mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios
synced 2026-04-21 13:27:18 +00:00
* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
139 lines
1.6 KiB
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139 lines
1.6 KiB
Text
# === IDE and Editor ===
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.vs/
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.vscode/settings.json
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.idea/
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*.swp
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*.swo
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*~
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.DS_Store
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Thumbs.db
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Desktop.ini
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# === Claude Code Local ===
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.claude/settings.local.json
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.claude/docs/UPGRADE-PLAN.md
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CLAUDE.local.md
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production/session-logs/
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production/session-state/*.md
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# === Internal Planning (not for public) ===
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docs/IMPROVEMENTS-PROPOSAL.md
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docs/MULTI-STAGE-DOCUMENT-WORKFLOW.md
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# === Build Output ===
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build/
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builds/
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bin/
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obj/
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out/
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dist/
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*.exe
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*.dll
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*.so
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*.dylib
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*.app
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# === Engine: Godot ===
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.godot/
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*.translation
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export_presets.cfg
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# Uncomment if using Godot:
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# *.import
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# === Engine: Unity ===
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Ll]ogs/
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[Uu]ser[Ss]ettings/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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crashlytics-buildid.txt
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sysinfo.txt
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# Uncomment if using Unity:
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# [Aa]ssets/[Aa]sset[Ss]tore[Tt]ools/
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# === Engine: Unreal ===
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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*.VC.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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# Uncomment if using Unreal:
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# *.uasset
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# *.umap
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# === Compiled Shaders ===
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*.spv
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*.cso
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*.dxbc
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# === Temporary and Cache ===
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*.tmp
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*.temp
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*.cache
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*.log
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__pycache__/
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*.pyc
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node_modules/
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.npm/
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# === Archives ===
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*.zip
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*.tar.gz
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*.rar
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*.7z
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# === Secrets and Environment ===
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.env
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.env.local
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.env.*.local
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*.pem
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*.key
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credentials.json
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secrets.json
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# === Large Binary Assets (use Git LFS instead) ===
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# Uncomment and configure with Git LFS for your project:
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# *.png
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# *.jpg
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# *.jpeg
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# *.wav
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# *.mp3
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# *.ogg
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# *.fbx
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# *.blend
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# *.psd
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# *.tga
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# *.exr
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# *.hdr
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# === OS Generated ===
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ehthumbs.db
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ehthumbs_vista.db
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[Dd]esktop.ini
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$RECYCLE.BIN/
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*.cab
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*.msi
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*.msix
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*.msm
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*.msp
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*.lnk
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