Neon-Vision-Editor/Neon Vision Editor.xcodeproj/xcshareddata/xcschemes/Neon Vision Editor.xcscheme
h3p 0945b23b01 Improve editor UX across iOS, iPadOS, and macOS
iOS
- Keep compact, phone-appropriate toolbar behavior
- Improve toolbar/menu responsiveness and action access consistency
- Include mobile editor parity fixes (syntax highlighting and line-number visibility)

iPadOS
- Make toolbar width adaptive to device/screen size
- Keep toolbar height compact (matching iPhone-style vertical density)
- Distribute toolbar controls across available width
- Promote key overflow actions to visible toolbar buttons when space allows
  (open/save, sidebar toggles, find/replace, wrap, completion), with overflow fallback
- Use active UIWindowScene screen bounds for width calculation (deprecation-safe)

macOS
- Keep full toolbar + menubar action coverage aligned
- Preserve desktop toolbar behavior while iOS/iPadOS layouts diverge
- Retain platform-specific toolbar/menu polish without regressions
2026-02-07 11:51:52 +01:00

78 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "2620"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES"
buildArchitectures = "Automatic">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "98EAE6322E5F15E80050E579"
BuildableName = "Neon Vision Editor.app"
BlueprintName = "Neon Vision Editor"
ReferencedContainer = "container:Neon Vision Editor.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "98EAE6322E5F15E80050E579"
BuildableName = "Neon Vision Editor.app"
BlueprintName = "Neon Vision Editor"
ReferencedContainer = "container:Neon Vision Editor.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "98EAE6322E5F15E80050E579"
BuildableName = "Neon Vision Editor.app"
BlueprintName = "Neon Vision Editor"
ReferencedContainer = "container:Neon Vision Editor.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>