# Godot — Deprecated APIs Last verified: 2026-02-12 If an agent suggests any API in the "Deprecated" column, it MUST be replaced with the "Use Instead" column. ## Nodes & Classes | Deprecated | Use Instead | Since | Notes | |------------|-------------|-------|-------| | `TileMap` | `TileMapLayer` | 4.3 | One node per layer instead of multi-layer node | | `VisibilityNotifier2D` | `VisibleOnScreenNotifier2D` | 4.0 | Renamed for clarity | | `VisibilityNotifier3D` | `VisibleOnScreenNotifier3D` | 4.0 | Renamed for clarity | | `YSort` | `Node2D.y_sort_enabled` | 4.0 | Property on Node2D, not a separate node | | `Navigation2D` / `Navigation3D` | `NavigationServer2D` / `NavigationServer3D` | 4.0 | Server-based API | | `EditorSceneFormatImporterFBX` | `EditorSceneFormatImporterFBX2GLTF` | 4.3 | Renamed | ## Methods & Properties | Deprecated | Use Instead | Since | Notes | |------------|-------------|-------|-------| | `yield()` | `await signal` | 4.0 | GDScript 2.0 coroutine syntax | | `connect("signal", obj, "method")` | `signal.connect(callable)` | 4.0 | Callable-based connections | | `instance()` | `instantiate()` | 4.0 | Renamed | | `PackedScene.instance()` | `PackedScene.instantiate()` | 4.0 | Renamed | | `get_world()` | `get_world_3d()` | 4.0 | Explicit 2D/3D split | | `OS.get_ticks_msec()` | `Time.get_ticks_msec()` | 4.0 | Time singleton preferred | | `duplicate()` for nested resources | `duplicate_deep()` | 4.5 | Explicit deep copy control | | `Skeleton3D` signal `bone_pose_updated` | `skeleton_updated` | 4.3 | Renamed | | `AnimationPlayer.method_call_mode` | `AnimationMixer.callback_mode_method` | 4.3 | Moved to base class | | `AnimationPlayer.playback_active` | `AnimationMixer.active` | 4.3 | Moved to base class | ## Patterns (Not Just APIs) | Deprecated Pattern | Use Instead | Why | |--------------------|-------------|-----| | String-based `connect()` | Typed signal connections | Type-safe, refactor-friendly | | `$NodePath` in `_process()` | `@onready var` cached reference | Performance: path lookup every frame | | Untyped `Array` / `Dictionary` | `Array[Type]`, typed variables | GDScript compiler optimizations | | `Texture2D` in shader parameters | `Texture` base type | Changed in 4.4 | | Manual post-process viewport chains | `Compositor` + `CompositorEffect` | Structured post-processing (4.3+) | | GodotPhysics3D for new projects | Jolt Physics 3D | Default since 4.6; better stability |