45);
}
#room-loading-emoji {
font-size: 52px;
line-height: 1;
min-height: 56px;
}
#room-loading-text {
font-size: 20px;
letter-spacing: 1px;
}
#control-buttons button { height: 52px; }
#control-bar button {
background: #3a3f4f;
color: #fff;
border: 2px solid #555;
border-radius: 4px;
padding: 8px 10px;
cursor: pointer;
font-family: 'ArkPixel', monospace;
font-size: 12px;
transition: all 0.2s;
}
#control-bar button:hover {
background: #4a4f5f;
border-color: #e94560;
}
/* Star 状态四按钮(不含装修)使用像素精灵皮肤 */
#control-bar #btn-state-idle,
#control-bar #btn-state-writing,
#control-bar #btn-state-syncing,
#control-bar #btn-state-error {
background-image: url('/static/btn-state-sprite.png?v={{VERSION_TIMESTAMP}}');
background-color: transparent !important;
background-repeat: no-repeat;
background-size: 300% 100%;
background-position: 0 0;
border: none;
border-radius: 0;
appearance: none;
-webkit-appearance: none;
image-rendering: pixelated;
color: #5e6366;
font-weight: 400;
text-shadow: none;
padding: 0 8px 9px;
line-height: 1;
transition: padding-top .08s ease, padding-bottom .08s ease, filter .12s ease;
}
#control-bar #btn-state-idle:hover,
#control-bar #btn-state-writing:hover,
#control-bar #btn-state-syncing:hover,
#control-bar #btn-state-error:hover {
background-color: transparent !important;
filter: brightness(1.04);
}
#control-bar #btn-state-idle:active,
#control-bar #btn-state-writing:active,
#control-bar #btn-state-syncing:active,
#control-bar #btn-state-error:active {
background-position: 50% 0;
padding-top: 5px;
padding-bottom: 0;
filter: brightness(0.97);
}
/* 装修房间按钮使用像素精灵皮肤 */
#control-bar #btn-open-drawer {
background-image: url('/static/btn-open-drawer-sprite.png?v={{VERSION_TIMESTAMP}}') !important;
background-color: transparent !important;
background-repeat: no-repeat !important;
background-size: 300% 100% !important;
background-position: 0 0 !important;
border: none !important;
border-radius: 0 !important;
appearance: none;
-webkit-appearance: none;
image-rendering: pixelated;
color: #5e6366 !important;
font-weight: 400 !important;
font-size: 15px !important;
text-shadow: none !important;
padding: 0 10px 10px !important;
line-height: 1 !important;
transition: padding-top .08s ease, padding-bottom .08s ease, filter .12s ease;
}
#control-bar #btn-open-drawer:hover {
background-color: transparent !important;
filter: brightness(1.04);
}
#control-bar #btn-open-drawer:active {
background-position: 50% 0 !important;
padding-top: 5px !important;
padding-bottom: 5px !important;
filter: brightness(0.97);
}
/* Guest Agent 名单面板(右下角) */
#guest-agent-panel {
position: relative;
width: 390px;
height: 300px;
background: #141722;
padding: 10px 10px 12px;
border-radius: 0;
border: 4px solid #0e1119;
box-shadow: none;
display: flex;
flex-direction: column;
gap: 10px;
overflow: hidden;
}
#guest-agent-panel::before {
content: '';
position: absolute;
inset: 0;
pointer-events: none;
background-image:
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f);
background-repeat: no-repeat;
background-size:
calc(50% - 14px) 2px, calc(50% - 14px) 2px,
2px calc(50% - 14px), 2px calc(50% - 14px),
calc(50% - 14px) 2px, calc(50% - 14px) 2px,
2px calc(50% - 14px), 2px calc(50% - 14px);
background-position:
9px 8px, calc(50% + 5px) 8px,
8px 9px, calc(100% - 10px) 9px,
9px calc(100% - 10px), calc(50% + 5px) calc(100% - 10px),
8px calc(50% + 5px), calc(100% - 10px) calc(50% + 5px);
}
#guest-agent-panel::after {
content: '';
position: absolute;
inset: 0;
pointer-events: none;
background-image:
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f);
background-repeat: no-repeat;
background-size:
9px 4px, 4px 9px,
9px 4px, 4px 9px,
9px 4px, 4px 9px,
9px 4px, 4px 9px;
background-position:
left top, left top,
right top, right top,
left bottom, left bottom,
right bottom, right bottom;
}
#guest-agent-panel-title {
color: #ffd700;
font-size: 16px;
font-weight: bold;
text-align: center;
letter-spacing: 1px;
padding: 6px 0 10px;
border-bottom: 0;
margin-bottom: 0;
}
#guest-agent-list {
flex-grow: 1;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 8px;
padding-right: 4px;
}
#guest-agent-list::-webkit-scrollbar { width: 6px; }
#guest-agent-list::-webkit-scrollbar-track { background: #1a1a2e; }
#guest-agent-list::-webkit-scrollbar-thumb { background: #555; border-radius: 3px; }
.guest-agent-item {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
background: #3a3f4f;
padding: 8px 10px;
border-radius: 6px;
border: 1px solid #555;
}
.guest-agent-name {
color: #fff;
font-size: 14px;
flex-shrink: 0;
}
.guest-agent-buttons {
display: flex;
gap: 6px;
flex-shrink: 0;
}
.guest-agent-buttons button {
padding: 6px 10px;
border-radius: 4px;
border: 2px solid #555;
background: #4a4f5f;
color: #fff;
font-family: 'ArkPixel', monospace;
font-size: 12px;
cursor: pointer;
transition: all 0.2s;
}
.guest-agent-buttons button:hover {
background: #5a5f6f;
border-color: #e94560;
}
.guest-agent-buttons button.leave-btn {
background: #5a1818;
border-color: #e94560;
}
.guest-agent-buttons button.leave-btn:hover {
background: #6a2828;
}
/* Memo 区域 - 4:3 小正方形 */
#memo-panel {
position: relative;
width: 460px;
height: 300px;
background-image: url('/static/memo-bg.webp');
background-size: cover;
background-position: center;
border: 4px solid #0e1119;
border-radius: 0;
padding: 14px 16px;
box-shadow: none;
display: flex;
flex-direction: column;
overflow: hidden;
}
#memo-panel::before {
content: '';
position: absolute;
inset: 0;
pointer-events: none;
background-image:
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f);
background-repeat: no-repeat;
background-size:
calc(50% - 14px) 2px, calc(50% - 14px) 2px,
2px calc(50% - 14px), 2px calc(50% - 14px),
calc(50% - 14px) 2px, calc(50% - 14px) 2px,
2px calc(50% - 14px), 2px calc(50% - 14px);
background-position:
9px 8px, calc(50% + 5px) 8px,
8px 9px, calc(100% - 10px) 9px,
9px calc(100% - 10px), calc(50% + 5px) calc(100% - 10px),
8px calc(50% + 5px), calc(100% - 10px) calc(50% + 5px);
}
#memo-panel::after {
content: '';
position: absolute;
inset: 0;
pointer-events: none;
background-image:
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f),
linear-gradient(#1a1b2f, #1a1b2f), linear-gradient(#1a1b2f, #1a1b2f);
background-repeat: no-repeat;
background-size:
9px 4px, 4px 9px,
9px 4px, 4px 9px,
9px 4px, 4px 9px,
9px 4px, 4px 9px;
background-position:
left top, left top,
right top, right top,
left bottom, left bottom,
right bottom, right bottom;
}
#memo-panel.no-bg {
background-image: none !important;
background-color: #111827;
}
#memo-title {
color: #1a1b2f;
font-size: 16px;
font-weight: bold;
margin-bottom: 6px;
text-align: center;
letter-spacing: 1px;
flex-shrink: 0;
position: relative;
top: 15px;
}
#memo-date {
color: #888;
font-size: 10px;
margin-bottom: 8px;
text-align: right;
flex-shrink: 0;
position: relative;
left: -40px; /* move date left by 40px */
top: -10px;
}
#memo-content {
color: #3b3b32;
font-size: 12px;
line-height: 1.8;
white-space: pre-wrap;
word-wrap: break-word;
overflow-y: auto;
flex-grow: 1;
padding-right: 4px;
position: relative;
left: 100px; /* move content right by 100px */
top: -10px;
}
#memo-content::-webkit-scrollbar {
width: 6px;
}
#memo-content::-webkit-scrollbar-track {
background: #1a1a2e;
}
#memo-content::-webkit-scrollbar-thumb {
background: #444;
border-radius: 3px;
}
#memo-placeholder {
color: #666;
font-style: italic;
text-align: center;
padding: 20px 0;
}
.memo-decoration {
text-align: center;
margin: 4px 0;
color: #555;
font-size: 10px;
flex-shrink: 0;
}
/* 手机端专属适配(不影响桌面) */
@media (max-width: 900px), (pointer: coarse) {
html, body {
height: 100%;
}
body {
padding: 0;
gap: 0;
overflow-x: auto;
overflow-y: auto;
-webkit-overflow-scrolling: touch;
align-items: stretch;
}
#game-container {
width: 100vw;
height: 66.666vh; /* 办公室占 2/3 屏幕高度 */
max-width: 100vw;
max-height: 66.666vh;
border-width: 0;
border-radius: 0;
aspect-ratio: auto;
flex: 0 0 auto;
touch-action: auto;
overflow: hidden;
}
#main-stage {
width: 100vw;
min-width: 0;
margin-left: 0 !important;
}
#bottom-panels {
width: 100vw;
max-width: 100vw;
min-height: 33.334vh; /* 余下约 1/3 可见区 */
padding: 10px 10px 16px;
display: flex;
flex-direction: column;
gap: 10px;
flex: 0 0 auto;
}
body.drawer-open #main-stage {
margin-left: 0 !important;
}
#memo-panel,
#control-bar,
#guest-agent-panel {
width: 100%;
height: auto;
min-height: 180px;
}
#memo-panel { min-height: 220px; }
#control-bar { min-height: 210px; }
#guest-agent-panel { min-height: 220px; }
#memo-date {
left: 0;
text-align: left;
margin-bottom: 6px;
}
#memo-content {
left: 0;
font-size: 13px;
line-height: 1.7;
}
#control-bar-title,
#guest-agent-panel-title,
#memo-title {
font-size: 14px;
}
#control-buttons button,
#control-bar button,
.guest-agent-buttons button {
font-size: 12px;
min-height: 44px;
}
#control-buttons {
grid-template-columns: repeat(4, minmax(0, 1fr));
gap: 6px;
}
#control-buttons button {
min-height: 40px;
padding: 4px 2px;
font-size: 11px;
}
.guest-agent-item {
align-items: flex-start;
gap: 10px;
flex-direction: column;
}
.guest-agent-buttons {
width: 100%;
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
}
#status-text {
bottom: 8px;
left: 8px;
max-width: 64vw;
font-size: 12px;
padding: 8px 12px;
}
#coords-toggle,
#pan-toggle,
#lang-btn-en,
#lang-btn-jp,
#lang-btn-cn {
font-size: 12px !important;
padding: 6px 8px !important;
}
body.drawer-open {
overflow: hidden !important;
position: fixed;
width: 100%;
touch-action: none;
}
#asset-drawer {
width: 92vw;
max-width: 92vw;
height: 100vh;
height: 100dvh;
}
#asset-drawer-body {
padding: 8px;
-webkit-overflow-scrolling: touch;
overscroll-behavior: contain;
}
#asset-list {
display: flex;
flex-direction: column;
gap: 6px;
}
.asset-item {
grid-template-columns: 52px 1fr 36px;
padding: 6px;
gap: 6px;
}
.asset-thumb { width:52px; height:52px; }
.asset-path { font-size: 11px; line-height: 1.3; }
.asset-sub { font-size: 10px; }
#asset-upload-panel {
left: 8px;
right: 8px;
width: auto;
max-width: none;
bottom: 8px;
padding: 8px;
}
.asset-upload-grid {
gap: 6px;
}
#asset-upload-panel input {
min-width: 0;
flex: 1 1 42%;
}
#asset-upload-panel button {
min-height: 36px;
}
}
</style>
</head>
<body>
<!-- 加载遮罩 -->
<div id="loading-overlay">
<div id="loading-text">Loading Stars pixel office...</div>
<div id="loading-progress-container">
<div id="loading-progress-bar"></div>
</div>
</div>
<div id="main-stage">
<div id="game-container">
<div id="game-skeleton"><div class="hint">正在进入像素办公室…</div></div>
<div id="status-text">加载中...</div>
</div>
<!-- 底部面板容器 -->
<div id="bottom-panels">
<!-- Memo 面板 -->
<div id="memo-panel">
<div id="memo-title">昨 日 小 记</div>
<div id="memo-date"></div>
<div class="memo-decoration">─ ─ ─ ─ ─</div>
<div id="memo-content">
<div id="memo-placeholder">加载中...</div>
</div>
<div class="memo-decoration">─ ─ ─ ─ ─</div>
</div>
<!-- 状态控制栏 -->
<div id="control-bar">
<div id="control-bar-title">Star 状态</div>
<div id="control-buttons">
<button id="btn-state-idle" onclick="setState('idle','待命')">待命</button>
<button id="btn-state-writing" onclick="setState('writing','工作中')">工作</button>
<button id="btn-state-syncing" onclick="setState('syncing','同步中')">同步</button>
<button id="btn-state-error" onclick="setState('error','报警中')">报警</button>
<button id="btn-open-drawer" onclick="toggleAssetDrawer()">装修房间</button>
</div>
</div>
<!-- Guest Agent 名单面板(右下角) -->
<div id="guest-agent-panel">
<div id="guest-agent-panel-title">访 客 列 表</div>
<div id="guest-agent-list">
<div style="color:#9ca3af;font-size:12px;text-align:center;padding:20px 0;">正在加载访客...</div>
</div>
</div>
</div>
</div>
<div id="asset-highlight"></div>
<div id="room-loading-overlay" aria-live="polite" aria-busy="true">
<div class="room-loading-inner">
<div id="room-loading-emoji">🦞</div>
<div id="room-loading-text">正在打包虾头……</div>
</div>
</div>
<div id="asset-drawer-backdrop" onclick="toggleAssetDrawer(false)"></div>
<aside id="asset-drawer">
<div id="asset-drawer-header">
<span>装修房间 · 资产侧边栏</span>
<button id="btn-close-drawer" onclick="toggleAssetDrawer(false)">关闭</button>
</div>
<div id="asset-drawer-body">
<div id="asset-auth-gate" class="asset-preview-box">
<div class="asset-preview-title">请输入装修验证码</div>
<div class="asset-toolbar">
<input id="asset-pass-input" type="password" placeholder="输入验证码" />
<button onclick="unlockAssetDrawer()">验证</button>
</div>
<div id="asset-auth-msg" class="asset-sub"></div>
</div>
<div id="asset-main-content" style="display:none;">
<div id="asset-move-panel">
<div class="asset-toolbar" id="asset-move-row">
<button id="btn-move-house" class="btn-move" onclick="generateRpgBackground()">📦 搬新家</button>
<button id="btn-back-home" class="btn-home" onclick="restoreHomeBackground()">🐚 回老家</button>
</div>
<div class="asset-toolbar" id="asset-broker-row">
<button class="btn-broker" onclick="toggleBrokerPanel()">🤝 找中介</button>
<button id="btn-diy" class="btn-diy" onclick="toggleManualPanel()">🪚 自己装</button>
</div>
<div id="asset-move-result" class="asset-sub" style="margin-top:4px; margin-bottom:6px;"></div>
<div id="asset-broker-panel">
<div class="asset-sub" style="margin-bottom:6px;">写你的风格主题(严格保持原始房间结构,只改变视觉风格)</div>
<textarea id="asset-broker-prompt" placeholder="例如:像素风赛博东京夜景,霓虹灯、雨夜地面反光、蓝紫主色"></textarea>
<div class="asset-toolbar" style="margin-top:6px; gap:8px; align-items:center; justify-content:flex-start;">
<span id="speed-mode-label" class="asset-sub" style="min-width:62px;">生成模式</span>
<button id="speed-fast-btn" type="button" onclick="setSpeedMode('fast')" style="background:#22c55e;color:#052e16;border-color:#16a34a;">🍌2</button>
<button id="speed-quality-btn" type="button" onclick="setSpeedMode('quality')" style="background:#334155;color:#e5e7eb;border-color:#475569;">🍌Pro</button>
</div>
<details id="asset-gemini-panel" style="margin-top:6px; border:0; border-top:1px solid rgba(148,163,184,.18); border-radius:0; padding:8px 0 0; background:transparent;">
<summary id="gemini-panel-summary" style="cursor:pointer; color:#cbd5e1;">🔐 API 设置(可折叠)</summary>
<div id="asset-gemini-config" style="display:block; margin-top:6px;">
<div id="gemini-config-hint" class="asset-sub" style="margin-bottom:4px;">可选:填写你的生图 API Key留空不影响基础功能</div>
<div class="asset-sub" style="margin-bottom:6px;"><a id="gemini-api-doc-link" href="https://ai.google.dev/gemini-api/docs/api-key?hl=zh-cn" target="_blank" rel="noopener noreferrer">📘 如何申请 Google API Key</a></div>
<div id="gemini-mask-status" class="asset-sub" style="margin-bottom:6px; color:#a7f3d0;"></div>
<div class="asset-toolbar" style="gap:6px; flex-wrap:wrap;">
<input id="gemini-api-key-input" type="password" placeholder="粘贴 GEMINI_API_KEY不会回显" style="min-width:220px; flex:1;" autocomplete="new-password" />
<button id="btn-save-gemini-key" onclick="saveGeminiConfigFromUI()">保存 Key</button>
</div>
<div id="gemini-config-msg" class="asset-sub" style="margin-top:4px;"></div>
</div>
</details>
<div id="asset-broker-actions">
<button onclick="generateCustomRpgBackground()">按中介方案搬家</button>
</div>
</div>
</div>
<div id="asset-home-actions-panel" class="asset-preview-box" style="margin-bottom:10px;">
<div class="asset-toolbar" style="margin-bottom:6px; gap:8px;">
<button id="btn-back-last-bg" class="btn-home" onclick="restoreLastGeneratedBackground()">↩️ 回上一个家</button>
<button id="btn-favorite-home" class="btn-home" onclick="saveCurrentHomeFavorite()">⭐ 收藏这个家</button>
</div>
<details id="asset-home-favorites" style="margin:0;">
<summary id="asset-home-favorites-title" class="asset-preview-title">🏠 收藏的家</summary>
<div id="asset-home-favorites-list" class="home-fav-list"></div>
</details>
</div>
<div id="asset-manual-panel" style="display:flex; flex-direction:column; flex:1; min-height:0;">
<div class="asset-toolbar">
<input id="asset-search" placeholder="搜索资产名(如 desk / sofa / star" oninput="renderAssetDrawerList()" />
</div>
<div id="asset-list"></div>
<div id="asset-upload-panel">
<input id="asset-upload-file" type="file" accept="image/*" style="display:none;" />
<div class="asset-upload-grid" style="margin-top:0; margin-bottom:6px; gap:8px;">
<button id="asset-choose-btn" onclick="openInlineAssetUploader()">上传素材</button>
<button id="asset-commit-refresh-btn" onclick="commitAndRefresh()" disabled style="opacity:.55;">确认刷新</button>
<button id="asset-reset-default-btn" onclick="resetSelectedAssetToDefault()" disabled style="opacity:.55;">重置默认</button>
<button id="asset-restore-prev-btn" onclick="restoreSelectedAssetPrev()" disabled style="opacity:.55;">恢复上版</button>
</div>
<div id="asset-upload-result" class="asset-sub"></div>
</div>
</div>
</div>
</div>
</aside>
<div id="coords-overlay" style="display:none; position:fixed; pointer-events:none; background:rgba(0,0,0,0.85); color:#fff; font-family:ArkPixel,monospace; font-size:14px; padding:8px 12px; border-radius:4px; z-index:99999;">
<div id="coords-display">X: 0 | Y: 0</div>
</div>
<button id="coords-toggle" style="position:fixed; top:calc(env(safe-area-inset-top, 0px) + 12px); right:12px; z-index:999999; padding:8px 10px; font-family:ArkPixel,monospace; font-size:13px; cursor:pointer; border:2px solid #333; border-radius:5px; background:#333; color:#fff;">
显示坐标
</button>
<button id="pan-toggle" style="position:fixed; top:calc(env(safe-area-inset-top, 0px) + 12px); left:12px; z-index:999999; padding:8px 10px; font-family:ArkPixel,monospace; font-size:13px; cursor:pointer; border:2px solid #333; border-radius:5px; background:#333; color:#fff;">
移动视野
</button>
<div id="lang-toggle-group" style="position:fixed; top:calc(env(safe-area-inset-top, 0px) + 52px); left:12px; z-index:1000002; display:flex; gap:2px; align-items:center;">
<button id="lang-btn-en" onclick="setUILanguage('en')" style="padding:8px 10px; font-family:ArkPixel,monospace; font-size:13px; cursor:pointer; border:2px solid #333; border-radius:5px; background:#333; color:#fff;">EN</button>
<button id="lang-btn-jp" onclick="setUILanguage('ja')" style="padding:8px 10px; font-family:ArkPixel,monospace; font-size:13px; cursor:pointer; border:2px solid #333; border-radius:5px; background:#333; color:#fff;">JP</button>
<button id="lang-btn-cn" onclick="setUILanguage('zh')" style="padding:8px 10px; font-family:ArkPixel,monospace; font-size:13px; cursor:pointer; border:2px solid #333; border-radius:5px; background:#333; color:#fff;">CN</button>
</div>
<script src="/static/vendor/phaser-3.80.1.min.js?v={{VERSION_TIMESTAMP}}"></script>
<script>
// 简易中英文切换
let uiLang = localStorage.getItem('uiLang') || 'en';
const I18N = {
zh: {
controlTitle: 'Star 状态',
btnIdle: '待命', btnWork: '工作', btnSync: '同步', btnError: '报警', btnDecor: '装修房间',
drawerTitle: '装修房间 · 资产侧边栏', drawerClose: '关闭',
authTitle: '请输入装修验证码', authPlaceholder: '输入验证码', authVerify: '验证', authDefaultPassHint: '默认密码1234可随时让我帮你改建议改成强密码',
drawerVisibilityTip: '可见性:点击条目右侧眼睛按钮切换该资产显示',
hideDrawer: '👁 隐藏侧边栏', showDrawer: '👁 显示侧边栏',
assetHide: '隐藏', assetShow: '显示',
resetToDefault: '重置为默认资产', restorePrevAsset: '用上一版',
btnMove: '📦 搬新家', btnHome: '🐚 回老家', btnHomeLast: '↩️ 回上一个家', btnHomeFavorite: '⭐ 收藏这个家', btnBroker: '🤝 找中介', btnDIY: '🪚 自己装', btnBrokerGo: '听中介的',
homeFavTitle: '🏠 收藏的家', homeFavEmpty: '还没有收藏,先点“⭐ 收藏这个家”', homeFavApply: '替换到当前地图', homeFavDelete: '删除', homeFavSaved: '✅ 已收藏当前地图', homeFavApplied: '✅ 已替换为收藏地图', homeFavDeleted: '🗑️ 已删除收藏',
brokerHint: '你会给龙虾推荐什么样的房子',
brokerPromptPh: '例如:故宫主题、莫奈风格、地牢主题、兵马俑主题……',
brokerNeedPrompt: '请先输入中介方案描述',
brokerGenerating: '🏘️ 正在按中介方案生成底图请稍候约20-90秒...',
brokerDone: '✅ 已按中介方案生成并替换底图,正在刷新房间...',
moveSuccess: '✅ 搬家成功!',
brokerMissingKey: '❌ 生图失败:缺少 GEMINI API Key请在下方填写并保存后重试',
geminiPanelTitle: '🔐 API 设置(可折叠)', geminiHint: '可选:填写你的生图 API Key留空不影响基础功能', geminiApiDoc: '📘 如何申请 Google API Key', geminiInputPh: '粘贴 GEMINI_API_KEY不会回显', geminiSaveKey: '保存 Key', geminiMaskNoKey: '当前状态:未配置 Key', geminiMaskHasKey: '当前已配置:',
speedModeLabel: '生成模式', speedFast: '🍌2', speedQuality: '🍌Pro',
searchPlaceholder: '搜索资产名(如 desk / sofa / star', loaded: '已加载', allAssets: '全部资产',
chooseImage: '上传素材', confirmUpload: '确认刷新', resetToDefault: '重置默认', restorePrevAsset: '恢复上版', uploadPending: '待上传', uploadTarget: '目标',
assetHintNotInScene: '当前场景未检测到此对象,仍可替换文件(刷新后生效)',
assetHintDefault: '通用素材:建议保持原图尺寸、透明通道与视觉重心一致,避免错位或失真',
showCoords: '显示坐标', hideCoords: '隐藏坐标', moveView: '移动视野', lockView: '锁定视野',
memoTitle: '昨 日 小 记', guestTitle: '访 客 列 表', officeTitle: '海辛小龙虾的办公室',
loadingOffice: '正在加载 Star 的像素办公室...'
},
en: {
controlTitle: 'Star Status',
btnIdle: 'Idle', btnWork: 'Work', btnSync: 'Sync', btnError: 'Alert', btnDecor: 'Decorate Room',
drawerTitle: 'Decorate Room · Asset Sidebar', drawerClose: 'Close',
authTitle: 'Enter Decor Passcode', authPlaceholder: 'Enter passcode', authVerify: 'Verify', authDefaultPassHint: 'Default passcode: 1234 (ask me anytime to change it; stronger passcode recommended)',
drawerVisibilityTip: 'Visibility: use the eye button on each row to hide/show that asset',
hideDrawer: '👁 Hide Drawer', showDrawer: '👁 Show Drawer',
assetHide: 'Hide', assetShow: 'Show',
resetToDefault: 'Reset to Default', restorePrevAsset: 'Use Previous',
btnMove: '📦 New Home', btnHome: '🐚 Go Home', btnHomeLast: '↩️ Last One', btnHomeFavorite: '⭐ Save This Home', btnBroker: '🤝 Broker', btnDIY: '🪚 DIY', btnBrokerGo: 'Follow Broker',
homeFavTitle: '🏠 Saved Homes', homeFavEmpty: 'No saved homes yet. Tap “⭐ Save This Home” first.', homeFavApply: 'Apply to Current Map', homeFavDelete: 'Delete', homeFavSaved: '✅ Current map saved', homeFavApplied: '✅ Applied saved home', homeFavDeleted: '🗑️ Saved home deleted',
brokerHint: 'What kind of house would you recommend for Lobster?',
brokerPromptPh: 'e.g. Forbidden City theme, Monet style, dungeon theme, Terracotta Warriors theme...',
brokerNeedPrompt: 'Please enter broker style prompt first',
brokerGenerating: '🏘️ Generating room background from broker plan, please wait (20-90s)...',
brokerDone: '✅ Broker plan applied and background replaced, refreshing room...',
moveSuccess: '✅ Move successful!',
brokerMissingKey: '❌ Generation failed: missing GEMINI API key. Fill it below and retry.',
geminiPanelTitle: '🔐 API Settings (collapsible)', geminiHint: 'Optional: set your image API key (base features work without it)', geminiApiDoc: '📘 How to get a Google API Key', geminiInputPh: 'Paste GEMINI_API_KEY (input hidden)', geminiSaveKey: 'Save Key', geminiMaskNoKey: 'Current: no key configured', geminiMaskHasKey: 'Configured key:',
speedModeLabel: 'Render Mode', speedFast: '🍌2', speedQuality: '🍌Pro',
searchPlaceholder: 'Search assets (desk / sofa / star)', loaded: 'Loaded', allAssets: 'All Assets',
chooseImage: 'Upload Asset', confirmUpload: 'Apply Refresh', resetToDefault: 'Reset Default', restorePrevAsset: 'Restore Prev', uploadPending: 'Pending Upload', uploadTarget: 'Target',
assetHintNotInScene: 'This object is not detected in current scene; you can still replace file (effective after refresh)',
assetHintDefault: 'Generic asset: keep source size, alpha channel, and visual anchor to avoid drift/distortion',
showCoords: 'Show Coords', hideCoords: 'Hide Coords', moveView: 'Pan View', lockView: 'Lock View',
memoTitle: 'YESTERDAY NOTES', guestTitle: 'VISITOR LIST', officeTitle: 'Haixin Lobster Office',
loadingOffice: 'Loading Stars pixel office...'
},
ja: {
controlTitle: 'Star ステータス',
btnIdle: '待機', btnWork: '作業', btnSync: '同期', btnError: '警報', btnDecor: '部屋を編集',
drawerTitle: '部屋編集・アセットサイドバー', drawerClose: '閉じる',
authTitle: '編集パスコードを入力', authPlaceholder: 'パスコード入力', authVerify: '認証', authDefaultPassHint: '初期パスコード1234いつでも変更を相談可。強固なパス推奨',
drawerVisibilityTip: '表示切替:各行右側の目ボタンで資産を表示/非表示',
hideDrawer: '👁 サイドバーを隠す', showDrawer: '👁 サイドバーを表示',
assetHide: '非表示', assetShow: '表示',
resetToDefault: 'デフォルトへ戻す', restorePrevAsset: '前の版へ戻す',
btnMove: '📦 引っ越し', btnHome: '🐚 実家に戻る', btnHomeLast: '↩️ ひとつ前へ', btnHomeFavorite: '⭐ この家を保存', btnBroker: '🤝 仲介', btnDIY: '🪚 自分で装飾', btnBrokerGo: '仲介に任せる',
homeFavTitle: '🏠 保存した家', homeFavEmpty: 'まだ保存がありません。先に「⭐ この家を保存」を押してください。', homeFavApply: '現在のマップに適用', homeFavDelete: '削除', homeFavSaved: '✅ 現在のマップを保存しました', homeFavApplied: '✅ 保存した家を適用しました', homeFavDeleted: '🗑️ 保存した家を削除しました',
brokerHint: 'ロブスターにはどんな家をおすすめしますか',
brokerPromptPh: '例:故宮テーマ、モネ風、ダンジョン風、兵馬俑テーマ…',
brokerNeedPrompt: '先に仲介プランの説明を入力してください',
brokerGenerating: '🏘️ 仲介プランで背景を生成中20〜90秒...',
brokerDone: '✅ 仲介プランを適用して背景を更新しました。部屋を更新中...',
moveSuccess: '✅ 引っ越し成功!',
brokerMissingKey: '❌ 生成失敗GEMINI APIキーが未設定です。下で入力して保存してください。',
geminiPanelTitle: '🔐 API設定折りたたみ', geminiHint: '任意画像生成APIキーを設定未設定でも基本機能は利用可', geminiApiDoc: '📘 Google API Keyの取得方法', geminiInputPh: 'GEMINI_API_KEY を貼り付け(入力は非表示)', geminiSaveKey: 'Keyを保存', geminiMaskNoKey: '現在:キー未設定', geminiMaskHasKey: '設定済みキー:',
speedModeLabel: '生成モード', speedFast: '🍌2', speedQuality: '🍌Pro',
searchPlaceholder: 'アセット検索desk / sofa / star', loaded: '読み込み済み', allAssets: '全アセット',
chooseImage: '素材アップロード', confirmUpload: '確定して更新', resetToDefault: '初期に戻す', restorePrevAsset: '前版に戻す', uploadPending: 'アップロード待ち', uploadTarget: '対象',
assetHintNotInScene: '現在のシーンでこのオブジェクトは未検出です。ファイル差し替えは可能(更新後に反映)',
assetHintDefault: '汎用素材:元サイズ・透過・視覚アンカーを維持し、ズレや崩れを防いでください',
showCoords: '座標表示', hideCoords: '座標非表示', moveView: '視点移動', lockView: '視点固定',
memoTitle: '昨日のメモ', guestTitle: '訪問者リスト', officeTitle: 'ハイシン・ロブスターのオフィス',
loadingOffice: 'Star のピクセルオフィスを読み込み中...'
}
};
function t(key) { return (I18N[uiLang] && I18N[uiLang][key]) || key; }
function renderBootLoadingText(percent) {
const loadingEl = document.getElementById('loading-text');
if (!loadingEl) return;
const base = t('loadingOffice');
const p = Number.isFinite(percent) ? ` ${Math.max(0, Math.min(100, Math.round(percent)))}%` : '';
loadingEl.textContent = `${base}${p}`;
}
function ensureMemoBgVisible() {
const panel = document.getElementById('memo-panel');
if (!panel) return;
panel.style.backgroundImage = "url('/static/memo-bg.webp?v={{VERSION_TIMESTAMP}}')";
panel.classList.remove('no-bg');
}
function applyLanguage() {
const setText = (id, key) => { const el = document.getElementById(id); if (el) el.textContent = t(key); };
const setPh = (id, key) => { const el = document.getElementById(id); if (el) el.placeholder = t(key); };
setText('control-bar-title', 'controlTitle');
setText('btn-state-idle', 'btnIdle');
setText('btn-state-writing', 'btnWork');
setText('btn-state-syncing', 'btnSync');
setText('btn-state-error', 'btnError');
setText('btn-open-drawer', 'btnDecor');
const langButtons = [
{ id: 'lang-btn-en', lang: 'en' },
{ id: 'lang-btn-jp', lang: 'ja' },
{ id: 'lang-btn-cn', lang: 'zh' }
];
langButtons.forEach(({ id, lang }) => {
const el = document.getElementById(id);
if (!el) return;
const active = (uiLang === lang);
el.style.background = active ? '#22c55e' : '#333';
el.style.borderColor = active ? '#22c55e' : '#333';
el.style.color = '#fff';
});
const drawerTitle = document.querySelector('#asset-drawer-header span');
if (drawerTitle) drawerTitle.textContent = t('drawerTitle');
const drawerClose = document.getElementById('btn-close-drawer');
if (drawerClose) drawerClose.textContent = t('drawerClose');
const authTitle = document.querySelector('#asset-auth-gate .asset-preview-title');
if (authTitle) authTitle.textContent = t('authTitle');
setPh('asset-pass-input', 'authPlaceholder');
const authVerifyBtn = document.querySelector('#asset-auth-gate .asset-toolbar button');
if (authVerifyBtn) authVerifyBtn.textContent = t('authVerify');
setText('btn-move-house', 'btnMove');
setText('btn-back-home', 'btnHome');
const brokerBtn = document.querySelector('#asset-broker-row .btn-broker'); if (brokerBtn) brokerBtn.textContent = t('btnBroker');
const diyBtn = document.querySelector('#asset-broker-row .btn-diy'); if (diyBtn) diyBtn.textContent = t('btnDIY');
const backLastBtn = document.getElementById('btn-back-last-bg'); if (backLastBtn) backLastBtn.textContent = t('btnHomeLast');
const favHomeBtn = document.getElementById('btn-favorite-home'); if (favHomeBtn) favHomeBtn.textContent = t('btnHomeFavorite');
const favTitle = document.getElementById('asset-home-favorites-title'); if (favTitle) favTitle.textContent = t('homeFavTitle');
const brokerHint = document.querySelector('#asset-broker-panel .asset-sub'); if (brokerHint) brokerHint.textContent = t('brokerHint');
const brokerPrompt = document.getElementById('asset-broker-prompt'); if (brokerPrompt) brokerPrompt.placeholder = t('brokerPromptPh');
const brokerGoBtn = document.querySelector('#asset-broker-actions button'); if (brokerGoBtn) brokerGoBtn.textContent = t('btnBrokerGo');
const speedLbl = document.getElementById('speed-mode-label'); if (speedLbl) speedLbl.textContent = t('speedModeLabel');
const speedFastBtn = document.getElementById('speed-fast-btn'); if (speedFastBtn) speedFastBtn.textContent = t('speedFast');
const speedQualityBtn = document.getElementById('speed-quality-btn'); if (speedQualityBtn) speedQualityBtn.textContent = t('speedQuality');
const geminiPanelSummary = document.getElementById('gemini-panel-summary'); if (geminiPanelSummary) geminiPanelSummary.textContent = t('geminiPanelTitle');
const geminiHint = document.getElementById('gemini-config-hint'); if (geminiHint) geminiHint.textContent = t('geminiHint');
const geminiDocLink = document.getElementById('gemini-api-doc-link'); if (geminiDocLink) geminiDocLink.textContent = t('geminiApiDoc');
const geminiInput = document.getElementById('gemini-api-key-input'); if (geminiInput) geminiInput.placeholder = t('geminiInputPh');
const geminiSaveBtn = document.getElementById('btn-save-gemini-key'); if (geminiSaveBtn) geminiSaveBtn.textContent = t('geminiSaveKey');
setPh('asset-search', 'searchPlaceholder');
setText('asset-choose-btn', 'chooseImage');
setText('asset-commit-refresh-btn', 'confirmUpload');
setText('asset-reset-default-btn', 'resetToDefault');
setText('asset-restore-prev-btn', 'restorePrevAsset');
const memoTitle = document.getElementById('memo-title');
if (memoTitle) memoTitle.textContent = t('memoTitle');
const guestTitle = document.getElementById('guest-agent-panel-title');
if (guestTitle) guestTitle.textContent = t('guestTitle');
if (window.officePlaqueText && window.officePlaqueText.setText) {
window.officePlaqueText.setText(t('officeTitle'));
}
const coordsBtn = document.getElementById('coords-toggle');
if (coordsBtn) coordsBtn.textContent = showCoords ? t('hideCoords') : t('showCoords');
const panBtn = document.getElementById('pan-toggle');
if (panBtn) {
const on = panBtn.dataset.on === '1';
panBtn.textContent = on ? t('lockView') : t('moveView');
}
ensureMemoBgVisible();
renderBootLoadingText(Number(loadingProgressBar?.style?.width?.replace('%','') || 0));
}
function setUILanguage(lang) {
if (!['zh', 'en', 'ja'].includes(lang)) return;
uiLang = lang;
localStorage.setItem('uiLang', uiLang);
applyLanguage();
updateSpeedModeUI();
// 语言切换后立即重绘资产侧栏,确保易懂名同步更新
renderAssetDrawerList();
// 语言切换后同步刷新已选资产的指导文案(上传区小字三语联动)
if (selectedAssetInfo && selectedAssetInfo.path) {
const inScene = !!mapAssetPathToSprite(selectedAssetInfo.path);
renderSelectedAssetGuidance(selectedAssetInfo.path, inScene);
}
// 语言切换时,当前正在显示的 loading 文案也实时切换
const overlay = document.getElementById('room-loading-overlay');
if (overlay && overlay.style.display === 'flex') {
showRoomLoadingOverlay();
}
}
// 检测浏览器是否支持 WebP
let supportsWebP = false;
// 方法 1: 使用 canvas 检测
function checkWebPSupport() {
return new Promise((resolve) => {
const canvas = document.createElement('canvas');
if (canvas.getContext && canvas.getContext('2d')) {
resolve(canvas.toDataURL('image/webp').indexOf('data:image/webp') === 0);
} else {
resolve(false);
}
});
}
// 方法 2: 使用 image 检测(备用)
function checkWebPSupportFallback() {
return new Promise((resolve) => {
const img = new Image();
img.onload = () => resolve(true);
img.onerror = () => resolve(false);
img.src = 'data:image/webp;base64,UklGRkoAAABXRUJQVlA4WAoAAAAQAAAAAAAAAAAAQUxQSAwAAAABBxAR/Q9ERP8DAABWUDggGAAAADABAJ0BKgEAAQADADQlpAADcAD++/1QAA==';
});
}
const IS_TOUCH_DEVICE = ('ontouchstart' in window) || (navigator.maxTouchPoints > 0) || window.matchMedia('(pointer: coarse)').matches;
const config = {
type: Phaser.AUTO,
width: 1280,
height: 720,
parent: 'game-container',
pixelArt: true,
// 桌面端保持 FIT手机端用 RESIZE并在相机里按高度做 fit可横向 pan
scale: {
mode: IS_TOUCH_DEVICE ? Phaser.Scale.RESIZE : Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: 1280,
height: 720
},
physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: false } },
scene: { preload: preload, create: create, update: update }
};
let totalAssets = 0;
let loadedAssets = 0;
let loadingProgressBar, loadingProgressContainer, loadingOverlay, loadingText;
// Memo 相关函数
async function loadMemo() {
const memoDate = document.getElementById('memo-date');
const memoContent = document.getElementById('memo-content');
try {
const response = await fetch('/yesterday-memo?t=' + Date.now(), { cache: 'no-store' });
const data = await response.json();
if (data.success && data.memo) {
memoDate.textContent = data.date || '';
memoContent.innerHTML = data.memo.replace(/\n/g, '<br>');
} else {
memoContent.innerHTML = '<div id="memo-placeholder">暂无昨日日记</div>';
}
} catch (e) {
console.error('加载 memo 失败:', e);
memoContent.innerHTML = '<div id="memo-placeholder">加载失败</div>';
}
}
// 更新加载进度
function updateLoadingProgress() {
loadedAssets++;
const percent = Math.min(100, Math.round((loadedAssets / totalAssets) * 100));
if (loadingProgressBar) {
loadingProgressBar.style.width = percent + '%';
}
if (loadingText) {
renderBootLoadingText(percent);
}
}
// 隐藏加载界面
function hideLoadingOverlay() {
setTimeout(() => {
if (loadingOverlay) {
loadingOverlay.style.transition = 'opacity 0.35s ease';
loadingOverlay.style.opacity = '0';
setTimeout(() => {
loadingOverlay.style.display = 'none';
}, 360);
}
}, 80);
}
// Phaser 就绪后,移除首屏骨架,避免黑屏感
function hideGameSkeleton() {
const sk = document.getElementById('game-skeleton');
if (!sk) return;
sk.style.transition = 'opacity 0.25s ease';
sk.style.opacity = '0';
setTimeout(() => {
if (sk && sk.parentNode) sk.parentNode.removeChild(sk);
}, 260);
}
// 兜底:某些移动网络/CDN 抖动时,避免一直卡在“加载中”遮罩
setTimeout(() => {
if (loadingOverlay && loadingOverlay.style.display !== 'none') {
hideLoadingOverlay();
}
}, 8000);
// 懒加载逻辑已取消(体验优先:装饰首屏直接出现)
const STATES = {
idle: { name: '待命', area: 'breakroom' },
writing: { name: '整理文档', area: 'writing' },
researching: { name: '搜索信息', area: 'researching' },
executing: { name: '执行任务', area: 'writing' },
syncing: { name: '同步备份', area: 'writing' },
error: { name: '出错了', area: 'error' }
};
const BUBBLE_TEXTS = {
zh: {
idle: ['待命中:耳朵竖起来了','我在这儿,随时可以开工','先把桌面收拾干净再说','呼——给大脑放个风','今天也要优雅地高效','等待,是为了更准确的一击','咖啡还热,灵感也还在','我在后台给你加 Buff','状态:静心 / 充电','小猫说:慢一点也没关系'],
writing: ['进入专注模式:勿扰','先把关键路径跑通','我来把复杂变简单','把 bug 关进笼子里','写到一半,先保存','把每一步都做成可回滚','今天的进度,明天的底气','先收敛,再发散','让系统变得更可解释','稳住,我们能赢'],
researching: ['我在挖证据链','让我把信息熬成结论','找到了:关键在这里','先把变量控制住','我在查:它为什么会这样','把直觉写成验证','先定位,再优化','别急,先画因果图'],
executing: ['执行中:不要眨眼','把任务切成小块逐个击破','开始跑 pipeline','一键推进:走你','让结果自己说话','先做最小可行,再做最美版本'],
syncing: ['同步中:把今天锁进云里','备份不是仪式,是安全感','写入中…别断电','把变更交给时间戳','云端对齐:咔哒','同步完成前先别乱动','把未来的自己从灾难里救出来','多一份备份,少一份后悔'],
error: ['警报响了:先别慌','我闻到 bug 的味道了','先复现,再谈修复','把日志给我,我会说人话','错误不是敌人,是线索','把影响面圈起来','先止血,再手术','我在:马上定位根因','别怕,这种我见多了','报警中:让问题自己现形'],
cat: ['喵~','咕噜咕噜…','尾巴摇一摇','晒太阳最开心','有人来看我啦','我是这个办公室的吉祥物','伸个懒腰','今天的罐罐准备好了吗','呼噜呼噜','这个位置视野最好']
},
en: {
idle: ['On standby: ears up.','Im here, ready to roll.','Lets tidy the desk first.','Taking a quick brain breeze.','Efficient and elegant, as always.','Waiting for a more precise strike.','Coffee is warm, ideas too.','Giving you a quiet backstage buff.','Status: calm / charging.','Cat says: no rush, were good.'],
writing: ['Focus mode on: do not disturb.','Lets clear the critical path first.','Ill make the complex simple.','Putting bugs in a cage.','Save first, then continue.','Every step should be rollback-safe.','Todays progress is tomorrows confidence.','Converge first, then diverge.','Making the system more explainable.','Steady—this is winnable.'],
researching: ['Digging the evidence chain.','Let me boil info into conclusions.','Found it: key clue here.','Control variables first.','Checking why this happens.','Turn intuition into verification.','Locate first, optimize next.','No rush—draw the causality map first.'],
executing: ['Executing—dont blink.','Split tasks, conquer one by one.','Pipeline is running.','One-click push: go go.','Let the results speak.','Build MVP first, then craft beauty.'],
syncing: ['Syncing: lock today into the cloud.','Backup is safety, not ceremony.','Writing… dont cut power.','Handing changes to timestamps.','Cloud alignment: click.','Dont shake it before sync finishes.','Saving future-us from disasters.','One more backup, one less regret.'],
error: ['Alarm on—stay calm.','I can smell a bug.','Reproduce first, then fix.','Give me logs; Ill translate.','Errors are clues, not enemies.','Circle the impact area first.','Stop the bleeding, then surgery.','On it: tracing root cause now.','Dont worry, seen this many times.','Alert mode: make the issue reveal itself.'],
cat: ['Meow~','Purr purr…','Tail wiggle activated.','Sunbathing is the best.','Someone came to see me!','Im the office mascot.','Big stretch~','Is todays snack ready yet?','Rrrrr purr…','Best view spot secured.']
},
ja: {
idle: ['待機中:耳はピン。','ここにいるよ、いつでも開始OK。','まず机を整えよう。','ふー、頭に風を通す。','今日も上品に高効率で。','待つのは、より正確な一撃のため。','コーヒーも発想もまだ温かい。','裏側でそっとバフ中。','状態:静心 / 充電。','猫より:ゆっくりでも大丈夫。'],
writing: ['集中モード:お静かに。','まずはクリティカルパスを通す。','複雑をシンプルにする。','バグはケージへ。','途中でもまず保存。','すべてをロールバック可能に。','今日の進捗は明日の自信。','まず収束、次に発散。','システムをより説明可能に。','落ち着いて、勝てる。'],
researching: ['証拠チェーンを掘っています。','情報を結論まで煮詰めます。','見つけた:鍵はここ。','まず変数を制御。','なぜこうなるか調査中。','直感を検証へ。','先に特定、次に最適化。','急がず因果マップから。'],
executing: ['実行中:まばたき厳禁。','タスクを分割して各個撃破。','パイプライン起動。','ワンクリック前進:いくぞ。','結果に語らせる。','まず最小実用、次に美しさ。'],
syncing: ['同期中:今日をクラウドに封印。','バックアップは儀式じゃなく安心。','書き込み中…電源オフ厳禁。','変更はタイムスタンプへ。','クラウド整列:カチッ。','同期完了まで触らないで。','未来の自分を災害から救う。','バックアップ一つ、後悔一つ減る。'],
error: ['警報:まず落ち着いて。','バグの気配を感じる。','再現してから修正へ。','ログをください、人語にします。','エラーは敵ではなく手がかり。','まず影響範囲を囲う。','止血してから手術。','今すぐ根因を追跡中。','大丈夫、よくある案件。','警戒モード:問題を可視化する。'],
cat: ['ニャー','ゴロゴロ…','しっぽフリフリ。','ひなたぼっこ最高。','見に来てくれた!','このオフィスのマスコットです。','ぐーっと伸び。','今日のおやつ、準備できた?','ゴロゴロ。','ここ、いちばん見晴らしがいい。']
}
};
let game, star, sofa, serverroom, officeBgSprite, areas = {}, currentState = 'idle', pendingDesiredState = null, statusText, lastFetch = 0, lastBlink = 0, lastBubble = 0, targetX = 660, targetY = 170, bubble = null, typewriterText = '', typewriterTarget = '', typewriterIndex = 0, lastTypewriter = 0, syncAnimSprite = null, syncAnimPlayable = false, catBubble = null, selectionBoxGraphics = null;
const IDLE_SOFA_ANCHOR = { x: 798, y: 272 }; // 统一中心锚点(原 sofa 左上 670,144 的中心)
const IDLE_STAR_SCALE = 1.0; // star idle 改为256帧原生显示不再放大
// flowers 精灵表规格:固定单帧 128x1284x4
let FLOWERS_FRAME_W = 65;
let FLOWERS_FRAME_H = 65;
let FLOWERS_FRAME_COLS = 4;
let FLOWERS_FRAME_ROWS = 4;
let currentOfficeBgTextureKey = 'office_bg';
let assetDrawerOpen = false;
let assetDrawerAuthed = false;
let assetManualPanelOpen = false;
let assetFilterMode = 'all';
let assetListData = [];
let sceneAssetItems = [];
let selectedAssetInfo = null;
let hiddenAssetPaths = new Set();
let assetThumbTimers = [];
let homeFavoritesCache = [];
let homeFavoritesLoadedAt = 0;
// 坐标以服务端为准;清理历史本地缓存,避免把素材挪飞
let assetPositionOverrides = {};
let roomLoadingTimer = null;
let roomLoadingIndex = 0;
let roomLoadingEmojiIndex = 0;
// 默认走更稳的模型档quality避免部分通道不支持 fast 模型时报错
let speedMode = localStorage.getItem('speedMode') || 'quality';
function setSpeedMode(mode) {
speedMode = (mode === 'quality') ? 'quality' : 'fast';
try { localStorage.setItem('speedMode', speedMode); } catch(e) {}
updateSpeedModeUI();
}
function updateSpeedModeUI() {
const fastBtn = document.getElementById('speed-fast-btn');
const qBtn = document.getElementById('speed-quality-btn');
if (!fastBtn || !qBtn) return;
const fastOn = speedMode === 'fast';
fastBtn.style.background = fastOn ? '#22c55e' : '#334155';
fastBtn.style.color = fastOn ? '#052e16' : '#e5e7eb';
fastBtn.style.borderColor = fastOn ? '#16a34a' : '#475569';
qBtn.style.background = fastOn ? '#334155' : '#22c55e';
qBtn.style.color = fastOn ? '#e5e7eb' : '#052e16';
qBtn.style.borderColor = fastOn ? '#475569' : '#16a34a';
}
try { localStorage.removeItem('assetPositionOverrides'); } catch (e) {}
let isMoving = false;
let waypoints = []; // list of (x,y) to walk through in order
let lastWanderAt = 0;
let coordsOverlay, coordsDisplay, coordsToggle;
let showCoords = false;
let guestAgents = [];
let guestSprites = {}; // agentId -> {sprite, nameText}
let guestBubbles = {}; // agentId -> bubble container
const GUEST_AVATARS = ['guest_role_1','guest_role_2','guest_role_3','guest_role_4','guest_role_5','guest_role_6'];
let guestTweens = {}; // agentId -> {move, name}
let hiddenDemoNames = new Set();
const DEMO_MODE = new URLSearchParams(window.location.search).get('demo') === '1';
const FETCH_INTERVAL = 1000;
const GUEST_AGENTS_FETCH_INTERVAL = 3500;
const BLINK_INTERVAL = 2500;
const BUBBLE_INTERVAL = 8000;
const CAT_BUBBLE_INTERVAL = 18000; // cat bubble much less frequent
let lastCatBubble = 0;
let lastGuestAgentsFetch = 0;
let lastGuestBubbleAt = 0;
const TYPEWRITER_DELAY = 50;
let lastSeenGuestIds = new Set(); // 用于检测新加入的访客,触发欢迎气泡
let guestWelcomeInitialized = false;
// 状态控制栏函数(用于测试)
function setState(state, detail) {
fetch('/set_state', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ state, detail })
})
.then((res) => {
if (!res.ok) throw new Error(`set_state failed: ${res.status}`);
return fetchStatus();
})
.catch((e) => {
console.error('setState failed', e);
});
}
function updateAssetAuthUI() {
const gate = document.getElementById('asset-auth-gate');
const main = document.getElementById('asset-main-content');
if (!gate || !main) return;
gate.style.display = assetDrawerAuthed ? 'none' : 'block';
main.style.display = assetDrawerAuthed ? 'block' : 'none';
updateManualPanelUI();
}
function updateManualPanelUI() {
const panel = document.getElementById('asset-manual-panel');
if (!panel) return;
panel.classList.toggle('open', !!assetManualPanelOpen && !!assetDrawerAuthed);
}
async function unlockAssetDrawer() {
const input = document.getElementById('asset-pass-input');
const msg = document.getElementById('asset-auth-msg');
const val = (input?.value || '').trim();
if (!val) {
if (msg) msg.textContent = '❌ 请输入验证码';
return;
}
try {
const res = await fetch('/assets/auth', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ password: val })
});
const data = await res.json();
if (data && data.ok) {
assetDrawerAuthed = true;
if (msg) msg.textContent = '✅ 验证通过';
updateAssetAuthUI();
await refreshAssetDrawerList();
await renderHomeFavorites(false);
bindDrawerFileMeta();
} else {
assetDrawerAuthed = false;
if (msg) msg.textContent = '❌ 验证码错误';
}
} catch (e) {
assetDrawerAuthed = false;
if (msg) msg.textContent = `❌ 验证失败:${e}`;
}
}
function formatSizeHuman(n) {
if (!n) return '0 KB';
if (n >= 1024 * 1024) return (n / 1024 / 1024).toFixed(2) + ' MB';
return (n / 1024).toFixed(1) + ' KB';
}
function toAssetStem(v) {
const s = (v || '').toLowerCase();
const file = s.split('/').pop() || s;
return file.replace(/\.[^.]+$/, '');
}
function getAssetDisplayName(path) {
const stem = toAssetStem(path);
const lang = (uiLang || 'zh');
const nameMap = {
zh: {
'star-idle-v5': '主角·待命状态',
'star-working-spritesheet-grid': '主角·工作状态',
'sync-animation': '主角·同步状态',
'sync-animation-v3-grid': '主角·同步状态',
'error-bug-spritesheet-grid': '主角·报错状态',
'cats-spritesheet': '随机猫猫',
'coffee-machine-v3-grid': '咖啡机',
'coffee-machine-shadow-v1': '咖啡机阴影',
'posters-spritesheet': '随机海报',
'serverroom-spritesheet': '服务器房动画',
'plants-spritesheet': '随机绿植',
'flowers-bloom-v2': '随机花朵',
'office_bg_small': '办公室背景',
'memo-bg': '昨日小记底图',
'desk-v3': '办公桌',
'desk': '办公桌(旧)',
'guest_anim_1': '访客动画 1',
'guest_anim_2': '访客动画 2',
'guest_anim_3': '访客动画 3',
'guest_anim_4': '访客动画 4',
'guest_anim_5': '访客动画 5',
'guest_anim_6': '访客动画 6'
},
en: {
'star-idle-v5': 'Main · Idle',
'star-working-spritesheet-grid': 'Main · Working',
'sync-animation': 'Main · Syncing',
'sync-animation-v3-grid': 'Main · Syncing',
'error-bug-spritesheet-grid': 'Main · Error',
'cats-spritesheet': 'Random Cats',
'coffee-machine-v3-grid': 'Coffee Machine',
'coffee-machine-shadow-v1': 'Coffee Machine Shadow',
'posters-spritesheet': 'Random Posters',
'serverroom-spritesheet': 'Server Room',
'plants-spritesheet': 'Random Plants',
'flowers-bloom-v2': 'Random Flowers',
'office_bg_small': 'Office Background',
'memo-bg': 'Memo Background',
'desk-v3': 'Desk',
'desk': 'Desk (Old)',
'guest_anim_1': 'Guest Animation 1',
'guest_anim_2': 'Guest Animation 2',
'guest_anim_3': 'Guest Animation 3',
'guest_anim_4': 'Guest Animation 4',
'guest_anim_5': 'Guest Animation 5',
'guest_anim_6': 'Guest Animation 6'
},
ja: {
'star-idle-v5': 'メイン・待機状態',
'star-working-spritesheet-grid': 'メイン・作業状態',
'sync-animation': 'メイン・同期状態',
'sync-animation-v3-grid': 'メイン・同期状態',
'error-bug-spritesheet-grid': 'メイン・エラー状態',
'cats-spritesheet': 'ランダム猫',
'coffee-machine-v3-grid': 'コーヒーマシン',
'coffee-machine-shadow-v1': 'コーヒーマシン影',
'posters-spritesheet': 'ランダムポスター',
'serverroom-spritesheet': 'サーバールーム',
'plants-spritesheet': 'ランダム植物',
'flowers-bloom-v2': 'ランダム花',
'office_bg_small': 'オフィス背景',
'memo-bg': 'メモ背景',
'desk-v3': 'デスク',
'desk': 'デスク(旧)',
'guest_anim_1': '訪客アニメ 1',
'guest_anim_2': '訪客アニメ 2',
'guest_anim_3': '訪客アニメ 3',
'guest_anim_4': '訪客アニメ 4',
'guest_anim_5': '訪客アニメ 5',
'guest_anim_6': '訪客アニメ 6'
}
};
const langMap = nameMap[lang] || nameMap.zh;
return langMap[stem] || stem;
}
const ASSET_HELP_TEXT_MAP = {
zh: {
'office_bg_small': '主场景底图(当前生效)。建议 1280×72016:9保留房间结构与视角避免角色站位错位。',
'office_bg': '历史背景备份。通常不直接生效,建议与 office_bg_small 保持同构图用于回退。',
'star-idle-v5': '主角待机动画表。请保持 256×256 分帧与网格布局一致,否则待机动作会错帧。',
'star-working-spritesheet-grid': '主角工作动画表(工位状态)。请保持 300×300 分帧,建议人物重心与原图一致。',
'sync-animation': '同步状态素材(当前引用)。建议按 256×256 帧规范制作,避免同步状态显示静止或抖动。',
'sync-animation-v3-grid': '同步动画表(兼容资源)。保持 256×256 网格可用于替换同步动作细节。',
'error-bug-spritesheet-grid': '报错状态动画表。请保持 220×220 分帧,建议高对比度以增强异常提示感。',
'desk-v3': '办公桌前景层。影响主角前后遮挡关系,建议保持当前比例与锚点视觉重心。',
'desk': '旧版办公桌素材(兼容用)。建议与 desk-v3 保持相近体积与锚点,避免遮挡异常。',
'sofa-idle-v3': '沙发静态素材。建议保持 256×256 与透明背景,避免替换后位置漂移。',
'sofa-shadow-v1': '沙发阴影层。建议与沙发主体同坐标叠放,增强贴地感。',
'memo-bg': '小记面板底图。建议留出文字阅读区域,降低高频纹理,避免信息难读。',
'plants-spritesheet': '绿植随机素材。保持 160×160 分帧,可一次替换多个绿植位的观感。',
'posters-spritesheet': '海报随机素材。保持 160×160 分帧,建议统一风格避免墙面杂乱。',
'cats-spritesheet': '猫咪随机素材。保持 160×160 分帧,建议轮廓清晰、识别度高。',
'coffee-machine-v3-grid': '咖啡机静态素材。建议保持 230×230 与当前锚点,避免位置偏移。',
'coffee-machine-shadow-v1': '咖啡机阴影层。建议与咖啡机本体同宽对齐,增强贴地感。',
'serverroom-spritesheet': '服务器房动画表。保持 180×251 分帧,灯效变化建议节奏均匀不过闪。',
'flowers-bloom-v2': '花朵随机素材。保持 128×128 分帧,建议色彩与整体办公室主色协调。',
'guest_anim_1': '访客动画序列 132×32 分帧)。建议保持像素风、轮廓清晰,与主角风格统一。',
'guest_anim_2': '访客动画序列 232×32 分帧)。建议保持像素风、轮廓清晰,与主角风格统一。',
'guest_anim_3': '访客动画序列 332×32 分帧)。建议保持像素风、轮廓清晰,与主角风格统一。',
'guest_anim_4': '访客动画序列 432×32 分帧)。建议保持像素风、轮廓清晰,与主角风格统一。',
'guest_anim_5': '访客动画序列 532×32 分帧)。建议保持像素风、轮廓清晰,与主角风格统一。',
'guest_anim_6': '访客动画序列 632×32 分帧)。建议保持像素风、轮廓清晰,与主角风格统一。',
'guest_role_1': '访客静态形象备用图 1。建议与对应 guest_anim 角色设定一致,避免切换割裂。',
'guest_role_2': '访客静态形象备用图 2。建议与对应 guest_anim 角色设定一致,避免切换割裂。',
'guest_role_3': '访客静态形象备用图 3。建议与对应 guest_anim 角色设定一致,避免切换割裂。',
'guest_role_4': '访客静态形象备用图 4。建议与对应 guest_anim 角色设定一致,避免切换割裂。',
'guest_role_5': '访客静态形象备用图 5。建议与对应 guest_anim 角色设定一致,避免切换割裂。',
'guest_role_6': '访客静态形象备用图 6。建议与对应 guest_anim 角色设定一致,避免切换割裂。'
},
en: {
'office_bg_small': 'Primary room background (active). Use 1280×720 (16:9), keep room structure/perspective to avoid character misalignment.',
'office_bg': 'Legacy backup background. Usually not directly active; keep composition aligned with office_bg_small for rollback.',
'star-idle-v5': 'Main idle spritesheet. Keep 256×256 frame size and grid layout, or idle animation will break.',
'star-working-spritesheet-grid': 'Main working spritesheet (desk state). Keep 300×300 frames; preserve visual center/anchor.',
'sync-animation': 'Sync-state asset (currently referenced). Follow 256×256 frame spec to avoid static/jitter sync visuals.',
'sync-animation-v3-grid': 'Sync spritesheet (compat resource). Keep 256×256 grid for sync animation replacement.',
'error-bug-spritesheet-grid': 'Error-state spritesheet. Keep 220×220 frames; high contrast helps warning readability.',
'desk-v3': 'Desk foreground layer. Controls overlap with character; keep ratio and visual anchor stable.',
'desk': 'Legacy desk asset (compatibility). Keep size/anchor close to desk-v3 to avoid overlap issues.',
'sofa-idle-v3': 'Static sofa asset. Keep 256×256 and transparent background to prevent position drift.',
'sofa-shadow-v1': 'Sofa shadow layer. Keep the exact same coordinates as sofa body for grounded feel.',
'memo-bg': 'Memo panel background. Reserve readable text area; avoid dense textures behind text.',
'plants-spritesheet': 'Random plant sprites. Keep 160×160 frames; updates several plant spots at once.',
'posters-spritesheet': 'Random poster sprites. Keep 160×160 frames; prefer consistent style to avoid wall clutter.',
'cats-spritesheet': 'Random cat sprites. Keep 160×160 frames; clear silhouette improves recognition.',
'coffee-machine-v3-grid': 'Static coffee machine asset. Keep 230×230 size and anchor to avoid drift.',
'coffee-machine-shadow-v1': 'Coffee machine shadow layer. Align width/anchor with the machine body for grounded feel.',
'serverroom-spritesheet': 'Server-room animation sheet. Keep 180×251 frames; avoid over-flickering lights.',
'flowers-bloom-v2': 'Random flower sprites. Keep 128×128 frames; align palette with overall office mood.',
'guest_anim_1': 'Guest animation set 1 (32×32 frames). Keep pixel-art style/outline consistent with main cast.',
'guest_anim_2': 'Guest animation set 2 (32×32 frames). Keep pixel-art style/outline consistent with main cast.',
'guest_anim_3': 'Guest animation set 3 (32×32 frames). Keep pixel-art style/outline consistent with main cast.',
'guest_anim_4': 'Guest animation set 4 (32×32 frames). Keep pixel-art style/outline consistent with main cast.',
'guest_anim_5': 'Guest animation set 5 (32×32 frames). Keep pixel-art style/outline consistent with main cast.',
'guest_anim_6': 'Guest animation set 6 (32×32 frames). Keep pixel-art style/outline consistent with main cast.',
'guest_role_1': 'Fallback static guest avatar 1. Keep design aligned with corresponding guest_anim for smooth fallback.',
'guest_role_2': 'Fallback static guest avatar 2. Keep design aligned with corresponding guest_anim for smooth fallback.',
'guest_role_3': 'Fallback static guest avatar 3. Keep design aligned with corresponding guest_anim for smooth fallback.',
'guest_role_4': 'Fallback static guest avatar 4. Keep design aligned with corresponding guest_anim for smooth fallback.',
'guest_role_5': 'Fallback static guest avatar 5. Keep design aligned with corresponding guest_anim for smooth fallback.',
'guest_role_6': 'Fallback static guest avatar 6. Keep design aligned with corresponding guest_anim for smooth fallback.'
},
ja: {
'office_bg_small': 'メイン背景現在有効。1280×72016:9推奨。部屋構造と視点を維持し、キャラの位置ズレを防いでください。',
'office_bg': '旧背景のバックアップ。通常は直接反映されません。office_bg_small と同構図で保持すると復旧しやすいです。',
'star-idle-v5': 'メイン待機スプライトシート。256×256 分割とグリッド構成を維持しないと待機アニメが崩れます。',
'star-working-spritesheet-grid': 'メイン作業スプライトシートデスク状態。300×300 分割を維持し、重心位置を揃えてください。',
'sync-animation': '同期状態素材現在参照中。256×256 仕様を守ると静止/ガタつきを回避できます。',
'sync-animation-v3-grid': '同期スプライトシート互換用。256×256 グリッド維持で同期演出を差し替え可能です。',
'error-bug-spritesheet-grid': 'エラー状態スプライトシート。220×220 分割を維持し、視認性の高い配色を推奨。',
'desk-v3': 'デスク前景レイヤー。キャラとの前後関係に影響するため、比率と視覚アンカーを維持してください。',
'desk': '旧デスク素材互換。desk-v3 に近いサイズ/アンカーで差し替えると崩れにくいです。',
'sofa-idle-v3': 'ソファ静止素材。256×256 と透過背景を維持し、位置ズレを防いでください。',
'sofa-shadow-v1': 'ソファ影レイヤー。本体と同座標に重ねると接地感が出ます。',
'memo-bg': 'メモパネル背景。文字可読域を確保し、細かすぎる模様は避けてください。',
'plants-spritesheet': '植物ランダム素材。160×160 分割を維持すると複数の植物表示を一括更新できます。',
'posters-spritesheet': 'ポスターランダム素材。160×160 分割を維持し、壁面の統一感を意識してください。',
'cats-spritesheet': '猫ランダム素材。160×160 分割を維持し、シルエットを明確にすると見分けやすいです。',
'coffee-machine-v3-grid': 'コーヒーマシン静止素材。230×230 サイズとアンカーを維持してください。',
'coffee-machine-shadow-v1': 'コーヒーマシン影レイヤー。本体と幅・アンカーを揃えると接地感が出ます。',
'serverroom-spritesheet': 'サーバールームアニメ素材。180×251 分割を維持し、過度な点滅は避けてください。',
'flowers-bloom-v2': '花ランダム素材。128×128 分割を維持し、全体の色調と合わせると馴染みます。',
'guest_anim_1': '訪客アニメセット 132×32 分割)。ピクセル感と輪郭太さを既存キャラに合わせてください。',
'guest_anim_2': '訪客アニメセット 232×32 分割)。ピクセル感と輪郭太さを既存キャラに合わせてください。',
'guest_anim_3': '訪客アニメセット 332×32 分割)。ピクセル感と輪郭太さを既存キャラに合わせてください。',
'guest_anim_4': '訪客アニメセット 432×32 分割)。ピクセル感と輪郭太さを既存キャラに合わせてください。',
'guest_anim_5': '訪客アニメセット 532×32 分割)。ピクセル感と輪郭太さを既存キャラに合わせてください。',
'guest_anim_6': '訪客アニメセット 632×32 分割)。ピクセル感と輪郭太さを既存キャラに合わせてください。',
'guest_role_1': '訪客静止フォールバック画像 1。対応する guest_anim とデザインを揃えると切替時に自然です。',
'guest_role_2': '訪客静止フォールバック画像 2。対応する guest_anim とデザインを揃えると切替時に自然です。',
'guest_role_3': '訪客静止フォールバック画像 3。対応する guest_anim とデザインを揃えると切替時に自然です。',
'guest_role_4': '訪客静止フォールバック画像 4。対応する guest_anim とデザインを揃えると切替時に自然です。',
'guest_role_5': '訪客静止フォールバック画像 5。対応する guest_anim とデザインを揃えると切替時に自然です。',
'guest_role_6': '訪客静止フォールバック画像 6。対応する guest_anim とデザインを揃えると切替時に自然です。'
}
};
function getAssetHelpText(path) {
const stem = toAssetStem(path);
const lang = (uiLang || 'zh');
const map = ASSET_HELP_TEXT_MAP[lang] || ASSET_HELP_TEXT_MAP.zh;
return map[stem] || t('assetHintDefault');
}
function renderSelectedAssetGuidance(path, inScene = null) {
const out = document.getElementById('asset-upload-result');
if (!out) return;
if (!path) { out.innerHTML = ''; return; }
const displayName = getAssetDisplayName(path);
const line1 = `📌 ${displayName}${path}`;
const line2 = `💡 ${getAssetHelpText(path)}`;
const line3 = (inScene === false) ? `⚠️ ${t('assetHintNotInScene')}` : '';
out.innerHTML = [line1, line2, line3]
.filter(Boolean)
.map(v => `<p class="hint-p">${v}</p>`)
.join('');
}
function pathToTextureCandidates(path) {
const file = (path || '').split('/').pop() || '';
const stem = file.replace(/\.[^.]+$/, '');
const map = {
'office_bg_small': 'office_bg',
'star-idle-v5': 'star_idle',
'sofa-idle-v3': 'sofa_idle',
'sofa-shadow-v1': 'sofa_shadow',
'plants-spritesheet': 'plants',
'posters-spritesheet': 'posters',
'coffee-machine-v3-grid': 'coffee_machine',
'coffee-machine-shadow-v1': 'coffee_machine_shadow',
'serverroom-spritesheet': 'serverroom',
'error-bug-spritesheet-grid': 'error_bug',
'cats-spritesheet': 'cats',
'desk-v3': 'desk_v2',
'desk': 'desk',
'star-working-spritesheet-grid': 'star_working',
'sync-animation-v3-grid': 'sync_anim',
'memo-bg': 'memo_bg',
'flowers-bloom-v2': 'flowers',
};
const cands = [];
if (map[stem]) cands.push(map[stem]);
cands.push(stem.replace(/-/g, '_'));
cands.push(stem);
return [...new Set(cands)];
}
function getCurrentScene() {
if (!game) return null;
if (game.children && game.add) return game;
if (game.scene && game.scene.scenes && game.scene.scenes.length) return game.scene.scenes[0];
return null;
}
function getSceneChildren() {
const scene = getCurrentScene();
return (scene && scene.children && scene.children.list) ? scene.children.list : [];
}
function resolveAssetPathByTextureKey(key) {
if (!key) return null;
const keyToStem = {
office_bg: 'office_bg_small',
star_idle: 'star-idle-v5',
sofa_idle: 'sofa-idle-v3',
sofa_shadow: 'sofa-shadow-v1',
plants: 'plants-spritesheet',
posters: 'posters-spritesheet',
coffee_machine: 'coffee-machine-v3-grid',
coffee_machine_shadow: 'coffee-machine-shadow-v1',
serverroom: 'serverroom-spritesheet',
error_bug: 'error-bug-spritesheet-grid',
cats: 'cats-spritesheet',
desk_v2: 'desk-v3',
desk: 'desk',
star_working: 'star-working-spritesheet-grid',
sync_anim: 'sync-animation-v3-grid',
memo_bg: 'memo-bg',
flowers: 'flowers-bloom-v2',
};
const stem = keyToStem[key] || key.replace(/_/g, '-');
const cands = assetListData.filter(it => (it.path || '').includes(stem + '.'));
const extPriority = ['.webp', '.png', '.jpg', '.jpeg', '.gif', '.svg', '.avif'];
for (const ext of extPriority) {
const hit = cands.find(it => (it.path || '').endsWith(ext));
if (hit) return hit.path;
}
return cands[0]?.path || null;
}
function buildSceneAssetItems() {
const children = getSceneChildren();
const byKey = new Map();
for (const ch of children) {
const key = ch && ch.texture && ch.texture.key;
if (!key) continue;
if (!byKey.has(key)) byKey.set(key, ch);
}
const items = [];
for (const [key, ref] of byKey.entries()) {
const path = resolveAssetPathByTextureKey(key);
if (!path) continue;
const meta = assetListData.find(x => x.path === path) || {};
items.push({ id: `k:${key}`, key, path, ref, ext: meta.ext || '', size: meta.size || 0, width: meta.width || null, height: meta.height || null });
}
sceneAssetItems = items.sort((a, b) => a.key.localeCompare(b.key));
}
function mapAssetPathToSprite(path) {
// 背景做特殊映射:即使纹理 key 已变成 office_bg_live_xxx也能稳定定位到背景对象
if ((path || '').includes('office_bg_small.webp') && officeBgSprite) return officeBgSprite;
const item = sceneAssetItems.find(x => x.path === path && x.ref && x.ref.getBounds);
if (item) return item.ref;
const cands = pathToTextureCandidates(path);
const children = getSceneChildren();
for (const ch of children) {
const key = ch && ch.texture && ch.texture.key;
if (key && cands.includes(key)) return ch;
}
return null;
}
function highlightSpriteByAssetPath(path) {
const hl = document.getElementById('asset-highlight');
if (!hl || !game || !game.canvas) return false;
const sp = mapAssetPathToSprite(path);
if (!sp || !sp.getBounds) {
hl.style.display = 'none';
return false;
}
const b = sp.getBounds();
const canvasRect = game.canvas.getBoundingClientRect();
const scaleX = canvasRect.width / config.width;
const scaleY = canvasRect.height / config.height;
hl.style.display = 'block';
hl.style.left = (canvasRect.left + b.x * scaleX) + 'px';
hl.style.top = (canvasRect.top + b.y * scaleY) + 'px';
hl.style.width = Math.max(24, b.width * scaleX) + 'px';
hl.style.height = Math.max(24, b.height * scaleY) + 'px';
return true;
}
function drawSelectionBoxOnScene(path) {
const scene = getCurrentScene();
if (!scene) return false;
const sp = mapAssetPathToSprite(path);
if (!sp || !sp.getBounds) {
if (selectionBoxGraphics) selectionBoxGraphics.setVisible(false);
return false;
}
if (!selectionBoxGraphics) selectionBoxGraphics = scene.add.graphics();
const b = sp.getBounds();
selectionBoxGraphics.clear();
selectionBoxGraphics.lineStyle(4, 0x22c55e, 1);
selectionBoxGraphics.strokeRect(b.x, b.y, b.width, b.height);
selectionBoxGraphics.setDepth(999999);
selectionBoxGraphics.setVisible(true);
return true;
}
function getLiveFrameSizeByAssetPath(path) {
try {
const sprite = mapAssetPathToSprite(path);
if (sprite && sprite.frame) {
const w = Number(sprite.frame.width || 0);
const h = Number(sprite.frame.height || 0);
if (w > 0 && h > 0) return { w, h };
}
} catch (e) {}
return null;
}
function saveAssetPositionOverrides() { /* deprecated: backend only */ }
async function applySavedPositionOverrides() {
try {
// 优先:后端持久化坐标;回退:后端默认坐标;最后:本地内存覆盖
let serverPositions = {};
let serverDefaults = {};
try {
const res = await fetch('/assets/positions?t=' + Date.now(), { cache: 'no-store' });
const data = await res.json();
if (data && data.ok && data.items) serverPositions = data.items;
} catch (e) {}
try {
const res2 = await fetch('/assets/defaults?t=' + Date.now(), { cache: 'no-store' });
const data2 = await res2.json();
if (data2 && data2.ok && data2.items) serverDefaults = data2.items;
} catch (e) {}
const children = getSceneChildren();
for (const ch of children) {
const texKey = ch?.texture?.key;
if (!texKey) continue;
// 先尝试资产路径命中(推荐持久化键,优先级最高)
const assetPath = resolveAssetPathByTextureKey(texKey);
let ov = null;
if (assetPath) {
ov = serverPositions[assetPath] || serverDefaults[assetPath] || assetPositionOverrides[assetPath];
}
// 再尝试 textureKey 命中(兼容旧数据)
if (!ov) {
ov = serverPositions[texKey] || serverDefaults[texKey] || assetPositionOverrides[texKey];
}
// 最后按 stem 模糊匹配(处理 webp/png 或 live key 差异)
if (!ov) {
const stem = toAssetStem(assetPath || texKey);
const hitKey = Object.keys(serverPositions).find(k => toAssetStem(k) === stem)
|| Object.keys(serverDefaults).find(k => toAssetStem(k) === stem)
|| Object.keys(assetPositionOverrides).find(k => toAssetStem(k) === stem);
if (hitKey) ov = serverPositions[hitKey] || serverDefaults[hitKey] || assetPositionOverrides[hitKey];
}
if (!ov) continue;
const x = Number(ov.x), y = Number(ov.y), sc = Number(ov.scale || 1);
if (Number.isFinite(x) && Number.isFinite(y)) {
ch.x = x;
ch.y = y;
if (Number.isFinite(sc) && sc > 0 && ch.setScale) ch.setScale(sc);
}
}
} catch (e) {}
}
function clearAssetSelectionUI() {
const hl = document.getElementById('asset-highlight');
if (hl) hl.style.display = 'none';
if (selectionBoxGraphics) selectionBoxGraphics.setVisible(false);
}
function clearAssetSelection(resetInputs = true) {
selectedAssetInfo = null;
updateActiveAssetItem('');
clearAssetSelectionUI();
const out = document.getElementById('asset-upload-result');
if (out) out.textContent = '';
updateAssetConfirmButtonState();
}
function applyScenePreview(path) {
const ok = highlightSpriteByAssetPath(path);
const ok2 = drawSelectionBoxOnScene(path);
return !!(ok && ok2);
}
function updateActiveAssetItem(path) {
document.querySelectorAll('#asset-list .asset-item').forEach(el => {
const p = el.getAttribute('data-path');
el.classList.toggle('active', p === path);
});
}
function updateAssetConfirmButtonState() {
const btn = document.getElementById('asset-commit-refresh-btn');
const btnReset = document.getElementById('asset-reset-default-btn');
const btnPrev = document.getElementById('asset-restore-prev-btn');
const panel = document.getElementById('asset-upload-panel');
const can = !!(selectedAssetInfo && selectedAssetInfo.path);
if (panel) panel.classList.toggle('active', can);
[btn, btnReset, btnPrev].forEach((b) => {
if (!b) return;
b.disabled = !can;
b.style.opacity = can ? '1' : '.55';
});
}
function selectAssetInDrawer(path) {
// 二次点击同一资产 = 取消选择
if (selectedAssetInfo && selectedAssetInfo.path === path) {
clearAssetSelection(true);
return;
}
selectedAssetInfo = assetListData.find(x => x.path === path) || null;
updateActiveAssetItem(path);
const ok = applyScenePreview(path);
renderSelectedAssetGuidance(path, ok);
updateAssetConfirmButtonState();
}
function clearAssetThumbTimers() {
assetThumbTimers.forEach(t => clearInterval(t));
assetThumbTimers = [];
}
function inferSpritesheetFrameMetaByPath(path) {
const p = (path || '').toLowerCase();
if (!p) return null;
// 优先用文件命名约定推断(不写死具体尺寸)
if (p.includes('spritesheet') || p.includes('sprite-sheet') || p.includes('sheet') || p.includes('anim') || p.includes('grid')) {
return { w: null, h: null };
}
return null;
}
function getSpritesheetFrameMeta(item) {
// 先看命名是否属于精灵表
const inferred = inferSpritesheetFrameMetaByPath(item?.path || '');
if (!inferred) return null;
// 仅返回“是精灵表”的信号,单帧尺寸后续自动推断
return { w: null, h: null, isSheet: true };
}
function guessThumbFrameSize(fullW, fullH, path = '') {
const p = (path || '').toLowerCase();
// 常见核心资产优先用显式提示(避免误判)
const hints = [
[/star-working-spritesheet-grid\.webp$/, 300, 300],
[/star-idle-v5\.(webp|png)$/, 256, 256],
[/sync-animation-v3-grid\.webp$/, 256, 256],
[/error-bug-spritesheet-grid\.webp$/, 220, 220],
[/flowers-bloom-v2\.webp$/, 128, 128],
[/plants-spritesheet\.webp$/, 160, 160]
];
for (const [re, fw, fh] of hints) {
if (re.test(p) && fullW % fw === 0 && fullH % fh === 0) return { fw, fh };
}
// 通用推断:枚举可整除候选,偏好 cols≈8、帧尺寸适中、近似方形
const divisors = (n) => {
const arr = [];
for (let i = 1; i * i <= n; i++) {
if (n % i === 0) {
arr.push(i);
if (i * i !== n) arr.push(n / i);
}
}
return arr.sort((a, b) => a - b);
};
const fwCand = divisors(fullW).filter(v => v >= 48 && v <= 512);
const fhCand = divisors(fullH).filter(v => v >= 48 && v <= 512);
let best = null;
for (const fw of fwCand) {
for (const fh of fhCand) {
const cols = fullW / fw;
const rows = fullH / fh;
if (!Number.isInteger(cols) || !Number.isInteger(rows)) continue;
const frames = cols * rows;
if (frames <= 1 || cols < 2 || rows < 1) continue;
let score = 0;
if (cols === 8) score += 120;
else if (cols >= 4 && cols <= 10) score += 45;
if (rows >= 1 && rows <= 10) score += 25;
score += Math.min(frames, 120) * 0.8;
score -= Math.abs(fw - fh) * 0.12;
if (fw === fullW || fh === fullH) score -= 80;
if (!best || score > best.score) best = { fw, fh, score };
}
}
return best ? { fw: best.fw, fh: best.fh } : null;
}
function tryAnimateAssetThumb(item) {
if (!item) return;
const canvas = document.getElementById(`asset-thumb-canvas-${(item.path || '').replace(/[^a-zA-Z0-9]/g, '_')}`);
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const img = new Image();
img.onload = () => {
const fullW = img.naturalWidth || img.width;
const fullH = img.naturalHeight || img.height;
const meta = getSpritesheetFrameMeta(item);
if (!meta) return;
const guessed = guessThumbFrameSize(fullW, fullH, item?.path || '');
if (!guessed) return;
const fw = guessed.fw;
const fh = guessed.fh;
// 判断是否可能是精灵表:整图宽高至少是单帧的整数倍,且总帧数>1
const cols = Math.floor(fullW / fw);
const rows = Math.floor(fullH / fh);
const frames = cols * rows;
if (cols < 1 || rows < 1 || frames <= 1) return;
let idx = 0;
const draw = () => {
const cx = (idx % cols) * fw;
const cy = Math.floor(idx / cols) * fh;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(img, cx, cy, fw, fh, 0, 0, canvas.width, canvas.height);
idx = (idx + 1) % frames;
};
draw();
const timer = setInterval(draw, 120);
assetThumbTimers.push(timer);
};
img.src = `/static/${item.path}?t=${Date.now()}`;
}
function isAssetHidden(path) {
return hiddenAssetPaths.has(path || '');
}
function setAssetVisible(path, visible) {
const p = (path || '').trim();
if (!p) return;
if (visible) hiddenAssetPaths.delete(p);
else hiddenAssetPaths.add(p);
const sp = mapAssetPathToSprite(p);
if (sp && sp.setVisible) {
sp.setVisible(!!visible);
}
}
function toggleAssetVisibility(path, ev) {
if (ev && ev.stopPropagation) ev.stopPropagation();
const p = (path || '').trim();
if (!p) return;
const nextVisible = isAssetHidden(p);
setAssetVisible(p, nextVisible);
renderAssetDrawerList();
const out = document.getElementById('asset-upload-result');
if (out) out.textContent = nextVisible ? `✅ 已显示:${p}` : `🙈 已隐藏:${p}`;
if (selectedAssetInfo && selectedAssetInfo.path === p) {
if (!nextVisible) clearAssetSelectionUI();
else applyScenePreview(p);
}
}
function renderAssetDrawerList() {
const q = (document.getElementById('asset-search')?.value || '').trim().toLowerCase();
const list = document.getElementById('asset-list');
if (!list) return;
// 统一显示后端全部资产(不再区分已加载/全部)
const baseRows = assetListData.map(it => ({ ...it, key: '' }));
const statePriority = [
'star-idle-v5.png',
'star-working-spritesheet-grid.webp',
'sync-animation-v3-grid.webp',
'error-bug-spritesheet-grid.webp'
];
const assetRank = (path='') => {
const p = (path || '').toLowerCase();
const idx = statePriority.findIndex(x => p.endsWith(x));
if (idx >= 0) return idx; // 0~3: 四个主状态最前
// 按钮素材最不重要:统一沉到列表末尾
if (p.includes('/btn-') || p.includes('btn-') || p.includes('button')) return 1000;
if (p.includes('guest_anim_')) return 999; // guest 动画靠后
return 100;
};
const rows = baseRows
.filter(it => !q || (it.path || '').toLowerCase().includes(q) || (it.key || '').toLowerCase().includes(q))
.sort((a,b)=> {
const ra = assetRank(a.path), rb = assetRank(b.path);
if (ra !== rb) return ra - rb;
return (a.path || '').localeCompare(b.path || '');
});
clearAssetThumbTimers();
if (rows.length === 0) {
list.innerHTML = '<div class="asset-sub" style="padding:8px">暂无资产(可点“刷新”重试)</div>';
return;
}
list.innerHTML = rows.map(it => {
const isActive = ((selectedAssetInfo && selectedAssetInfo.path) ? selectedAssetInfo.path : '') === it.path;
const reso = (it.width && it.height) ? `${it.width}×${it.height}` : '-';
const displayName = getAssetDisplayName(it.path || '');
const thumbId = `asset-thumb-canvas-${(it.path || '').replace(/[^a-zA-Z0-9]/g, '_')}`;
const hidden = isAssetHidden(it.path);
const visEmoji = hidden ? '🙈' : '👀';
return `<div class="asset-item ${isActive ? 'active' : ''}" data-path="${it.path}" onclick="selectAssetInDrawer('${(it.path || '').replace(/'/g, "\\'")}')">
<canvas id="${thumbId}" class="asset-thumb" width="56" height="56"></canvas>
<div class="asset-meta">
<div class="asset-path">${it.path}</div>
<div class="asset-sub">${displayName} ${reso}${hidden ? ' 已隐藏' : ''}</div>
</div>
<button class="asset-vis-btn" onclick="toggleAssetVisibility('${(it.path || '').replace(/'/g, "\\'")}', event)">${visEmoji}</button>
</div>`;
}).join('');
// 先画静态缩略图,再尝试对精灵表做逐帧预览
rows.forEach(it => {
const canvas = document.getElementById(`asset-thumb-canvas-${(it.path || '').replace(/[^a-zA-Z0-9]/g, '_')}`);
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const img = new Image();
img.onload = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
tryAnimateAssetThumb(it);
};
img.src = `/static/${it.path}?t=${Date.now()}`;
});
}
async function refreshAssetDrawerList() {
const out = document.getElementById('asset-upload-result');
try {
const selectedPath = (selectedAssetInfo && selectedAssetInfo.path) ? selectedAssetInfo.path : '';
const res = await fetch('/assets/list?t=' + Date.now(), { cache: 'no-store' });
const data = await res.json();
assetListData = data.items || [];
// 场景渲染可能稍晚,做一次延迟抓取
buildSceneAssetItems();
if (sceneAssetItems.length === 0) {
setTimeout(() => {
buildSceneAssetItems();
renderAssetDrawerList();
}, 500);
}
renderAssetDrawerList();
if (out) out.textContent = `已加载资产:${assetListData.length} 场景抓取:${sceneAssetItems.length}`;
if (selectedPath) {
updateActiveAssetItem(selectedPath);
applyScenePreview(selectedPath);
}
} catch (e) {
console.error('加载资产列表失败', e);
if (out) out.textContent = '❌ 资产加载失败,请点“刷新”重试';
}
}
function bindDrawerFileMeta() {
const input = document.getElementById('asset-upload-file');
const out = document.getElementById('asset-upload-result');
if (!input || !out) return;
input.onchange = () => {
const f = input.files && input.files[0];
const targetPath = (selectedAssetInfo && selectedAssetInfo.path) ? selectedAssetInfo.path : '';
if (!f) {
if (targetPath) {
const inScene = !!applyScenePreview(targetPath);
renderSelectedAssetGuidance(targetPath, inScene);
} else {
out.textContent = '';
}
updateAssetConfirmButtonState();
return;
}
const targetLabel = targetPath || '-';
const pending = `${t('uploadPending')}${f.name} ${formatSizeHuman(f.size)} ${t('uploadTarget')}${targetLabel}`;
if (targetPath) {
const inScene = !!mapAssetPathToSprite(targetPath);
const displayName = getAssetDisplayName(targetPath);
const hint = getAssetHelpText(targetPath);
const warn = inScene ? '' : `⚠️ ${t('assetHintNotInScene')}`;
out.innerHTML = [
`<p class="hint-p">${pending}</p>`,
`<p class="hint-p">📌 ${displayName}${targetPath}</p>`,
`<p class="hint-p">💡 ${hint}</p>`,
warn ? `<p class="hint-p">${warn}</p>` : ''
].filter(Boolean).join('');
} else {
out.innerHTML = `<p class="hint-p">${pending}</p>`;
}
updateAssetConfirmButtonState();
};
updateAssetConfirmButtonState();
}
let assetDrawerBackgroundBinded = false;
function bindAssetDrawerBackgroundDeselect() {
if (assetDrawerBackgroundBinded) return;
assetDrawerBackgroundBinded = true;
const body = document.getElementById('asset-drawer-body');
if (!body) return;
body.addEventListener('click', (e) => {
if (!assetDrawerOpen || !assetDrawerAuthed) return;
// 点击空白处才取消选择;点击控件/资产项不取消
const keep = e.target.closest('.asset-item, .asset-toolbar, #asset-upload-panel, #asset-move-panel, button, input, textarea, label, canvas');
if (keep) return;
clearAssetSelection(true);
});
}
function openInlineAssetUploader() {
const input = document.getElementById('asset-upload-file');
if (!input) return;
input.click();
}
async function refreshSceneObjectByAssetPath(path) {
const scene = getCurrentScene();
if (!scene || !path) return false;
const sprite = mapAssetPathToSprite(path);
if (!sprite || !sprite.texture) return false;
const oldKey = sprite.texture.key;
const ext = path.split('.').pop();
const newKey = `${oldKey}_live_${Date.now()}`;
const url = `/static/${path}?t=${Date.now()}`;
return new Promise((resolve) => {
try {
scene.load.once('complete', () => {
try {
// 替换到新纹理
if (sprite.setTexture) sprite.setTexture(newKey);
// 同 key 角色(如多个同材质装饰)一起替换
getSceneChildren().forEach(ch => {
if (ch !== sprite && ch.texture && ch.texture.key === oldKey && ch.setTexture) {
ch.setTexture(newKey);
}
});
// 更新背景引用
if (oldKey === 'office_bg' && officeBgSprite && officeBgSprite.texture && officeBgSprite.texture.key === newKey) {
currentOfficeBgTextureKey = newKey;
}
// 移除旧纹理,避免内存堆积
if (oldKey !== newKey && scene.textures.exists(oldKey)) {
scene.textures.remove(oldKey);
}
resolve(true);
} catch (e) {
console.warn('替换场景纹理失败(setTexture):', e);
resolve(false);
}
});
scene.load.once('loaderror', () => resolve(false));
// 按扩展名用对应 loader
if (ext === 'json') {
resolve(false);
return;
}
scene.load.image(newKey, url);
scene.load.start();
} catch (e) {
console.warn('替换场景纹理失败(load):', e);
resolve(false);
}
});
}
async function commitAssetUpdate() {
const path = (selectedAssetInfo && selectedAssetInfo.path) ? selectedAssetInfo.path : '';
const fi = document.getElementById('asset-upload-file');
const out = document.getElementById('asset-upload-result');
if (!path) { out.textContent = '请先选中一个资产路径'; return false; }
if (!fi.files.length) { return true; } // 允许仅改坐标
const file = fi.files[0];
const fd = new FormData();
fd.append('path', path);
fd.append('backup', '1');
fd.append('file', file);
const nameLower = (file.name || '').toLowerCase();
const isAnimInput = nameLower.endsWith('.gif') || nameLower.endsWith('.webp');
const isSheetTarget = !!inferSpritesheetFrameMetaByPath(path);
if (isSheetTarget) {
fd.append('auto_spritesheet', '1');
// 全自动:后端识别并切帧
if (isAnimInput) {
fd.append('preserve_original', '1');
} else {
// 静态图兜底切法
fd.append('frame_w', '64');
fd.append('frame_h', '64');
fd.append('preserve_original', '0');
}
fd.append('pixel_art', '1');
}
out.textContent = '⏳ 正在上传并替换,请稍候...';
const res = await fetch('/assets/upload', { method: 'POST', body: fd });
const data = await res.json();
if (!data.ok) {
out.textContent = `❌ 更新失败:${data.msg || res.status}`;
return false;
}
if (data.converted) {
const toType = data.converted.to || 'spritesheet';
out.textContent = `✅ 已上传(动图→${toType}${data.path} ${data.converted.frames}${data.converted.frame_w}x${data.converted.frame_h}`;
} else {
out.textContent = `✅ 已上传:${data.path}`;
}
return true;
}
async function commitAndRefresh() {
const out = document.getElementById('asset-upload-result');
const fi = document.getElementById('asset-upload-file');
const hasFile = !!(fi && fi.files && fi.files.length > 0);
const okUpload = await commitAssetUpdate();
if (!okUpload) return;
if (out) {
if (hasFile) out.textContent += ' ✅ 已上传并刷新';
else out.textContent = '✅ 已确认并刷新';
}
// 刷新前关闭侧边栏,行为与地图替换一致
assetDrawerOpen = false;
const drawer = document.getElementById('asset-drawer');
if (drawer) drawer.classList.remove('open');
setTimeout(() => window.location.reload(), 400);
}
function toggleBrokerPanel() {
const btn = document.querySelector('#asset-broker-row .btn-broker');
flashButtonActive(btn);
const p = document.getElementById('asset-broker-panel');
if (!p) return;
p.classList.toggle('open');
}
function toggleManualPanel() {
const btn = document.querySelector('#asset-broker-row .btn-diy');
flashButtonActive(btn);
assetManualPanelOpen = !assetManualPanelOpen;
updateManualPanelUI();
}
function placeOverlayAndStatusAtCanvasBottomLeft() {
const canvasEl = game?.canvas || document.querySelector('#game-container canvas');
const fallbackBox = document.getElementById('game-container');
const rect = canvasEl?.getBoundingClientRect?.() || fallbackBox?.getBoundingClientRect?.();
// 1) loading 遮罩
const overlay = document.getElementById('room-loading-overlay');
if (overlay) {
if (!rect || !(rect.width > 0 && rect.height > 0)) {
overlay.style.left = '0px';
overlay.style.top = '0px';
overlay.style.width = window.innerWidth + 'px';
overlay.style.height = window.innerHeight + 'px';
} else {
overlay.style.left = rect.left + 'px';
overlay.style.top = rect.top + 'px';
overlay.style.width = rect.width + 'px';
overlay.style.height = rect.height + 'px';
}
}
// 2) detail/status 严格限制在画布内部左下角
const st = document.getElementById('status-text');
const gameContainer = document.getElementById('game-container');
if (st && gameContainer) {
if (rect && rect.width > 0 && rect.height > 0) {
const localLeft = Math.max(8, Math.round(rect.left - gameContainer.getBoundingClientRect().left + 14));
const localBottom = 14;
st.style.left = localLeft + 'px';
st.style.bottom = localBottom + 'px';
st.style.maxWidth = Math.max(120, Math.floor(rect.width - 28)) + 'px';
} else {
st.style.left = '14px';
st.style.bottom = '14px';
st.style.maxWidth = 'calc(100% - 28px)';
}
}
}
function showRoomLoadingOverlay(baseText) {
const overlay = document.getElementById('room-loading-overlay');
const textEl = document.getElementById('room-loading-text');
const emojiEl = document.getElementById('room-loading-emoji');
if (!overlay || !textEl || !emojiEl) return;
placeOverlayAndStatusAtCanvasBottomLeft();
const loadingTexts = {
zh: [
'正在打包今天的灵感行李……',
'正在抽取下一站数字坐标……',
'正在查看本次漂流目的地……',
'正在把办公室折叠成随身模式……',
'正在给钳子装上远行 Buff……',
'正在匹配下一段创作气候……',
'正在把时差调成冒险模式……',
'正在接收陌生街区的 WiFi 心跳……',
'正在试播下一站的海风 BGM……',
'正在加载“也许会爱上”的新房间……',
'正在为未知邻居准备自我介绍……',
'正在解锁下一片数字海域……',
'正在把好奇心调到满格……',
'正在等待旅程投递下一张门牌号……'
],
en: [
'Packing todays luggage of inspiration…',
'Drawing the digital coordinates for the next stop…',
'Checking the destination of this drift…',
'Folding the office into portable mode…',
'Installing a travel buff on the claws…',
'Matching the creative climate for the next chapter…',
'Switching the time zone to adventure mode…',
'Receiving WiFi heartbeats from an unfamiliar block…',
'Previewing the sea-breeze BGM of the next stop…',
'Loading a new room you might just fall in love with…',
'Preparing an intro for unknown neighbors…',
'Unlocking the next digital sea…',
'Turning curiosity up to max…',
'Waiting for the journey to deliver the next door number…'
],
ja: [
'今日のひらめき荷物を梱包しています……',
'次の目的地のデジタル座標を抽出しています……',
'今回の漂流先を確認しています……',
'オフィスを携帯モードに折りたたんでいます……',
'ハサミに遠征 Buff を装着しています……',
'次の創作区間の気候をマッチングしています……',
'時差を冒険モードに切り替えています……',
'見知らぬ街区の WiFi ハートビートを受信しています……',
'次の目的地の潮風 BGM を試聴しています……',
'「好きになるかもしれない」新しい部屋を読み込んでいます……',
'未知のご近所さん向けに自己紹介を準備しています……',
'次のデジタル海域をアンロックしています……',
'好奇心を最大値まで上げています……',
'旅が次の番地を届けるのを待っています……'
]
};
const steps = loadingTexts[uiLang] || loadingTexts.zh;
const emojis = ['🦞','🦀','🦐','🦑','🐙','🐟','🐠','🐡','🦪','🍣','🍤','🍱','🍲','🍜','🍝','🌊','🐚','🪸'];
roomLoadingIndex = 0;
roomLoadingEmojiIndex = 0;
textEl.textContent = baseText || steps[0];
emojiEl.textContent = emojis[0];
overlay.style.display = 'flex';
if (roomLoadingTimer) clearInterval(roomLoadingTimer);
roomLoadingTimer = setInterval(() => {
roomLoadingIndex = (roomLoadingIndex + 1) % steps.length;
roomLoadingEmojiIndex = (roomLoadingEmojiIndex + 1) % emojis.length;
textEl.textContent = steps[roomLoadingIndex];
emojiEl.textContent = emojis[roomLoadingEmojiIndex];
}, 900);
}
function hideRoomLoadingOverlay() {
const overlay = document.getElementById('room-loading-overlay');
if (roomLoadingTimer) {
clearInterval(roomLoadingTimer);
roomLoadingTimer = null;
}
if (overlay) overlay.style.display = 'none';
}
async function refreshOfficeBackgroundOnly() {
return await refreshSceneObjectByAssetPath('office_bg_small.webp');
}
function markMoveSuccess(outEl, btnEl = null) {
if (outEl) outEl.textContent = t('moveSuccess');
if (btnEl) setButtonDone(btnEl);
try { setState('idle', t('moveSuccess').replace('✅ ', '')); } catch (e) {}
}
function setWorkingStatus(detail = '工作中') {
try { setState('writing', detail); } catch (e) {}
}
async function ensureGeminiConfigLoaded() {
try {
const authRes = await fetch('/assets/auth/status', { cache: 'no-store' });
const authData = await authRes.json();
assetDrawerAuthed = !!(authData && authData.ok && authData.authed);
updateAssetAuthUI();
if (!assetDrawerAuthed) return;
const res = await fetch('/config/gemini', { cache: 'no-store' });
const data = await res.json();
if (data && data.ok) {
window.geminiConfig = {
hasKey: !!data.has_api_key,
model: data.gemini_model || 'nanobanana-pro'
};
const box = document.getElementById('asset-gemini-config');
if (box) box.style.display = 'block';
const ms = document.getElementById('gemini-mask-status');
if (ms) {
ms.textContent = data.has_api_key
? `${t('geminiMaskHasKey')} ${data.api_key_masked || ''}`
: t('geminiMaskNoKey');
}
}
} catch (e) {}
}
async function saveGeminiConfigFromUI() {
const input = document.getElementById('gemini-api-key-input');
const msg = document.getElementById('gemini-config-msg');
const key = (input?.value || '').trim();
if (!key) {
if (msg) msg.textContent = '请输入有效 API Key';
return;
}
try {
const res = await fetch('/config/gemini', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ api_key: key, model: 'nanobanana-pro' })
});
const data = await res.json();
if (!data.ok) {
if (msg) msg.textContent = `保存失败:${data.msg || res.status}`;
return;
}
if (msg) msg.textContent = '✅ 已保存,可重新点击搬家/中介';
const box = document.getElementById('asset-gemini-config');
if (box) box.style.display = 'none';
await ensureGeminiConfigLoaded();
} catch (e) {
if (msg) msg.textContent = `保存失败:${e}`;
}
}
function flashButtonActive(el, ms = 180) {
if (!el) return;
el.classList.add('is-active');
setTimeout(() => el.classList.remove('is-active'), ms);
}
function setButtonDone(el, holdMs = 1200) {
if (!el) return;
el.classList.remove('is-active');
el.classList.add('is-done');
setTimeout(() => el.classList.remove('is-done'), holdMs);
}
// Async generation: start task then poll for result (avoids Cloudflare 524 timeout)
async function _startAndPollGeneration(body, out, progressMsg) {
const res = await fetch('/assets/generate-rpg-background', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body)
});
const data = await res.json();
if (!data.ok) return data;
if (!data.async || !data.task_id) return data; // sync fallback (shouldn't happen)
// Poll for completion
const taskId = data.task_id;
const maxPollTime = 300000; // 5 minutes max
const pollInterval = 3000; // 3 seconds
const startTime = Date.now();
let dots = 0;
while (Date.now() - startTime < maxPollTime) {
await new Promise(r => setTimeout(r, pollInterval));
dots = (dots + 1) % 4;
const elapsed = Math.round((Date.now() - startTime) / 1000);
out.textContent = progressMsg + '(已等待 ' + elapsed + '秒)' + '.'.repeat(dots);
try {
const pollRes = await fetch('/assets/generate-rpg-background/poll?task_id=' + encodeURIComponent(taskId));
const pollData = await pollRes.json();
if (pollData.status === 'pending') continue;
return pollData; // done or error
} catch (pollErr) {
// Network error during poll, keep trying
continue;
}
}
return { ok: false, msg: '生图超时超过5分钟请重试' };
}
function _handleGenError(data, out) {
if (data.code === 'MISSING_API_KEY') {
out.textContent = t('brokerMissingKey');
const box = document.getElementById('asset-gemini-config');
if (box) box.style.display = 'block';
} else if (data.code === 'API_KEY_REVOKED_OR_LEAKED') {
out.textContent = '❌ 当前 API Key 已失效/疑似泄露,请更换新 Key 后重试';
const box = document.getElementById('asset-gemini-config');
if (box) box.style.display = 'block';
} else if (data.code === 'MODEL_NOT_AVAILABLE') {
out.textContent = '❌ 当前模型在此通道不可用,请切换可用模型后重试' + (data.detail ? ('\n\n详情' + data.detail) : '');
} else {
out.textContent = `❌ 生成失败:${data.msg || 'unknown error'}`;
}
}
async function generateCustomRpgBackground() {
const brokerBtn = document.querySelector('#asset-broker-row .btn-broker');
flashButtonActive(brokerBtn);
setWorkingStatus('正在处理中介装修方案');
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
const prompt = (document.getElementById('asset-broker-prompt')?.value || '').trim();
if (!prompt) {
out.textContent = t('brokerNeedPrompt');
return;
}
showRoomLoadingOverlay();
out.textContent = t('brokerGenerating');
try {
const data = await _startAndPollGeneration(
{ prompt, speed_mode: speedMode },
out,
'🏘️ 正在按中介方案生成底图'
);
if (!data.ok) {
_handleGenError(data, out);
return;
}
out.textContent = t('brokerDone');
const ok = await refreshOfficeBackgroundOnly();
if (ok) {
markMoveSuccess(out, brokerBtn);
} else {
out.textContent = '✅ 已生成并替换底图(局部刷新失败,可手动刷新页面)';
}
} catch (e) {
out.textContent = `❌ 生成失败:${e}`;
} finally {
hideRoomLoadingOverlay();
}
}
async function generateRpgBackground() {
const moveBtn = document.getElementById('btn-move-house');
flashButtonActive(moveBtn);
setWorkingStatus('正在搬新家');
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
showRoomLoadingOverlay();
out.textContent = '🧳 正在打包行李请稍后约30~120秒';
try {
const data = await _startAndPollGeneration(
{ speed_mode: speedMode },
out,
'🧳 正在生成新房间'
);
if (!data.ok) {
_handleGenError(data, out);
return;
}
out.textContent = '✅ 已生成并替换底图,正在刷新房间...';
const ok = await refreshOfficeBackgroundOnly();
if (ok) {
markMoveSuccess(out, moveBtn);
} else {
out.textContent = '✅ 已生成并替换底图(局部刷新失败,可手动刷新页面)';
}
} catch (e) {
out.textContent = `❌ 生成失败:${e}`;
} finally {
hideRoomLoadingOverlay();
}
}
async function restoreHomeBackground() {
const homeBtn = document.getElementById('btn-back-home');
flashButtonActive(homeBtn);
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
const confirmMsg = '⚠️ 回老家会覆盖当前自定义房间背景(可从 bg-history 恢复历史图)。\n确定继续吗';
if (!window.confirm(confirmMsg)) {
out.textContent = '已取消回老家';
return;
}
setWorkingStatus('正在回老家');
// 点击即刻显示遮罩,先于任何网络调用
showRoomLoadingOverlay();
out.textContent = '🏡 正在回老家(恢复初始底图)...';
try {
const res = await fetch('/assets/restore-reference-background', { method: 'POST' });
const data = await res.json();
if (!data.ok) {
out.textContent = `❌ 恢复失败:${data.msg || res.status}`;
return;
}
out.textContent = '✅ 已恢复初始底图';
const ok = await refreshOfficeBackgroundOnly();
if (ok) {
markMoveSuccess(out, homeBtn);
} else {
out.textContent = '✅ 已恢复初始底图(局部刷新失败,可手动刷新页面)';
}
} catch (e) {
out.textContent = `❌ 恢复失败:${e}`;
} finally {
hideRoomLoadingOverlay();
}
}
async function restoreLastGeneratedBackground() {
const btn = document.getElementById('btn-back-last-bg');
flashButtonActive(btn);
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
const confirmMsg = '⚠️ 将回退到最近一次生成的房间背景,确定继续吗?';
if (!window.confirm(confirmMsg)) {
out.textContent = '已取消回退';
return;
}
setWorkingStatus('正在回退到上一次背景');
showRoomLoadingOverlay();
out.textContent = '↩️ 正在回退到最近一次生成底图...';
try {
const res = await fetch('/assets/restore-last-generated-background', { method: 'POST' });
const data = await res.json();
if (!data.ok) {
out.textContent = `❌ 回退失败:${data.msg || res.status}`;
return;
}
const ok = await refreshOfficeBackgroundOnly();
if (ok) {
out.textContent = '✅ 已回退到上一次背景';
} else {
out.textContent = '✅ 已回退到上一次背景(局部刷新失败,可手动刷新页面)';
}
try { setState('idle', '已回退到上一次背景'); } catch (e) {}
} catch (e) {
out.textContent = `❌ 回退失败:${e}`;
} finally {
hideRoomLoadingOverlay();
}
}
async function fetchJsonSafe(url, options = {}) {
const res = await fetch(url, options);
const ct = (res.headers.get('content-type') || '').toLowerCase();
if (!ct.includes('application/json')) {
const txt = await res.text();
const brief = (txt || '').replace(/\s+/g, ' ').slice(0, 120);
throw new Error(`接口未返回 JSON${res.status}: ${brief || 'empty response'}`);
}
return await res.json();
}
async function renderHomeFavorites(force = false) {
const box = document.getElementById('asset-home-favorites-list');
if (!box) return;
const now = Date.now();
if (!force && homeFavoritesCache.length > 0 && (now - homeFavoritesLoadedAt) < 30000) {
// 使用缓存,避免频繁请求
} else {
try {
const data = await fetchJsonSafe('/assets/home-favorites/list', { cache: 'no-store' });
if (data && data.ok && Array.isArray(data.items)) {
homeFavoritesCache = data.items;
homeFavoritesLoadedAt = now;
}
} catch (e) {
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
if (out) out.textContent = `❌ 收藏列表加载失败:${e.message || e}`;
}
}
if (!homeFavoritesCache.length) {
box.innerHTML = `<div class="asset-sub" style="padding:4px 2px;">${t('homeFavEmpty')}</div>`;
return;
}
box.innerHTML = homeFavoritesCache.map((it) => {
const id = (it.id || '').replace(/'/g, "\\'");
const thumb = it.thumb_url || it.url || '';
const time = it.created_at || '';
return `<div class="home-fav-item">
<img src="${thumb}" loading="lazy" alt="favorite-home" />
<div class="home-fav-meta">${time}</div>
<button onclick="applyHomeFavorite('${id}')">${t('homeFavApply')}</button>
<button class="home-fav-del" onclick="deleteHomeFavorite('${id}')">${t('homeFavDelete')}</button>
</div>`;
}).join('');
}
async function saveCurrentHomeFavorite() {
const btn = document.getElementById('btn-favorite-home');
flashButtonActive(btn);
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
try {
const data = await fetchJsonSafe('/assets/home-favorites/save-current', { method: 'POST' });
if (!data.ok) {
out.textContent = `❌ 收藏失败:${data.msg || 'unknown error'}`;
return;
}
out.textContent = t('homeFavSaved');
await renderHomeFavorites(true);
} catch (e) {
out.textContent = `❌ 收藏失败:${e.message || e}`;
}
}
async function applyHomeFavorite(id) {
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
if (!id) return;
showRoomLoadingOverlay();
setWorkingStatus('正在替换收藏地图');
try {
const data = await fetchJsonSafe('/assets/home-favorites/apply', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ id })
});
if (!data.ok) {
out.textContent = `❌ 替换失败:${data.msg || 'unknown error'}`;
return;
}
const ok = await refreshOfficeBackgroundOnly();
out.textContent = ok ? t('homeFavApplied') : `${t('homeFavApplied')}(局部刷新失败,可手动刷新页面)`;
try { setState('idle', '已应用收藏地图'); } catch (e) {}
} catch (e) {
out.textContent = `❌ 替换失败:${e.message || e}`;
} finally {
hideRoomLoadingOverlay();
}
}
async function deleteHomeFavorite(id) {
const out = document.getElementById('asset-move-result') || document.getElementById('asset-upload-result');
if (!id) return;
if (!window.confirm('确定删除这个收藏吗?删除后不可恢复。')) return;
try {
const data = await fetchJsonSafe('/assets/home-favorites/delete', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ id })
});
if (!data.ok) {
out.textContent = `❌ 删除失败:${data.msg || 'unknown error'}`;
return;
}
out.textContent = t('homeFavDeleted');
await renderHomeFavorites(true);
} catch (e) {
out.textContent = `❌ 删除失败:${e.message || e}`;
}
}
async function resetSelectedAssetToDefault() {
const out = document.getElementById('asset-upload-result');
const path = selectedAssetInfo && selectedAssetInfo.path;
if (!path) {
if (out) out.textContent = '请先选择一个资产';
return;
}
if (!window.confirm(`⚠️ 确定将 ${path} 重置为默认资产吗?`)) return;
try {
const res = await fetch('/assets/restore-default', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ path })
});
const data = await res.json();
if (!data.ok) {
if (out) out.textContent = `❌ 重置失败:${data.msg || res.status}`;
return;
}
await refreshSceneObjectByAssetPath(path);
if (out) out.textContent = `✅ 已重置为默认资产:${path}`;
} catch (e) {
if (out) out.textContent = `❌ 重置失败:${e}`;
}
}
async function restoreSelectedAssetPrev() {
const out = document.getElementById('asset-upload-result');
const path = selectedAssetInfo && selectedAssetInfo.path;
if (!path) {
if (out) out.textContent = '请先选择一个资产';
return;
}
if (!window.confirm(`⚠️ 确定将 ${path} 回退到上一版吗?`)) return;
try {
const res = await fetch('/assets/restore-prev', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ path })
});
const data = await res.json();
if (!data.ok) {
if (out) out.textContent = `❌ 回退失败:${data.msg || res.status}`;
return;
}
await refreshSceneObjectByAssetPath(path);
if (out) out.textContent = `✅ 已回退到上一版:${path}`;
} catch (e) {
if (out) out.textContent = `❌ 回退失败:${e}`;
}
}
// 记录 body scroll 位置drawer 关闭时恢复
let _drawerScrollY = 0;
async function toggleAssetDrawer(force) {
const drawer = document.getElementById('asset-drawer');
const backdrop = document.getElementById('asset-drawer-backdrop');
const next = (typeof force === 'boolean') ? force : !assetDrawerOpen;
assetDrawerOpen = next;
drawer.classList.toggle('open', next);
if (backdrop) backdrop.classList.toggle('open', next);
// 移动端 body 锁定:打开时冻结滚动位置,关闭时恢复
if (next) {
_drawerScrollY = window.scrollY;
document.body.style.top = `-${_drawerScrollY}px`;
}
document.body.classList.toggle('drawer-open', next);
if (!next) {
document.body.style.top = '';
window.scrollTo(0, _drawerScrollY);
}
const openBtn = document.getElementById('btn-open-drawer');
if (openBtn) {
openBtn.classList.toggle('is-active', next);
openBtn.textContent = t('btnDecor');
}
const closeBtn = document.getElementById('btn-close-drawer');
if (closeBtn) closeBtn.textContent = t('drawerClose');
if (next) {
assetManualPanelOpen = false;
updateAssetAuthUI();
bindAssetDrawerBackgroundDeselect();
await ensureGeminiConfigLoaded();
if (assetDrawerAuthed) {
await refreshAssetDrawerList();
await renderHomeFavorites(false);
bindDrawerFileMeta();
} else {
const msg = document.getElementById('asset-auth-msg');
if (msg) msg.textContent = t('authDefaultPassHint');
}
} else {
assetManualPanelOpen = false;
updateManualPanelUI();
clearAssetSelectionUI();
}
}
// Guest Agent 离开房间
function removeGuestSpriteByName(name) {
const target = guestAgents.find(a => (a.name || '') === name);
if (target && guestSprites[target.agentId]) {
guestSprites[target.agentId].sprite.destroy();
guestSprites[target.agentId].nameText.destroy();
delete guestSprites[target.agentId];
}
if (target && guestBubbles[target.agentId]) {
guestBubbles[target.agentId].destroy();
delete guestBubbles[target.agentId];
}
}
function leaveGuestAgent(agentId, name) {
fetch('/leave-agent', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ agentId, name })
}).then(response => response.json()).then(data => {
if (data.ok) {
// 优先按 agentId 清理,避免重名误伤
if (agentId && guestSprites[agentId]) {
guestSprites[agentId].sprite.destroy();
guestSprites[agentId].nameText.destroy();
delete guestSprites[agentId];
}
if (agentId && guestBubbles[agentId]) {
guestBubbles[agentId].destroy();
delete guestBubbles[agentId];
}
fetchGuestAgents();
alert((name || agentId) + ' 已离开房间');
} else {
// demo agent 没在后端也允许本地隐藏
if (DEMO_MODE && (name === '尼卡' || name === '水星')) {
hiddenDemoNames.add(name);
removeGuestSpriteByName(name);
renderGuestAgentList();
alert(name + ' 已离开房间demo');
return;
}
alert('离开失败:' + (data.msg || '未知错误'));
}
}).catch(error => {
alert('请求失败:' + error);
});
}
function approveGuestAgent(agentId) {
fetch('/agent-approve', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ agentId })
}).then(response => response.json()).then(data => {
if (data.ok) {
fetchGuestAgents();
alert('已批准该访客接入');
} else {
alert('批准失败:' + (data.msg || '未知错误'));
}
}).catch(error => {
alert('请求失败:' + error);
});
}
function rejectGuestAgent(agentId) {
fetch('/agent-reject', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ agentId })
}).then(response => response.json()).then(data => {
if (data.ok) {
fetchGuestAgents();
alert('已拒绝该访客');
} else {
alert('拒绝失败:' + (data.msg || '未知错误'));
}
}).catch(error => {
alert('请求失败:' + error);
});
}
function ensureDemoVisitors() {
if (!DEMO_MODE) return;
if (!Array.isArray(window.__demoVisitors) || window.__demoVisitors.length === 0) {
window.__demoVisitors = [
{ agentId: 'demo_nika', name: '尼卡', authStatus: 'approved', state: 'writing', bubbleText: '我在工作中', isDemo: true, updated_at: new Date().toISOString() },
{ agentId: 'demo_mercury', name: '水星', authStatus: 'approved', state: 'idle', bubbleText: '我去休息区躺一下', isDemo: true, updated_at: new Date().toISOString() }
];
}
}
function getMergedVisitors() {
const realVisitors = (guestAgents || []).filter(a => !a.isMain);
if (!DEMO_MODE) return realVisitors;
ensureDemoVisitors();
const demoVisitors = window.__demoVisitors.filter(v => !hiddenDemoNames.has(v.name));
return [...realVisitors, ...demoVisitors];
}
function renderGuestAgentList() {
const list = document.getElementById('guest-agent-list');
if (!list) return;
const visitors = getMergedVisitors();
if (visitors.length === 0) {
list.innerHTML = '<div style="color:#9ca3af;font-size:12px;text-align:center;padding:20px 0;">暂无访客</div>';
return;
}
list.innerHTML = visitors.map(agent => {
const name = agent.name || '未命名访客';
const authStatus = agent.authStatus || 'pending';
const state = agent.state || 'idle';
const statusMap = {
approved: '已授权',
pending: '待授权',
rejected: '已拒绝',
offline: '离线'
};
const stateMap = {
idle: '待命',
writing: '工作',
researching: '调研',
executing: '执行',
syncing: '同步',
error: '报警'
};
const statusText = statusMap[authStatus] || authStatus;
const stateText = stateMap[state] || state;
const subtitle = `${statusText} · ${stateText}`;
const pendingActions = `<button onclick="alert('交换 skill 功能开发中')">交换skill</button><button class="leave-btn" onclick="leaveGuestAgent('${agent.agentId}','${name}')">离开房间</button>`;
return `
<div class="guest-agent-item" data-name="${name}">
<div>
<div class="guest-agent-name">${name}</div>
<div style="font-size:11px;color:#cbd5e1;">${subtitle}</div>
</div>
<div class="guest-agent-buttons">
${pendingActions}
</div>
</div>
`;
}).join('');
}
function getAreaRect(area) {
// 区域坐标(海辛提供,左上-右下;这里的 x/y 作为 sprite 底部锚点坐标来用)
// 休息区域范围511,262841,621
// 工作区域范围190,526380,683
// error 区域范围932,2751109,327
const rects = {
breakroom: { x1: 511, y1: 262, x2: 841, y2: 621 },
writing: { x1: 190, y1: 526, x2: 380, y2: 683 },
error: { x1: 932, y1: 275, x2: 1109, y2: 327 }
};
return rects[area] || rects.breakroom;
}
function randomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomPointInRect(rect) {
return { x: randomInt(rect.x1, rect.x2), y: randomInt(rect.y1, rect.y2) };
}
function getAreaPoint(area, idx) {
// 非 demo 访客:仍用固定点位,避免每次轮询都抖动。
const map = {
breakroom: [
{ x: 511, y: 262 },
{ x: 841, y: 621 },
{ x: 690, y: 470 },
{ x: 600, y: 340 },
{ x: 770, y: 540 },
{ x: 550, y: 420 },
{ x: 720, y: 310 },
{ x: 650, y: 580 }
],
writing: [
{ x: 190, y: 526 },
{ x: 380, y: 683 },
{ x: 300, y: 610 },
{ x: 240, y: 570 },
{ x: 350, y: 640 },
{ x: 160, y: 600 },
{ x: 420, y: 560 },
{ x: 280, y: 660 }
],
error: [
{ x: 932, y: 275 },
{ x: 1109, y: 327 },
{ x: 1020, y: 305 },
{ x: 960, y: 340 },
{ x: 1070, y: 280 },
{ x: 990, y: 260 },
{ x: 1050, y: 350 },
{ x: 940, y: 310 }
]
};
const arr = map[area] || map.breakroom;
return arr[idx % arr.length];
}
function renderGuestAgentsInScene() {
if (!game) return;
const visitors = getMergedVisitors();
const seenIds = new Set();
let idxBreak = 0, idxWrite = 0, idxError = 0;
visitors.forEach(agent => {
const id = agent.agentId;
seenIds.add(id);
const isDemo = !!agent.isDemo || (DEMO_MODE && (id === 'demo_nika' || id === 'demo_mercury' || agent.name === '尼卡' || agent.name === '水星'));
const area = agent.area || (agent.state === 'error' ? 'error' : (agent.state === 'idle' ? 'breakroom' : 'writing'));
const idx = area === 'breakroom' ? idxBreak++ : area === 'error' ? idxError++ : idxWrite++;
const p = isDemo
? randomPointInRect(getAreaRect(area))
: getAreaPoint(area, idx);
if (!guestSprites[id]) {
// 优先用图标demo visitor 有专门映射
let sprite;
const isDemoNika = DEMO_MODE && (agent.agentId === 'demo_nika' || agent.name === '尼卡');
const isDemoMercury = DEMO_MODE && (agent.agentId === 'demo_mercury' || agent.name === '水星');
if (isDemoNika || isDemoMercury) {
// 统一使用动态像素角色,避免依赖已删除的 demo 静态图
const animKey = 'guest_anim_1';
const f = 0;
sprite = game.add.sprite(p.x, p.y, animKey, f).setOrigin(0.5, 1).setScale(1.1);
if (sprite.anims && sprite.anims.play) sprite.anims.play(animKey, true);
} else {
// 非 demo 访客优先用动画精灵guest_anim_x其次静态图兜底星星
// 先确定角色索引1-6
let animIdx = agent.avatar
? parseInt((agent.avatar.match(/_(\d+)$/) || [])[1] || '0', 10)
: 0;
if (!animIdx || animIdx < 1 || animIdx > 6) {
const aid = String(agent.agentId || '');
let hash = 0;
for (let i = 0; i < aid.length; i++) hash = (hash * 31 + aid.charCodeAt(i)) >>> 0;
animIdx = (hash % 6) + 1;
}
const animKey = `guest_anim_${animIdx}`;
const animIdleKey = `guest_anim_${animIdx}_idle`;
if (game.textures.exists(animKey) && game.anims.exists(animIdleKey)) {
sprite = game.add.sprite(p.x, p.y, animKey).setOrigin(0.5, 1).setScale(4.0);
sprite.anims.play(animIdleKey, true);
} else {
const staticAvatarKey = agent.avatar && game.textures.exists(agent.avatar)
? agent.avatar
: (() => {
const aid = String(agent.agentId || '');
let hash = 0;
for (let i = 0; i < aid.length; i++) hash = (hash * 31 + aid.charCodeAt(i)) >>> 0;
return GUEST_AVATARS[hash % GUEST_AVATARS.length];
})();
if (staticAvatarKey && game.textures.exists(staticAvatarKey)) {
sprite = game.add.image(p.x, p.y, staticAvatarKey).setOrigin(0.5, 1).setScale(1.15);
} else {
sprite = game.add.text(p.x, p.y, '⭐', { fontFamily: 'ArkPixel, monospace', fontSize: '30px' }).setOrigin(0.5, 1);
}
}
}
sprite.setDepth(2600);
if (DEMO_MODE && (agent.agentId === 'demo_mercury' || agent.name === '水星')) {
sprite.y = sprite.y + 10;
}
// demo 水星下移 10px仅 demo_mercury
const yOffset = (DEMO_MODE && (agent.agentId === 'demo_mercury' || agent.name === '水星')) ? 10 : 0;
const nameTextY = isDemo ? ((p.y + yOffset) - 80) : ((p.y + yOffset) - 120);
const nameText = game.add.text(p.x, nameTextY, agent.name || '访客', {
fontFamily: 'ArkPixel, monospace',
fontSize: isDemo ? '16px' : '15px',
fill: '#ffffff',
stroke: '#000',
strokeThickness: 3
}).setOrigin(0.5);
nameText.setDepth(2601);
guestSprites[id] = { sprite, nameText };
} else {
const g = guestSprites[id];
const yOffset = (DEMO_MODE && (agent.agentId === 'demo_mercury' || agent.name === '水星')) ? 10 : 0;
// demo平滑移动避免闪现非 demo保持稳定位置避免轮询抖动
if (isDemo) {
// kill previous tweens for this id
if (guestTweens[id] && guestTweens[id].move) {
guestTweens[id].move.stop();
}
if (guestTweens[id] && guestTweens[id].name) {
guestTweens[id].name.stop();
}
const duration = 2000 + Math.floor(Math.random() * 1000); // 2~3s 走路感
const ease = 'Sine.easeInOut';
const moveTween = game.tweens.add({
targets: g.sprite,
x: p.x,
y: p.y + yOffset,
duration,
ease
});
const nameTween = game.tweens.add({
targets: g.nameText,
x: p.x,
y: (p.y + yOffset) - 80,
duration,
ease
});
guestTweens[id] = { move: moveTween, name: nameTween };
} else {
g.sprite.x = p.x;
g.sprite.y = p.y + yOffset;
g.nameText.x = p.x;
g.nameText.y = (p.y + yOffset) - 120;
}
g.nameText.setText(agent.name || '访客');
}
});
// 删除消失的 agent + 清理其气泡/tween
Object.keys(guestSprites).forEach(id => {
if (!seenIds.has(id)) {
guestSprites[id].sprite.destroy();
guestSprites[id].nameText.destroy();
delete guestSprites[id];
if (guestBubbles[id]) {
guestBubbles[id].destroy();
delete guestBubbles[id];
}
if (guestTweens[id]) {
try { guestTweens[id].move && guestTweens[id].move.stop(); } catch(e) {}
try { guestTweens[id].name && guestTweens[id].name.stop(); } catch(e) {}
delete guestTweens[id];
}
}
});
}
function maybeShowGuestBubble(time) {
if (time - lastGuestBubbleAt < 5200) return;
lastGuestBubbleAt = time;
const ids = Object.keys(guestSprites);
if (ids.length === 0) return;
const id = ids[Math.floor(Math.random() * ids.length)];
const g = guestSprites[id];
// demo 气泡:优先展示与状态对应的内容,便于验证“状态→区域→气泡”链路
const demoVisitor = (DEMO_MODE && window.__demoVisitors)
? (window.__demoVisitors.find(v => v.agentId === id) || window.__demoVisitors.find(v => v.name === (g.nameText && g.nameText.text)))
: null;
const statusThoughtsMap = {
idle: ['我在休息区待命', '先放松一下,等下一步任务', '我在休息充电中'],
writing: ['我在工作区处理任务', '正在整理文档与执行中', '工作区专注推进中'],
researching: ['我在调研模式,搜集信息', '正在查资料和验证线索', '研究中,稍后同步结论'],
executing: ['执行中,正在跑流程', '我在工作区推进任务', '正在把计划落地执行'],
syncing: ['同步中,马上更新状态', '正在同步进度到系统', '数据同步中请稍候'],
error: ['我在 bug 区排查问题', '检测到异常,正在修复', '报警中,先定位再处理']
};
const agentState = (guestAgents.find(a => a.agentId === id) || {}).state || 'idle';
const thoughts = statusThoughtsMap[agentState] || statusThoughtsMap.idle;
const text = (demoVisitor && demoVisitor.bubbleText) ? demoVisitor.bubbleText : thoughts[Math.floor(Math.random() * thoughts.length)];
if (guestBubbles[id]) {
guestBubbles[id].destroy();
delete guestBubbles[id];
}
const bx = g.sprite.x;
// 气泡位置demo 维持原逻辑;真实访客放在“名字上方”,避免压角色也避免压名字
const isDemoGuest = (demoVisitor && demoVisitor.isDemo) || (id === 'demo_nika' || id === 'demo_mercury');
const nameH = (g.nameText && g.nameText.height) ? g.nameText.height : 16;
const by = isDemoGuest ? (g.sprite.y - 90) : ((g.nameText ? g.nameText.y : (g.sprite.y - 150)) - (nameH / 2) - 22);
const fontSize = IS_TOUCH_DEVICE ? 14 : 12;
const bg = game.add.rectangle(bx, by, text.length * 10 + 24, 28, 0xffffff, 0.95);
bg.setStrokeStyle(2, 0x000000);
const txt = game.add.text(bx, by, text, { fontFamily: 'ArkPixel, monospace', fontSize: fontSize + 'px', fill: '#000' }).setOrigin(0.5);
const bubble = game.add.container(0, 0, [bg, txt]);
bubble.setDepth(2700);
guestBubbles[id] = bubble;
// 让气泡跟随 sprite 锚点(用于 demo 平滑移动时也保持贴合)
bubble.__followAgentId = id;
setTimeout(() => {
if (guestBubbles[id]) {
guestBubbles[id].destroy();
delete guestBubbles[id];
}
}, 3200);
}
function maybeRandomizeDemoVisitors() {
if (!DEMO_MODE) return;
ensureDemoVisitors();
// 按海辛需求:每 8 秒切换一次状态
window.__demoNextAt = window.__demoNextAt || 0;
const now = Date.now();
if (now < window.__demoNextAt) return;
window.__demoNextAt = now + 8000;
const states = ['idle', 'writing', 'researching', 'executing', 'syncing', 'error'];
const bubbleTextMapByLang = {
zh: {
idle: '我去休息区躺一下',
writing: '我在工作中',
researching: '我在调研中',
executing: '我在执行任务',
syncing: '我在同步状态',
error: '出错了!我去报警区'
},
en: {
idle: 'Taking a break in the lounge.',
writing: 'I am working now.',
researching: 'I am researching now.',
executing: 'I am executing tasks.',
syncing: 'I am syncing status.',
error: 'Something broke! Heading to alert zone.'
},
ja: {
idle: '休憩エリアでひと休み。',
writing: '作業中です。',
researching: '調査中です。',
executing: 'タスクを実行中です。',
syncing: '状態を同期中です。',
error: 'エラー発生!アラートエリアへ。'
}
};
const bubbleTextMap = bubbleTextMapByLang[uiLang] || bubbleTextMapByLang.zh;
// 确保两位 demo 角色不会总是同一个状态(增加可观测性)
const pickJs = (exclude) => {
let s = states[Math.floor(Math.random() * states.length)];
let tries = 0;
while (exclude && s === exclude && tries < 5) {
s = states[Math.floor(Math.random() * states.length)];
tries++;
}
return s;
};
const current = window.__demoVisitors || [];
const cur0 = current[0] ? (current[0].state || 'idle') : 'idle';
const next0 = pickJs(cur0);
const next1 = pickJs(next0); // 尽量不同
const nextStates = [next0, next1];
const prevVisitors = current.map((v) => ({ ...v }));
window.__demoVisitors = current.map((v, i) => {
const nextState = nextStates[i] || pickJs(v.state);
return {
...v,
state: nextState,
bubbleText: bubbleTextMap[nextState] || String(nextState),
updated_at: new Date().toISOString()
};
});
// 状态切换时:每一位 demo 都立即冒泡(强制),用于清晰验证链路
try {
if (typeof game !== 'undefined' && game) {
// 找出状态实际变了的 demo visitor给他们强制冒泡
const prevById = {};
prevVisitors.forEach(v => { prevById[v.agentId] = v; });
const newVisitors = window.__demoVisitors || [];
newVisitors.forEach(agent => {
const prev = prevById[agent.agentId];
const changed = !prev || prev.state !== agent.state;
if (changed) {
// 直接冒泡
if (guestSprites[agent.agentId]) {
const g = guestSprites[agent.agentId];
const text = agent.bubbleText || '';
if (guestBubbles[agent.agentId]) {
guestBubbles[agent.agentId].destroy();
delete guestBubbles[agent.agentId];
}
const bx = g.sprite.x;
const by = g.sprite.y - 90;
const fontSize = IS_TOUCH_DEVICE ? 14 : 12;
const bg = game.add.rectangle(bx, by, text.length * 10 + 24, 28, 0xffffff, 0.95);
bg.setStrokeStyle(2, 0x000000);
const txt = game.add.text(bx, by, text, { fontFamily: 'ArkPixel, monospace', fontSize: fontSize + 'px', fill: '#000' }).setOrigin(0.5);
const bubble = game.add.container(0, 0, [bg, txt]);
bubble.setDepth(2700);
bubble.__followAgentId = agent.agentId;
guestBubbles[agent.agentId] = bubble;
setTimeout(() => {
if (guestBubbles[agent.agentId]) {
guestBubbles[agent.agentId].destroy();
delete guestBubbles[agent.agentId];
}
}, 3200);
}
}
});
}
} catch (e) { console.error('强制冒泡失败:', e); }
}
function fetchGuestAgents() {
// demo 随机状态先更新(不依赖后端)
maybeRandomizeDemoVisitors();
return fetch('/agents?t=' + Date.now(), { cache: 'no-store' })
.then(response => response.json())
.then(data => {
// 无论后端返回是否为数组demo=1 都应保证本地 demo 访客可见
guestAgents = Array.isArray(data) ? data : [];
// 新访客检测:触发 Star 欢迎气泡(只欢迎真实访客,不欢迎 demo
try {
const merged = getMergedVisitors();
const currentIds = new Set((merged || []).filter(a => !a.isMain && !a.isDemo).map(a => a.agentId));
if (!guestWelcomeInitialized) {
// 首次初始化不欢迎,避免刷新页面就刷屏
lastSeenGuestIds = currentIds;
guestWelcomeInitialized = true;
} else {
const newIds = [];
currentIds.forEach(id => { if (!lastSeenGuestIds.has(id)) newIds.push(id); });
if (newIds.length > 0) {
// 只欢迎第一个新来的(避免同一时刻多人加入刷屏)
const newAgent = (merged || []).find(a => a.agentId === newIds[0]);
if (newAgent && newAgent.name) {
// 临时将 currentState 视为 writing 以允许 showBubble 展示
const oldState = currentState;
currentState = 'writing';
// 临时更换 bubble 文案
const lang = uiLang;
const welcomeTexts = {
zh: [`欢迎 ${newAgent.name} 来到办公室~`,`Hi ${newAgent.name},一起开工吧`,`${newAgent.name} 已加入,欢迎!`],
en: [`Welcome ${newAgent.name} to the office!`,`Hi ${newAgent.name}, lets build something.`,`${newAgent.name} just joined — welcome!`],
ja: [`${newAgent.name} さん、オフィスへようこそ!`,`Hi ${newAgent.name}、一緒に進めよう。`,`${newAgent.name} さんが参加しました、歓迎!`]
};
const langPack = BUBBLE_TEXTS[lang] || BUBBLE_TEXTS.zh;
const oldTexts = Array.isArray(langPack.writing) ? [...langPack.writing] : [];
langPack.writing = welcomeTexts[lang] || welcomeTexts.zh;
showBubble();
// 还原
langPack.writing = oldTexts;
currentState = oldState;
}
}
lastSeenGuestIds = currentIds;
}
} catch (e) { /* ignore */ }
renderGuestAgentList();
renderGuestAgentsInScene();
})
.catch(error => {
console.error('拉取访客列表失败:', error);
// 即使拉取失败demo 也要能渲染
if (DEMO_MODE) {
renderGuestAgentList();
renderGuestAgentsInScene();
}
});
}
// 初始化:先检测 WebP 支持,再启动游戏
async function initGame() {
// 检测 WebP 支持
try {
supportsWebP = await checkWebPSupport();
} catch (e) {
try {
supportsWebP = await checkWebPSupportFallback();
} catch (e2) {
supportsWebP = false;
}
}
console.log('WebP 支持:', supportsWebP);
applyLanguage();
updateSpeedModeUI();
// 直接启动 Phaser避免首屏被额外接口阻塞
new Phaser.Game(config);
// 非关键初始化延后到首屏之后,提升首开速度
setTimeout(async () => {
// 动态探测 flowers 精灵表帧规格(避免写死 65x65 导致显示比例异常)
try {
const res = await fetch('/assets/list?t=' + Date.now(), { cache: 'no-store' });
const data = await res.json();
if (data && data.ok && Array.isArray(data.items)) {
const flowerItem = data.items.find(it => (it.path || '').toLowerCase().includes('flowers-bloom-v2'));
if (flowerItem && Number(flowerItem.width) > 0 && Number(flowerItem.height) > 0) {
// 固定规则:花朵单帧 128x1284x4
FLOWERS_FRAME_W = 128;
FLOWERS_FRAME_H = 128;
FLOWERS_FRAME_COLS = 4;
FLOWERS_FRAME_ROWS = 4;
}
}
} catch (e) {
console.warn('flowers 规格探测失败,使用默认 65x65', e);
}
applySavedPositionOverrides();
}, 600);
}
function preload() {
// 获取加载界面元素
loadingOverlay = document.getElementById('loading-overlay');
loadingProgressBar = document.getElementById('loading-progress-bar');
loadingText = document.getElementById('loading-text');
loadingProgressContainer = document.getElementById('loading-progress-container');
// 设置资源总数(全部首屏加载:装饰也第一时间出现)
totalAssets = 15;
loadedAssets = 0;
// 加载进度监听
this.load.on('filecomplete', () => {
updateLoadingProgress();
});
this.load.on('complete', () => {
hideLoadingOverlay();
});
// cache-busting to avoid stale background on client/CDN
// use smaller/new map version provided by user
this.load.image('office_bg', '/static/office_bg_small.webp?v={{VERSION_TIMESTAMP}}');
this.load.spritesheet('star_idle', '/static/star-idle-v5.png?v={{VERSION_TIMESTAMP}}', { frameWidth: 256, frameHeight: 256 });
// Furniture
this.load.image('sofa_idle', '/static/sofa-idle-v3.png?v={{VERSION_TIMESTAMP}}');
this.load.image('sofa_shadow', '/static/sofa-shadow-v1.png?v={{VERSION_TIMESTAMP}}');
// Decor
this.load.spritesheet('plants', '/static/plants-spritesheet.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 160, frameHeight: 160 });
this.load.spritesheet('posters', '/static/posters-spritesheet.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 160, frameHeight: 160 });
this.load.spritesheet('coffee_machine', '/static/coffee-machine-v3-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 230, frameHeight: 230 });
this.load.image('coffee_machine_shadow', '/static/coffee-machine-shadow-v1.png?v={{VERSION_TIMESTAMP}}');
this.load.spritesheet('serverroom', '/static/serverroom-spritesheet.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 180, frameHeight: 251 });
// Error / bug animation: 180x180, 96 frames (repacked grid)
this.load.spritesheet('error_bug', '/static/error-bug-spritesheet-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 220, frameHeight: 220 });
// 运行时 Gemini 配置(用于搬家/中介生图)
this.geminiConfig = { hasKey: false, model: 'gemini-3.1-flash-image-preview' };
// Cat spritesheet: 160x160, 4x4=16 cats
this.load.spritesheet('cats', '/static/cats-spritesheet.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 160, frameHeight: 160 });
// Desk
// Star working animation: repacked to grid to avoid WebGL max texture size limits
// NOTE: prefer WebP for size, PNG fallback
// 动态替换后按最新素材识别:当前 writing 素材为 300x300 单帧
this.load.spritesheet('star_working', '/static/star-working-spritesheet-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 300, frameHeight: 300 });
// Sync state animation (256x256, 多帧): 非同步显示首帧同步从第2帧循环
this.load.spritesheet('sync_anim', '/static/sync-animation-v3-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 256, frameHeight: 256 });
// Memo background image
// memo 底图固定走 png避免某些端 webp 透明通道异常导致“底图丢失”
this.load.image('memo_bg', '/static/memo-bg.webp?v={{VERSION_TIMESTAMP}}');
// Desk v2 (webp only)
this.load.image('desk_v2', '/static/desk-v3.webp?v={{VERSION_TIMESTAMP}}');
// Flower spritesheet (65x65, 16 frames)
this.load.spritesheet('flowers', '/static/flowers-bloom-v2.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: FLOWERS_FRAME_W, frameHeight: FLOWERS_FRAME_H });
// Guest/Demo agent sprites
this.load.spritesheet('guest_anim_1', '/static/guest_anim_1.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 32, frameHeight: 32 });
this.load.spritesheet('guest_anim_2', '/static/guest_anim_2.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 32, frameHeight: 32 });
this.load.spritesheet('guest_anim_3', '/static/guest_anim_3.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 32, frameHeight: 32 });
this.load.spritesheet('guest_anim_4', '/static/guest_anim_4.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 32, frameHeight: 32 });
this.load.spritesheet('guest_anim_5', '/static/guest_anim_5.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 32, frameHeight: 32 });
this.load.spritesheet('guest_anim_6', '/static/guest_anim_6.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 32, frameHeight: 32 });
}
function create() {
game = this;
hideGameSkeleton();
officeBgSprite = this.add.image(640, 360, 'office_bg');
// Place furniture: Sofa
// NOTE: coordinates are interpreted as the TOP-LEFT corner of the sprite
const sofaShadow = this.add.image(IDLE_SOFA_ANCHOR.x, IDLE_SOFA_ANCHOR.y, 'sofa_shadow').setOrigin(0.5);
sofaShadow.setDepth(9);
sofa = this.add.sprite(IDLE_SOFA_ANCHOR.x, IDLE_SOFA_ANCHOR.y, 'sofa_idle').setOrigin(0.5);
sofa.setDepth(10);
areas = {
door: { x: 640, y: 550 }, // 墙的门(偏下 1/3 位置)
writing: { x: 320, y: 360 }, // 左 1/3 中间(办公桌)
researching: { x: 320, y: 360 }, // 左 1/3 中间(研究也在办公区
error: { x: 1066, y: 180 }, // 右 1/3 上 1/2服务器区
breakroom: { x: IDLE_SOFA_ANCHOR.x, y: IDLE_SOFA_ANCHOR.y } // 与 sofa-idle-v3 同中心锚点
};
// 创建 Star 角色待命动画(每次先移除旧定义,确保不复用历史动画)
const starIdleFrameMax = Math.max(0, (this.textures.get('star_idle')?.frameTotal || 1) - 1);
if (this.anims.exists('star_idle')) {
this.anims.remove('star_idle');
}
this.anims.create({
key: 'star_idle',
frames: this.anims.generateFrameNumbers('star_idle', { start: 0, end: starIdleFrameMax }),
frameRate: 12,
repeat: -1
});
// 创建 6 个访客角色的循环 idle 动画8帧循环
for (let i = 1; i <= 6; i++) {
this.anims.create({
key: `guest_anim_${i}_idle`,
frames: this.anims.generateFrameNumbers(`guest_anim_${i}`, { start: 0, end: 7 }),
frameRate: 8,
repeat: -1
});
}
star = game.physics.add.sprite(areas.breakroom.x, areas.breakroom.y, 'star_idle');
star.setOrigin(0.5);
star.setScale(IDLE_STAR_SCALE);
star.setAlpha(0.95);
star.setDepth(20); // Put Star on top of everything
// Default: idle shows Star idle animation
star.setVisible(true);
star.anims.play('star_idle', true);
// Sofa stays static when idle (no longer the main idle animation)
sofa.anims.stop();
sofa.setTexture('sofa_idle');
// 加像素风小牌匾:海辛小龙虾的办公室
const plaqueX = config.width / 2;
const plaqueY = config.height - 36;
const plaqueBg = game.add.rectangle(plaqueX, plaqueY, 420, 44, 0x5d4037);
plaqueBg.setStrokeStyle(3, 0x3e2723);
const plaqueText = game.add.text(plaqueX, plaqueY, t('officeTitle'), {
fontFamily: 'ArkPixel, monospace',
fontSize: '18px',
fill: '#ffd700',
fontWeight: '900',
fontStyle: 'bold',
stroke: '#000',
strokeThickness: 3
}).setOrigin(0.5);
// 牌匾两边加个小装饰(跟随牌匾居中)
game.add.text(plaqueX - 190, plaqueY, '⭐', { fontFamily: 'ArkPixel, monospace', fontSize: '20px' }).setOrigin(0.5);
game.add.text(plaqueX + 190, plaqueY, '⭐', { fontFamily: 'ArkPixel, monospace', fontSize: '20px' }).setOrigin(0.5);
window.officePlaqueText = plaqueText;
// Random plant at (565,178) (frame 0-15, 160x160 each)
const plantFrameCount = 16;
const randomPlantFrame = Math.floor(Math.random() * plantFrameCount);
const plant = game.add.sprite(565, 178, 'plants', randomPlantFrame).setOrigin(0.5);
plant.setDepth(5);
plant.setInteractive({ useHandCursor: true });
// Expose to global for click handler
window.plantSprite = plant;
window.plantFrameCount = plantFrameCount;
plant.on('pointerdown', () => {
const next = Math.floor(Math.random() * window.plantFrameCount);
window.plantSprite.setFrame(next);
});
// Random plant at (230,185) (frame 0-15, 160x160 each)
const plant2Frame = Math.floor(Math.random() * plantFrameCount);
const plant2 = game.add.sprite(230, 185, 'plants', plant2Frame).setOrigin(0.5);
plant2.setDepth(5);
plant2.setInteractive({ useHandCursor: true });
// Expose to global for click handler
window.plantSprite2 = plant2;
plant2.on('pointerdown', () => {
const next = Math.floor(Math.random() * window.plantFrameCount);
window.plantSprite2.setFrame(next);
});
// Random plant at (977,496) (frame 0-15, 160x160 each)
const plant3Frame = Math.floor(Math.random() * plantFrameCount);
const plant3 = game.add.sprite(977, 496, 'plants', plant3Frame).setOrigin(0.5);
plant3.setDepth(5);
plant3.setInteractive({ useHandCursor: true });
// Expose to global for click handler
window.plantSprite3 = plant3;
plant3.on('pointerdown', () => {
const next = Math.floor(Math.random() * window.plantFrameCount);
window.plantSprite3.setFrame(next);
});
// Random poster at (252,66) (random frame from spritesheet)
const postersFrameCount = (this.textures.get('posters')?.frameTotal || 1) - 1;
const randomPosterFrame = Math.floor(Math.random() * Math.max(1, postersFrameCount));
const poster = game.add.sprite(252, 66, 'posters', randomPosterFrame).setOrigin(0.5);
poster.setDepth(4);
poster.setInteractive({ useHandCursor: true });
// Expose to global for click handler
window.posterSprite = poster;
window.posterFrameCount = postersFrameCount;
poster.on('pointerdown', () => {
const next = Math.floor(Math.random() * window.posterFrameCount);
window.posterSprite.setFrame(next);
});
// Random cat at (94,557)
const catsFrameCount = (this.textures.get('cats')?.frameTotal || 1) - 1;
const randomCatFrame = Math.floor(Math.random() * Math.max(1, catsFrameCount));
const cat = game.add.sprite(94, 557, 'cats', randomCatFrame).setOrigin(0.5);
cat.setDepth(2000); // top layer
cat.setInteractive({ useHandCursor: true });
// Expose to global for click handler
window.catSprite = cat;
window.catsFrameCount = catsFrameCount;
cat.on('pointerdown', () => {
const next = Math.floor(Math.random() * window.catsFrameCount);
window.catSprite.setFrame(next);
});
// Coffee machine at (659,397) - animated sprite + shadow
const coffeeMachineShadow = this.add.image(659, 397, 'coffee_machine_shadow').setOrigin(0.5);
coffeeMachineShadow.setDepth(98);
const coffeeFrameMax = Math.max(0, (this.textures.get('coffee_machine')?.frameTotal || 1) - 2);
if (this.anims.exists('coffee_machine')) {
this.anims.remove('coffee_machine');
}
this.anims.create({
key: 'coffee_machine',
frames: this.anims.generateFrameNumbers('coffee_machine', { start: 0, end: coffeeFrameMax }),
frameRate: 12.5,
repeat: -1
});
const coffeeMachine = this.add.sprite(659, 397, 'coffee_machine').setOrigin(0.5);
coffeeMachine.setDepth(99);
coffeeMachine.anims.play('coffee_machine', true);
// Server room animation
const serverFrameMax = Math.max(0, (this.textures.get('serverroom')?.frameTotal || 1) - 2);
this.anims.create({
key: 'serverroom_on',
frames: this.anims.generateFrameNumbers('serverroom', { start: 0, end: serverFrameMax }),
frameRate: 6,
repeat: -1
});
serverroom = this.add.sprite(1021, 142, 'serverroom', 0).setOrigin(0.5);
serverroom.setDepth(2);
// 默认 idle: 静止第0帧
serverroom.anims.stop();
serverroom.setFrame(0);
// Desk at (218,417) (v2)
const desk = this.add.image(218, 417, 'desk_v2').setOrigin(0.5);
desk.setDepth(1001); // desk above starWorking
// Random flower pot at (310,390), default scale 0.8 (top layer)
const flowerFrameCount = Math.max(1, FLOWERS_FRAME_COLS * FLOWERS_FRAME_ROWS); // 动态帧数
const randomFlowerFrame = Math.floor(Math.random() * flowerFrameCount);
const flower = this.add.sprite(310, 390, 'flowers', randomFlowerFrame).setOrigin(0.5);
flower.setScale(0.8);
flower.setDepth(1100); // highest among desk/starWorking
flower.setInteractive({ useHandCursor: true });
window.flowerSprite = flower;
window.flowerFrameCount = flowerFrameCount;
flower.on('pointerdown', () => {
const next = Math.floor(Math.random() * window.flowerFrameCount);
window.flowerSprite.setFrame(next);
});
// Star working at desk (217,333)
this.anims.create({
key: 'star_working',
// 38 帧0~37避免沿用旧 192 帧导致疯狂闪烁
frames: this.anims.generateFrameNumbers('star_working', { start: 0, end: 37 }),
frameRate: 12,
repeat: -1
});
// Error / bug animation (96 frames)
this.anims.create({
key: 'error_bug',
frames: this.anims.generateFrameNumbers('error_bug', { start: 0, end: 71 }),
frameRate: 12,
repeat: -1
});
// Error bug character (moves between two points when state=error)
const errorBug = this.add.sprite(1007, 221, 'error_bug', 0).setOrigin(0.5);
errorBug.setDepth(50); // above serverroom, below desk/bubbles
errorBug.setVisible(false);
errorBug.setScale(0.9); // shrink 10%
errorBug.anims.play('error_bug', true);
window.errorBug = errorBug;
window.errorBugDir = 1; // 1 -> to right, -1 -> to left
const starWorking = this.add.sprite(217, 343, 'star_working', 0).setOrigin(0.5);
starWorking.setVisible(false);
starWorking.setScale(0.9);
starWorking.setDepth(900); // starWorking under desk so desk partially covers it
// Store reference to starWorking for state logic
window.starWorking = starWorking;
// Sync animation sprite at (1157,592)
const syncFrameTotal = Number(this.textures.get('sync_anim')?.frameTotal || 0);
const syncFrameStart = 1;
const syncFrameEnd = Math.max(0, syncFrameTotal - 2);
// 仅在确实存在可播放帧(>=1时才创建同步动画避免单帧素材触发播放异常
syncAnimPlayable = syncFrameTotal >= 3 && syncFrameEnd >= syncFrameStart;
if (this.anims.exists('sync_anim')) {
this.anims.remove('sync_anim');
}
if (syncAnimPlayable) {
this.anims.create({
key: 'sync_anim',
frames: this.anims.generateFrameNumbers('sync_anim', { start: syncFrameStart, end: syncFrameEnd }),
frameRate: 12,
repeat: -1
});
}
syncAnimSprite = this.add.sprite(1157, 592, 'sync_anim', 0).setOrigin(0.5);
syncAnimSprite.setDepth(40);
// default show first frame only
syncAnimSprite.anims.stop();
syncAnimSprite.setFrame(0);
// Debug: expose star sprite too (for path calibration / visuals)
window.starSprite = star;
statusText = document.getElementById('status-text');
placeOverlayAndStatusAtCanvasBottomLeft();
window.addEventListener('resize', placeOverlayAndStatusAtCanvasBottomLeft);
window.addEventListener('scroll', placeOverlayAndStatusAtCanvasBottomLeft, { passive: true });
coordsOverlay = document.getElementById('coords-overlay');
coordsDisplay = document.getElementById('coords-display');
coordsToggle = document.getElementById('coords-toggle');
// guest agent 将由 /agents 动态拉取并渲染到右侧访客列表
coordsToggle.addEventListener('click', () => {
showCoords = !showCoords;
coordsOverlay.style.display = showCoords ? 'block' : 'none';
coordsToggle.textContent = showCoords ? t('hideCoords') : t('showCoords');
coordsToggle.style.background = showCoords ? '#e94560' : '#333';
});
// 允许手机端“拖动/滑动”来移动视野(本质:移动 Phaser Camera
// iPhone 等触屏设备默认开启;桌面端默认关闭(可手动开)。
const panToggle = document.getElementById('pan-toggle');
const isTouchDevice = IS_TOUCH_DEVICE;
let panEnabled = false;
let isPanning = false;
let panStart = null; // {x,y,sx,sy}
const camera = game.cameras.main;
const MAP_W = config.width;
const MAP_H = config.height;
function clamp(v, min, max) { return Math.max(min, Math.min(max, v)); }
function maxScrollX() {
const viewportW = camera.width / Math.max(0.01, camera.zoom);
return Math.max(0, MAP_W - viewportW);
}
function maxScrollY() {
const viewportH = camera.height / Math.max(0.01, camera.zoom);
return Math.max(0, MAP_H - viewportH);
}
function clampCameraScroll() {
camera.scrollX = clamp(camera.scrollX, 0, maxScrollX());
camera.scrollY = clamp(camera.scrollY, 0, maxScrollY());
}
// 手机上:锁定“办公室画布高度 = 2/3 区域高度”,
// 让世界坐标在竖向恰好看满(不需要上下拖),只保留横向拖动浏览左右。
// 记录初始是否已手动平移(避免 resize 时把用户拖好的位置重置)
let hasManuallyPanned = false;
function applyMobileCameraFit() {
if (!isTouchDevice) return;
const h = Math.max(1, camera.height);
const w = Math.max(1, camera.width);
// 关键:先按高度 fit再看是否需要按宽度微调
// 保证既不会让画面歪,又能左右拖到最左最右边缘不被裁。
const fitHeightZoom = h / MAP_H;
const candidateZoom = fitHeightZoom;
// 按 candidateZoom 计算viewport 在世界坐标里的宽高
const viewW = w / candidateZoom;
const maxX = Math.max(0, MAP_W - viewW);
camera.setZoom(candidateZoom);
camera.scrollX = Math.min(camera.scrollX, maxX);
camera.scrollY = 0;
// 仅在未手动平移过时才居中(避免把用户拖好的位置冲掉)
if (!hasManuallyPanned) {
camera.centerOn(MAP_W / 2, MAP_H / 2);
}
camera.scrollX = clamp(camera.scrollX, 0, maxX);
camera.scrollY = 0;
}
applyMobileCameraFit();
// 手机端旋转屏幕/地址栏伸缩时,重算 zoom + 夹紧 camera
if (isTouchDevice && game.scale) {
game.scale.on('resize', () => {
applyMobileCameraFit();
placeOverlayAndStatusAtCanvasBottomLeft();
});
}
camera.setBounds(0, 0, MAP_W, MAP_H);
clampCameraScroll();
function setPanEnabled(on) {
panEnabled = on;
if (panToggle) {
panToggle.dataset.on = on ? '1' : '0';
panToggle.textContent = on ? t('lockView') : t('moveView');
panToggle.style.background = on ? '#e94560' : '#333';
}
game.input.setDefaultCursor(on ? 'grab' : 'default');
if (isTouchDevice && statusText) {
const info = on ? '视野拖动已开启(可左右拖动画布)' : '视野拖动已关闭(点击左上角“移动视野”可开启)';
statusText.textContent = `状态:[${(STATES[currentState] && STATES[currentState].name) || '待命'}] ${info}`;
}
}
if (panToggle) {
panToggle.addEventListener('click', () => setPanEnabled(!panEnabled));
}
// 手机端默认关闭拖动画面:由左上角“移动视野”开关显式开启
if (isTouchDevice) {
setPanEnabled(false);
}
// iOS/Safari 手势策略:
// - 保留垂直滚动(让页面能下滑看三个面板)
// - 水平方向拖动时才阻止默认行为,并转为 camera 横向平移
// 说明iOS 对 pointer + touch-action 支持存在机型差异,所以这里加一套原生 touch 兜底。
const canvasEl = game.canvas;
let touchPan = null; // {x,y,sx,sy,lock:'x'|'y'|null}
if (canvasEl) {
// 手机端允许页面自然滚动,避免“不能滑动”
canvasEl.style.touchAction = 'auto';
canvasEl.addEventListener('touchstart', (e) => {
if (!panEnabled || e.touches.length !== 1) return;
const t = e.touches[0];
touchPan = { x: t.clientX, y: t.clientY, sx: camera.scrollX, sy: camera.scrollY, lock: null };
}, { passive: true });
canvasEl.addEventListener('touchmove', (e) => {
if (!panEnabled || !touchPan || e.touches.length !== 1) return;
const t = e.touches[0];
const dx = t.clientX - touchPan.x;
const dy = t.clientY - touchPan.y;
if (!touchPan.lock) {
if (Math.abs(dx) < 6 && Math.abs(dy) < 6) return;
touchPan.lock = Math.abs(dx) >= Math.abs(dy) ? 'x' : 'y';
}
if (touchPan.lock === 'x') {
// 横向拖动交给办公室视野;阻止浏览器默认滚动
e.preventDefault();
hasManuallyPanned = true;
camera.scrollX = clamp(touchPan.sx - dx, 0, maxScrollX());
}
// lock==='y' 时不阻止默认,交给页面纵向滚动
}, { passive: false });
const clearTouchPan = () => { touchPan = null; };
canvasEl.addEventListener('touchend', clearTouchPan, { passive: true });
canvasEl.addEventListener('touchcancel', clearTouchPan, { passive: true });
}
game.input.on('pointerdown', (pointer) => {
if (!panEnabled) return;
isPanning = true;
panStart = { x: pointer.x, y: pointer.y, sx: camera.scrollX, sy: camera.scrollY };
game.input.setDefaultCursor('grabbing');
});
game.input.on('pointerup', () => {
if (!panEnabled) return;
isPanning = false;
panStart = null;
game.input.setDefaultCursor('grab');
});
game.input.on('pointermove', (pointer) => {
if (!panEnabled || !isPanning || !panStart) return;
const dx = pointer.x - panStart.x;
const dy = pointer.y - panStart.y;
// 手机端优先“横向拖动看办公室”,纵向手势留给页面滚动看下方面板。
if (isTouchDevice && Math.abs(dy) > Math.abs(dx)) {
return;
}
// 手指向右拖视野跟着向右看camera scroll 向左减小(反向)
const newX = panStart.sx - dx;
hasManuallyPanned = true;
camera.scrollX = clamp(newX, 0, maxScrollX());
// 桌面端保留自由二维拖动
if (!isTouchDevice) {
const newY = panStart.sy - dy;
camera.scrollY = clamp(newY, 0, maxScrollY());
}
});
// Mouse move handler for coordinate display
game.input.on('pointermove', (pointer) => {
if (!showCoords) return;
// Clamp to map size (0..width-1 / 0..height-1)
const x = Math.max(0, Math.min(config.width - 1, Math.round(pointer.x)));
const y = Math.max(0, Math.min(config.height - 1, Math.round(pointer.y)));
coordsDisplay.textContent = `${x}, ${y}`;
// Position overlay next to mouse
coordsOverlay.style.left = (pointer.x + 18) + 'px';
coordsOverlay.style.top = (pointer.y + 18) + 'px';
});
// 加载昨日 memo
loadMemo();
fetchStatus();
fetchGuestAgents();
}
function update(time) {
if (time - lastFetch > FETCH_INTERVAL) { fetchStatus(); lastFetch = time; }
if (time - lastGuestAgentsFetch > GUEST_AGENTS_FETCH_INTERVAL) { fetchGuestAgents(); lastGuestAgentsFetch = time; }
// 兜底:非 idle 时确保机房动画在播idle 时静止
const effectiveStateForServer = pendingDesiredState || currentState;
if (serverroom) {
if (effectiveStateForServer === 'idle') {
if (serverroom.anims.isPlaying) {
serverroom.anims.stop();
serverroom.setFrame(0);
}
} else {
if (!serverroom.anims.isPlaying || serverroom.anims.currentAnim?.key !== 'serverroom_on') {
serverroom.anims.play('serverroom_on', true);
}
}
}
// error 状态:显示 bug 动画,并在两点之间来回移动
if (window.errorBug) {
if (effectiveStateForServer === 'error') {
window.errorBug.setVisible(true);
if (!window.errorBug.anims.isPlaying || window.errorBug.anims.currentAnim?.key !== 'error_bug') {
window.errorBug.anims.play('error_bug', true);
}
// 固定在原地(按需求取消 error 移动路径)
window.errorBug.x = 1007;
window.errorBug.y = 221;
} else {
window.errorBug.setVisible(false);
window.errorBug.anims.stop();
}
}
// Sync animation fallback logic
if (syncAnimSprite) {
if (effectiveStateForServer === 'syncing') {
if (syncAnimPlayable && syncAnimSprite.anims && syncAnimSprite.anims.play && syncAnimSprite.scene?.anims?.exists('sync_anim')) {
if (!syncAnimSprite.anims.isPlaying || syncAnimSprite.anims.currentAnim?.key !== 'sync_anim') {
syncAnimSprite.anims.play('sync_anim', true);
}
} else {
syncAnimSprite.setFrame(0);
}
} else {
if (syncAnimSprite.anims && syncAnimSprite.anims.isPlaying) syncAnimSprite.anims.stop();
syncAnimSprite.setFrame(0);
}
}
// 冒气泡
if (time - lastBubble > BUBBLE_INTERVAL) {
showBubble();
lastBubble = time;
}
// 猫的气泡(频率低)
if (time - lastCatBubble > CAT_BUBBLE_INTERVAL) {
showCatBubble();
lastCatBubble = time;
}
// 打字机效果
if (typewriterIndex < typewriterTarget.length && time - lastTypewriter > TYPEWRITER_DELAY) {
typewriterText += typewriterTarget[typewriterIndex];
statusText.textContent = typewriterText;
typewriterIndex++;
lastTypewriter = time;
}
// 移动 + 小踱步
moveStar(time);
// guest 随机想法泡泡
maybeShowGuestBubble(time);
// demo 平滑移动时:让气泡每帧跟随角色锚点(避免 tween 时气泡滞留在旧位置)
try {
Object.keys(guestBubbles).forEach(id => {
const b = guestBubbles[id];
const g = guestSprites[id];
if (!b || !g) return;
if (b.__followAgentId !== id) return;
b.x = 0;
b.y = 0;
// children[0]=bg, children[1]=text
const bx = g.sprite.x;
const isDemoGuest = (id === 'demo_nika' || id === 'demo_mercury');
const nameH = (g.nameText && g.nameText.height) ? g.nameText.height : 16;
const by = isDemoGuest ? (g.sprite.y - 90) : ((g.nameText ? g.nameText.y : (g.sprite.y - 150)) - (nameH / 2) - 22);
if (b.list && b.list[0]) { b.list[0].x = bx; b.list[0].y = by; }
if (b.list && b.list[1]) { b.list[1].x = bx; b.list[1].y = by; }
});
} catch (e) {}
// guest 列表会定时刷新
}
function normalizeState(s) {
if (!s) return 'idle';
if (s === 'working') return 'writing';
if (s === 'run' || s === 'running') return 'executing';
if (s === 'sync') return 'syncing';
if (s === 'research') return 'researching';
return s;
}
function applyVisualState(nextState) {
// Idle: show Star idle animation (main character)
if (nextState === 'idle') {
sofa.anims.stop();
sofa.setTexture('sofa_idle');
if (window.starWorking) {
window.starWorking.setVisible(false);
window.starWorking.anims.stop();
}
star.setVisible(true);
star.setScale(IDLE_STAR_SCALE);
star.anims.play('star_idle', true);
star.setPosition(IDLE_SOFA_ANCHOR.x, IDLE_SOFA_ANCHOR.y);
} else if (nextState === 'error') {
// Error: no working animation at desk
sofa.anims.stop();
sofa.setTexture('sofa_idle');
star.setVisible(false);
star.anims.stop();
if (window.starWorking) {
window.starWorking.setVisible(false);
window.starWorking.anims.stop();
}
} else if (nextState === 'syncing') {
// Syncing: also no working animation at desk
sofa.anims.stop();
sofa.setTexture('sofa_idle');
star.setVisible(false);
star.anims.stop();
if (window.starWorking) {
window.starWorking.setVisible(false);
window.starWorking.anims.stop();
}
} else {
// Non-idle non-error: starWorking animation at desk
sofa.anims.stop();
sofa.setTexture('sofa_idle');
// Hide moving star, show desk star
star.setVisible(false);
star.anims.stop();
if (window.starWorking) {
window.starWorking.setVisible(true);
window.starWorking.anims.play('star_working', true);
}
}
// Server room logic
if (serverroom) {
if (nextState === 'idle') {
serverroom.anims.stop();
serverroom.setFrame(0);
} else {
serverroom.anims.play('serverroom_on', true);
}
}
// Sync animation logic: default frame0; syncing play loop
if (syncAnimSprite) {
if (nextState === 'syncing') {
if (syncAnimPlayable && syncAnimSprite.anims && syncAnimSprite.anims.play && syncAnimSprite.scene?.anims?.exists('sync_anim')) {
if (!syncAnimSprite.anims.isPlaying || syncAnimSprite.anims.currentAnim?.key !== 'sync_anim') {
syncAnimSprite.anims.play('sync_anim', true);
}
} else {
syncAnimSprite.setFrame(0);
}
} else {
if (syncAnimSprite.anims && syncAnimSprite.anims.isPlaying) syncAnimSprite.anims.stop();
syncAnimSprite.setFrame(0);
}
}
}
function fetchStatus() {
return fetch('/status', { cache: 'no-store' })
.then(response => response.json())
.then(data => {
try {
const nextState = normalizeState(data.state);
const stateInfo = STATES[nextState] || STATES.idle;
// If we're mid-transition, don't restart the path every poll
const changed = (pendingDesiredState === null) && (nextState !== currentState);
const nextLine = '[' + stateInfo.name + '] ' + (data.detail || '...');
// 不论 changed 与否,都按服务端最新状态强制一次视觉同步,避免动画卡旧状态
pendingDesiredState = null;
if (currentState !== nextState) {
currentState = nextState;
}
applyVisualState(nextState);
if (changed) {
typewriterTarget = nextLine;
typewriterText = '';
typewriterIndex = 0;
} else {
if (!typewriterTarget || typewriterTarget !== nextLine) {
typewriterTarget = nextLine;
typewriterText = '';
typewriterIndex = 0;
}
}
} catch (err) {
console.error('fetchStatus apply error', err);
typewriterTarget = '状态更新异常,正在恢复...';
typewriterText = '';
typewriterIndex = 0;
}
})
.catch(error => {
typewriterTarget = '连接失败,正在重试...';
typewriterText = '';
typewriterIndex = 0;
});
}
function moveStar(time) {
// Use pending state if available (for target area during transition)
const effectiveState = pendingDesiredState || currentState;
const stateInfo = STATES[effectiveState] || STATES.idle;
const baseTarget = areas[stateInfo.area] || areas.breakroom;
// idle 时锁定位置(不走任何移动路径)
if (effectiveState === 'idle') {
if (star && star.visible) {
star.setPosition(IDLE_SOFA_ANCHOR.x, IDLE_SOFA_ANCHOR.y);
}
isMoving = false;
return;
}
const dx = targetX - star.x;
const dy = targetY - star.y;
const dist = Math.sqrt(dx * dx + dy * dy);
const speed = 1.4;
const wobble = Math.sin(time / 200) * 0.8;
if (dist > 3) {
// Move toward current target
star.x += (dx / dist) * speed;
star.y += (dy / dist) * speed;
star.setY(star.y + wobble);
isMoving = true;
} else {
// Arrived at a waypoint or final target
if (waypoints && waypoints.length > 0) {
// Remove the first waypoint (we just arrived there)
waypoints.shift();
if (waypoints.length > 0) {
// Next waypoint exists
targetX = waypoints[0].x;
targetY = waypoints[0].y;
isMoving = true;
} else {
// Final target: apply pending state and switch visual
if (pendingDesiredState !== null) {
isMoving = false;
currentState = pendingDesiredState;
pendingDesiredState = null;
if (currentState === 'idle') {
if (window.starWorking) {
window.starWorking.setVisible(false);
window.starWorking.anims.stop();
}
star.setVisible(true);
star.setScale(IDLE_STAR_SCALE);
star.anims.play('star_idle', true);
star.setPosition(IDLE_SOFA_ANCHOR.x, IDLE_SOFA_ANCHOR.y);
sofa.anims.stop();
sofa.setTexture('sofa_idle');
} else {
// Arrived at desk area: switch to star_working animation
star.setVisible(false);
star.anims.stop();
if (window.starWorking) {
window.starWorking.setVisible(true);
window.starWorking.anims.play('star_working', true);
}
}
}
}
} else {
if (pendingDesiredState !== null) {
isMoving = false;
currentState = pendingDesiredState;
pendingDesiredState = null;
if (currentState === 'idle') {
if (window.starWorking) {
window.starWorking.setVisible(false);
window.starWorking.anims.stop();
}
star.setVisible(true);
star.setScale(IDLE_STAR_SCALE);
star.anims.play('star_idle', true);
star.setPosition(IDLE_SOFA_ANCHOR.x, IDLE_SOFA_ANCHOR.y);
sofa.anims.stop();
sofa.setTexture('sofa_idle');
} else {
// Arrived at desk area: switch to star_working animation
star.setVisible(false);
star.anims.stop();
if (window.starWorking) {
window.starWorking.setVisible(true);
window.starWorking.anims.play('star_working', true);
}
sofa.anims.stop();
sofa.setTexture('sofa_idle');
}
}
}
}
// Small wander only after arrival (non-idle)
// Temporarily disabled to stay in work area; uncomment later if needed
/*
if (!isMoving && currentState !== 'idle' && pendingDesiredState === null && (time - lastWanderAt) > 3500) {
targetX = baseTarget.x + (Math.random() - 0.5) * 60;
targetY = baseTarget.y + (Math.random() - 0.5) * 40;
star.setVisible(true);
star.anims.play('star_idle', true);
isMoving = true;
lastWanderAt = time;
}
*/
}
function getBubbleTextsByState(stateKey) {
const langPack = BUBBLE_TEXTS[uiLang] || BUBBLE_TEXTS.zh;
return langPack[stateKey] || langPack.idle || [];
}
function showBubble() {
if (bubble) { bubble.destroy(); bubble = null; }
const texts = getBubbleTextsByState(currentState);
if (currentState === 'idle') return; // idle 不显示气泡(可按需开启)
// Bubble anchor should follow current visible character:
// - syncing: syncAnimSprite
// - error state: errorBug
// - working at desk: starWorking
// - other: star
let anchorX = star.x;
let anchorY = star.y;
if (currentState === 'syncing' && syncAnimSprite && syncAnimSprite.visible) {
anchorX = syncAnimSprite.x;
anchorY = syncAnimSprite.y;
} else if (currentState === 'error' && window.errorBug && window.errorBug.visible) {
anchorX = window.errorBug.x;
anchorY = window.errorBug.y;
} else if (!star.visible && window.starWorking && window.starWorking.visible) {
anchorX = window.starWorking.x;
anchorY = window.starWorking.y;
}
const text = texts[Math.floor(Math.random() * texts.length)];
const bubbleOffsetY = (currentState === 'writing') ? 85 : 70;
const bubbleY = anchorY - bubbleOffsetY;
// 只做手机端稍微调大一点,避免发糊
const isTouch = IS_TOUCH_DEVICE;
const fontSize = isTouch ? 14 : 12;
const bg = game.add.rectangle(anchorX, bubbleY, text.length * 10 + 20, 28, 0xffffff, 0.95);
bg.setStrokeStyle(2, 0x000000);
const txt = game.add.text(anchorX, bubbleY, text, { fontFamily: 'ArkPixel, monospace', fontSize: fontSize + 'px', fill: '#000', align: 'center' }).setOrigin(0.5);
bubble = game.add.container(0, 0, [bg, txt]);
bubble.setDepth(1200); // always above desk/star
setTimeout(() => { if (bubble) { bubble.destroy(); bubble = null; } }, 3000);
}
function showCatBubble() {
if (!window.catSprite) return;
if (window.catBubble) { window.catBubble.destroy(); window.catBubble = null; }
const texts = getBubbleTextsByState('cat');
const text = texts[Math.floor(Math.random() * texts.length)];
const anchorX = window.catSprite.x;
const anchorY = window.catSprite.y - 60;
const bg = game.add.rectangle(anchorX, anchorY, text.length * 10 + 20, 24, 0xfffbeb, 0.95);
bg.setStrokeStyle(2, 0xd4a574);
const txt = game.add.text(anchorX, anchorY, text, { fontFamily: 'ArkPixel, monospace', fontSize: '11px', fill: '#8b6914', align: 'center' }).setOrigin(0.5);
window.catBubble = game.add.container(0, 0, [bg, txt]);
window.catBubble.setDepth(2100); // top layer above cat
setTimeout(() => { if (window.catBubble) { window.catBubble.destroy(); window.catBubble = null; } }, 4000);
}
// 假 Agent 气泡逻辑已移除,统一以真实 /agents 数据为准
// 启动游戏
initGame();
</script>
</body>
</html>