# Neon Vision Architecture Guide ## High-Level Overview Neon Vision is a **native SwiftUI application** targeting macOS 14.0+ (Sonoma/Tahoe). Unlike Electron editors, we rely on Apple's **TextKit 2** and **SwiftUI** for rendering to ensure zero-latency typing. ## Core Modules ### 1. The Editor Engine (`/Core/Editor`) * **Backing Store**: We do not load entire files into memory strings. We use a `Rope` data structure (or `mmap` for large files >10MB) to handle inserts/deletes efficiently. * **Syntax Highlighting**: Powered by `TreeSitter`. * *Performance Note*: Highlighting runs on a background `DispatchQueue`. The main thread only receives the final `NSAttributedString` for the visible viewport. ### 2. File System & Sandboxing (`/Core/FileSystem`) * **Security Scoped Bookmarks**: To support the "Open Recent" menu in a sandboxed environment (required for App Store), we persist security-scoped bookmarks, not just file paths. * **Coordinator**: All file writes go through `NSFileCoordinator` to prevent data races with external edits. ### 3. Window Management * **Multi-Window**: Neon uses `WindowGroup` with `id` injection to support multiple independent editor instances. State is not shared between windows unless explicitly passed via `AppDependencyContainer`. ## Key Challenges for Contributors * **Large Files**: Editing files >100MB is currently experimental. Logic for "chunking" lines lives in `LineManager.swift`. * **Vim Mode**: State machine located in `VimInputController.swift`. All key events are intercepted before they reach the standard `NSTextInputClient`.